Wednesday, August 29, 2012

Is This the Return of Jean Grey?

Ever since the Phoenix's involvement was revealed in Avengers vs. X-Men, we all thought the same thing: is Jean Grey going to come back? While Marvel hasn't given a definitive answer, they have said not to expect AvX to end like we think it's going to... which would be with the return of Jean Grey.

And though she's been spotted as a cast member of All-New X-Men, that's a young Jean that's time-traveled to the future. But with the end of AvX fast approaching, Marvel has revealed a new teaser that is a little more definitive:

avx12teaserjpg

Sure, it could be Hope. I guess. But Hope doesn't have long billowy hair like that. This is obviously meant to evoke imagery of Jean, and if they pull a fast one and have it be someone else, well, that'd just be lame.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He's accepted the fact that no one stays dead in comics.


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Old-School RPG Dragon Fantasy: Book II Coming to PS3, Vita

Not too long ago, tiny developer Muteki Corporation created an old-school inspired RPG for PC and iOS called Dragon Fantasy. And its sequel, Dragon Fantasy: Book II, is coming to PlayStation 3 and PlayStation Vita.

“With the support of SCEA’s Pub Fund,” which supports independent developers looking to bring their wares to PlayStation platforms, Muteki Corporation is toiling away on the 16-bit sequel to its original 8-bit throwback. So gamers who loved SNES RPGs have something to look forward to here.

The ins and outs of Dragon Fantasy: Book II can be found in a lengthy post on the PlayStation Blog. But let’s just say that with discussions surrounding Mode 7 and more, the old-school pedigree of Muteki Corporation is pretty well-established.

Look for more coverage on Dragon Fantasy: Book II for PS3 and Vita in the coming months.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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FrightFest the 13th - Five of the Best

So FrightFest happened at the weekend, with the good, the bad and the ugly of the horror film industry descending on the Empire Cinema in London’s Leicester Square to shock and scare thousands of gore-hounds.

The weekend was a resounding success, but if you couldn’t make it down, the following are five of the best flicks that played (alongside the brilliant Sinister, which we previously reviewed here).

Sleep Tight

My favourite film of the festival, Sleep Tight is less an out-and-out horror and more a dark, psychological thriller in the tradition of Hitchcock’s very best. Luis Tosar delivers a grandstanding performance as Cesar, a quiet doorman working at an upscale Barcelona apartment. But below that unassuming surface, Cesar is something of a monster, creeping into his most beautiful tenant’s room at night and doing… well you’ll just have to watch the movie to find out, but rest assured it’s suitably sick and twisted.

V/H/S

Horror anthologies tend to be a mixed bag, and V/H/S is no different, though when it’s scary, it’s bloody terrifying. The wrap-around story finds a group of unpleasant pranksters breaking into a supposedly deserted house to retrieve a VHS tape, and while there they find footage that makes up the rest of the movie. The likes of Adam Wingard, Ti West and Joe Swanberg direct, and the film features the first chiller to tell its story purely through Skype. The undoubted highlight is a very novel twist on the devil worshipping sub-genre.

Berbarian Sound Studio

I’m not even going to pretend I understood this one, though while the vague plotting is frustrating, the bizarre sound and imagery stays with you long after the credits have rolled. Hunger Games star Toby Jones plays Gilderoy, a shy and retiring sound engineer invited to Italy to work on horror flick The Equestrian Vortex. But things turn strange as soon as he arrives at the titular sound studio, with life imitating art as the horror bleeds from the screen and into his life. As Gilderoy endeavours to retain his sanity, the film too starts to lose the plot, but it all looks beautiful, and as an homage to Italian Giallo, it's spot on.

Grabbers

So three serious choices, but what about something a little more light-hearted? Cockney’s vs. Zombies went down well with the FrightFest crowd, but for me Irish effort Grabbers narrowly edged the East End pensioners out. Playing like a cross between Tremors and Whisky Galore, the film stars Richard Coyle as a disillusioned Garda with a drink problem who is lazily seeing out his years in a sleepy coastal town. But when an alien invasion hits, Coyle’s character is forced to step up to the plate, no-more-so than when a scientist discovers that the aliens are allergic to humans with a high blood alcohol level. As ridiculous as it is entertaining, Grabbers is perfect midnight movie fare.

American Mary

Jen and Sylvia Soska – the directors of Dead Hooker in a Trunk – return with what may have been the most talked-about film at the festival. Ginger Snaps star Katherine Isabelle plays Mary Mason, a medical student who enters the shady underground world of body modification in search of a quick buck, and soon finds it taking a terrible toll on her own psyche. Brutal, gripping and genuinely horrifying, American Mary is the kind of film that FrightFest was created for, and should be sought out at the earliest opportunity.

Chris Tilly is the Entertainment Editor for IGN and is finding it hard to sleep after all that horror. His idle chit-chat can be found on both Twitter and MyIGN.


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Pokemon Developer's New 3DS Game: Harmo Knight

Harmo Knight is the new Nintendo 3DS title from Game Freak, the team behind the Pokémon series.

The game was announced by Satoru Iwata during today's Nintendo Direct livestream. From the footage released, it looks like a hybrid of a traditional side-scrolling platformer, replete with a Mario Bros-style world hub, and a rhythm action game. The game's hero charges through levels, from verdant hilly landscapes to city rooftops, collecting musical notes and swinging a quaver like a battle axe/golf club. Presumably, you have to execute your attacks in time with the game's music.

Official logo

The game is scheduled for release in Japan on September 5, 2012, priced at ¥1,800. No word on a Western release date.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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New Professor Layton 3DS Adventure Will be his Last

The second Professor Layton for Nintendo 3DS will also be his last, according to a translation by Andriasang.

The news was announced by Level-5's CEO Akihiro Hino during today's Nintendo Direct livestream. Roughly translated from the Japanese, the new game will be titled Professor Layton & the Remains of an Advanced Civilisation.

Although this game might mark the end of Hershel Layton, the series will in all likelihood continue with other characters occupying the central role. Layton Brothers: Mystery Room, for instance, places Layton's son Alphendi centre stage.

The game is scheduled for a Japanese release sometime in 2013.

More details to come.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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Star Wars: First Assault Domain and Trademarks Registered

LucasArt's parent company has registered trademarks and domain names for something titled Star Wars: First Assault.

Originally spotted by Fusible, the domain names include the likes of StarWarsFirstAssault.com while the trademarks apparently pertain to "interactive entertainment software", including video games, for use on both computers and mobile phones.

There's also the standard array of supporting merchandise, including pencil sharpeners. The discovery of the First Assault domain and trademarks echoes what happened when Star Wars 1313 was first uncovered before its E3 announcement. The question becomes, then, whether this title is a new franchise set in the Star Wars universe, or if it builds on a previously known series.

There's not much we can guess from the name alone, though the possibility of it being an aerial combat game along the lines of Star Wars: Rebel Assault shouldn't be ruled out. The name certainly suggests an action packed game that seems unlikely to focus on the Jedi as playable characters, though how this would be differentiated from the bounty hunting exploits promised by Star Wars 1313 remains to be seen.

But there's also a sliver of hope that this may be the long-awaited reappearance of Star Wars: Battlefront III. We heard reports earlier this year that the title was still in development since being canned after the studio behind Timesplitters, Free Radical, closed.

Until LucasArts chooses to reveal more, all we can do is speculate. For all we know it could be another Kinect-based title, but with rumours rife that Star Wars 1313 is in development for next-gen machines, could this perhaps be LucasArts last hurrah on this batch of consoles?

Luke Karmali is IGN's UK Editorial Assistant and was named after a certain famous Jedi. Probably. You too can revel in mediocrity by following him on IGN and on Twitter.


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Tuesday, August 28, 2012

Rebooted Batman to Debut in Justice League Movie?

Rumor has it that the live-action Justice League of America movie will also ostensibly serve as the reboot of Batman on the big screen.

Batman-on-Film reports that a "solid as they come" source tells them the Batman "reboot will come after the JL film, not before. Therefore, the new cinematic Batman will be introduced in the JL film as opposed to a solo film. This would ... assure the new Batman film series will be part of a 'DC Cinematic Universe.'"

The site cautions, however, that while their source is legit, they still advise readers to take the rumor "with a grain of salt" for now.

Next summer's Man of Steel is expected to be the final DC Comics movie until at least 2015, when scuttlebutt suggests the JLA film will be released.

JLA is being scripted by Will Beall. No director is currently involved, although recent reports claims the Wachowskis are high up on Warner Bros.' wish list to helm it.


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Pilot Ordered for ABC's Joss Whedon Marvel TV Series - And it's S.H.I.E.L.D.

We now know what the big Marvel TV series is that Joss Whedon is helping bring to ABC, which is set inside the Marvel Cinematic Universe and tied into the Avengers – It’s S.H.I.E.L.D.

Deadline broke the big news, revealing S.H.I.E.L.D. has officially been given a green light for a pilot by ABC. Whedon will co-write the pilot and possibly direct it as well. Writing with him will be his brother, Jed Whedon and Jed’s wife, Maurissa Tancharoen. Jed Whedon and Tancharoen wrote Dr. Horrible’s Sing-Along Blog with Joss Whedon and were most recently writers on Spartacus.

Executive producing along with the Whedon brothers and Tancharoen will be Marvel TV head Jeph Loeb and Jeffrey Bell. Bell is another former Whedon collaborator, having been the showrunner on Angel in its final seasons - making it likely he could serve as showrunner on S.H.I.E.L.D. if it gets a series pickup. (Whedon will be a bit too busy prepping Avengers 2 to serve in that capacity, one would assume)

With the pilot already greenlit, it’s looking very possible that S.H.I.E.L.D., should it get a series order (and it has to... right?), would be on the schedule for fall 2013.


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Gears of War: Judment Free-for-All Mode Unveiled

Microsoft has unveiled a new multiplayer game mode for Gears of War: Judgment: it's called Free-for-All mode.

As the name suggests, the mode promises to throw team tactics out of the window and, in a first for the Gears of War series, it will ask players to take on every other player. It's every COG solider for himself.

Epic games will debut the new mode this week at PAX Prime where a playable version will also be present. Alongside this, two new maps will be on show: Gondola and Library.

The Gondola map promises to take place in a quiet, gated community located only a short gondola ride from the renowned shops and businesses in the prestigious Agora foothills. The Library level, meanwhile, will take place in an archive of important documents surrounding the life, career, and personal interests of Alexiy Desipich.

Gondola

Free for all is the second new multiplayer mode introduced in Gears of War: Judgement. The first is OverRun, the class-based competitive mode that pits Locust and Cog soldiers in a head-to-head battle.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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The Elder Scrolls V: Skyrim -- Hearthfire Announced

Bethesda has revealed the next major downloadable content for Skyrim, called Hearthfire. Unlike the vampire-hunting focus of the last add-on, Dawnguard, Hearthfire doesn't seem to do much to enhance combat. Instead, with Hearthfire you'll be able to purchase a piece of land in Skyrim and build your own house.

Within the custom living space you'll be able build kitchens, greenhouses, libraries, alchemy labs and trophy rooms to show off your accomplishments. Outside it sounds like you'll be able to set up gardens, fish hatcheries and beehives to make resource collection a little more convenient. You can also hire a steward to help out with household tasks.

Hearthfire will also allow you to adopt children and take care of them while they live at your home. Bethesda has set the price of Hearthfire at 400 Microsoft Points and plans to release it on September 4 on Xbox Live.


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Kid Icarus: Uprising - The Final Showdown

This Saturday saw the grand final of the Kid Icarus: Uprising Battle Events take place in Central London. For the past eight weeks, the series of competitive Nintendo 3DS events have been touring the length and breadth of Great Britain, giving the general public the chance to take on pro-gamer Russki in a tournament to win a trip to IPL 5 in Las Vegas this November.

On Saturday, 24 finalists descended on the Century Club in Soho, (some coming in from Scotland) to duke it out in front of an audience of Nintendo fans. While only one person was going to be walking away with the main prize of the trip to Vegas, five runners up also managed to get their hands on a full deck of Kid Icarus: Uprising AR cards (400 of them!).

A victorious James Rushton

Fighting off fierce competition, James Rushton was the overall winner of the tournament, and he'll be jetting off to Vegas later this year courtesy of IGN and Nintendo. We'd like to thank everyone who took part across the country and those who came down to cheer on the competitors this weekend. Check out the snaps of the event below – a massive thank you to Ace Ashun for supplying!


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Mini-Series Teases Doctor Who Premiere

The BBC has unveiled a new mini-adventure that will set the scene for Doctor Who's seventh season.

A new episode of the "Pond Life" mini-series will be released every day in the run up to the premiere of the latest season, which takes place on Saturday.

The first episode is already available, and future episodes will release at noon each day. The series promises to explore the domestic events that take place in between time travel, and will reintroduce the love triangle between Amy, Rory and The Doctor after the long break since the last series.

It culminates in the premiere of season seven, Asylum of the Daleks, on Saturday. Arthur Darvill, who plays Rory in the hit show, has revealed that the final episode of Pond Life will end in a cliff hanger that leads into the new batch of five episodes very nicely.

The Doctor's latest adventure kicks off on BBC One on Saturday 01 September at 7.20pm.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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What if Looper Was a Retro Video Game?

Curious what the upcoming sci-fi thriller Looper -- starring Joseph Gordon-Levitt as a hit man whose next assignment is his future self, played by Bruce Willis -- would be like as an old school video game? Well, then this is for you:

Thanks to Kotaku for the heads up!

Looper opens September 28.


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Monday, August 27, 2012

PS Vita Update 1.80 is Live, Brings PSone Classic Support

PlayStation Vita’s newest firmware update -- 1.80 -- is now live. It comes in at 102 MB in size and should prove to be a quick download over wi-fi. Of course, you could always download it even quicker by connecting your Vita to your PlayStation 3.

Update 1.80 brings with it a few fixes, but it’s most notable for “turning on” the Vita’s ability to play PSone Classics. This is great news, as there are scores and scores of PSone Classics available on the PlayStation Store.

However, it seems there’s a regional discrepancy between North America and Europe in terms of which PSone Classics are available for download on the Vita. The North American PlayStation Blog only lists nine games that will be available. The European PlayStation Blog, on the other hand, lists 129 games.

The reason for this major discrepancy is unknown, though it appears it could be an error on Sony’s part. The items are clearly listed on the PlayStation Blog (see picture below), but some Twitter users are reporting that unlisted games work just fine. The games listed on the Blog are likely the only ones available for purchase directly from your Vita, but games purchased on the PlayStation 3 and transferred to Vita may work, too. We’ve reached out to Sony to clarify the situation.

Update 1.80 also gives you the ability to control menus without the touch screen, great for those of us who are constantly dirtying our OLED screens. To do so, go to Settings, then System, and finally Control with Buttons on PS Vita.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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Alphas: "Alphaville" Review

Warning: Full spoilers for the episode follow...

"Alphaville" might have had its fair share of exciting moments (I'm looking directly at you "Cameron shoots that stealth Alpha right in his stupid toe shoe!"), but it didn't quite leave me feeling all-together satisfied. By the end, with regards to Stanton Parish's mysterious hospital tech, we only discovered what we already knew. That the light oscillations cause an amplification of Alpha abilities. And then Dr. Rosen inadvertently burned down a bunch of peaceful Alphas homes and we were done.

Still, it was great to see Summer Glau back on the show as Skylar Adams, the super-genius Forge-style mutant who knows her tech. This time around, Skylar's struggling as a mom to a hyper-active Alpha kid. And while that storyline might have fallen a bit flat - as well as Nina tagging along and doing nothing - the most interesting thing to come out of it was Parish's proposition to Skylar at the end. And seeing as how Skylar's doing everything in her life for Zoe right now, no matter how miserable it makes her, she might actually join up with Parish's camp.

I liked watching Dr. Rosen come face to face with a bunch of Alphas who weren't too crazy about him blabbing their secret out to the world - but all he got was scolded. Right before he made all their lives even worse. Claude, the bee-whisperer, could have been more (and had a better power), but instead he was just too much of a peace-loving nature-protector to do anything more than lecture Rosen. Which, I suppose, was a good thing for Rosen. But nothing ever came of their mini-confrontations, and in the end all Claude could do was say "Haven't you done enough?" as Rosen tried to help the residents of the tucked-away summer camp evacuate their land due to a Scipio-caused forest fire. And at no time (and perhaps this might even be one of the best things about Rosen) did Rosen ever retro-doubt his decision to go public. No, with him it's ever-forward, with hardly ever a chink in his ideological armor.

There were some fun character moments here, namely from Gary, who went from forest-hater to a guy who could spend his time "listening to the sun." Gary's at his best when he's semi-cranky, but at his worst when the stubbornness brought upon by his mental condition causes him to make dumb decisions that put him and team in danger. But, for the most part, Gary's venture into his first ever signal "dead zone" was a hoot. Rachel, who became an unwitting test subject for Parish's device, found herself overwhelmed when all of her senses went haywire. But in the end, it helped "cure" her of the over-reactions she was having when she was set on "normal." It felt like a teensy bit of a cheat, but I'll allow it. Season 2 seems to be about figuring out solutions to the character-specific hurdles from Season 1.

It's also fun to watch how certain Alphas can have the same, or similar, powers to others. The stealth Alpha reminded me a bit of Rebecca Mader's "Griffin" character in "Blind Spot." And Cameron found himself battling Trisha - a chick with crazy-ass agility like his own. As for the rest of the episode? Well, the inevitable reveal (to the team) that Dani is the mole could be good. But we've known her for such a short while, and we were just hit with the fact that she and Cameron were a couple. I just don't think it will wind up having the impact something like that should. I'm wondering if this all should have been kept a secret from us too, instead of playing out in a dramatically ironic fashion. Too late for that though. No sense in retrofitting.

Matt Fowler is a writer for IGN. Follow him on Twitter at @TheMattFowler and IGN. WARNING: No Nudity!


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Canadian Science Fiction Hit Continuum Coming to Syfy in America

Several of our Canadian readers had asked if IGN TV, whether via a written review or on the Channel Surfing podcast, would give our thoughts on the science fiction series Continuum. But as we explained on Channel Surfing, we couldn’t do this, because we haven’t seen the show – it hasn’t aired in the US yet.

But that will change soon. Deadline is reporting that Syfy is finalizing a deal to air the series in the United States, picking up the first season of ten episodes. Continuum will join fellow Canadian-originated series Lost Girl on Syfy.

Rachel Nichols in Continuum

Continuum stars Rachel Nichols (Alias, G.I. Joe: The Rise of Cobra) as a Vancouver police officer in the year 2077 who is transported to the present, along with a group of convicted prisoners she must track down. Yes, that’s right – this is a sci-fi/genre series shot in Vancouver (where The 4400, Smallville, V, Fringe, Supernatural and so many genre series have been shot) that is actually set in Vancouver!

The cast also includes Erik Knudsen (Scream 4), Lexa Doig (Andromeda, V) and Roger Cross (24).


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Counter-Strike: Global Offensive Review

Death is a great teacher. Failure in Counter-Strike: Global Offensive is, as it always has been for this series, the greatest way to learn where you should have gone, what you shouldn't have done, and how you could have done better. Counter-Strike players spend a lot of time learning -- consequently, they are always getting better.

Growth is an important factor in Global Offensive, especially if you're coming into Counter-Strike fresh or after a sabbatical. This is an extremely hardcore, skill-based first-person shooter, and it forces you to think differently than other modern shooters. If you’re a Call of Duty player, you’re going to need to change your play style to succeed here. Counter-Strike also tries developing into something new here as well, despite doing little to push itself beyond what it’s always done best. Global Offensive modifies old maps to keep veterans on their toes, and introduces official new modes that encourage different play styles for the first time in almost 15 years.

For the uninitiated, Counter-Strike: Global Offensive is a small-scale, team-based first-person shooter with permanent death. When a counter-terrorist kills a terrorist planting explosives in a classic Defusal match, or a CT escort swallows a sniper round in Hostage Rescue, the victim is dead for good and doesn't respawn until the next round. As such, players on both sides must exercise skill and care. The bomb objective, meanwhile, gives everyone a purpose. Of course matches end when everyone on a team is dead, but a clever and coordinated terrorist team will give the CTs the slip, plant their bomb, and protect the bomb site. Between rounds, everyone spends earned cash on better gear and guns, and the cycle continues.

Pieces of the Counter-Strike formula are dated at this point, but the superb heart and soul of Global Offensive is timeless. Teams are small, guns are lethal, and rounds are short. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way. Call of Duty and Battlefield vets will wonder why they can't sprint to escape enemy fire or look down the iron sights to improve aim; Counter-Strike players will feel like they walked into their redecorated home. Certain map redesigns will catch hardcore fans off guard, but the changes are for the best -- the underpass choke point in de_dust, for instance, has a new escape route.

Even in the face of genre evolution, Global Offensive doesn’t care to adapt. CSGO is so dedicated to Counter-Strike's aging ideals despite market and trend changes that it brute-forces its way to success. Part of what makes it such an engaging competitive game is that killing in Global Offensive requires a wholly different skill set than other shooters. Everyone is limited to what they have and can see, with little room for character modification or on-the-fly advantages. Running and gunning is a useless play style, even if you've bought a helmet and kevlar that round, to the point that someone standing still is more likely to score the kill. Walking, crouching, or standing are your best bets to reduce the inaccurate spray of machine-gun fire.

Consequently, killing in Global Offensive feels good. There's a sickening sensation to dropping someone dead because you know they're not coming back. It's also satisfying knowing you used limited resources to play smarter than your victim. If players aren't watching corners, providing covering fire, or using smoke grenades and flashbangs, they're more likely to take a headshot from a more delicate and patient triggerman. The desire to experience that distinct feeling is a strong motivator to keep playing, even when you're getting steamrolled by an obviously better team.

If you've played Counter-Strike before, Global Offensive probably sounds a whole lot like Counter-Strike. Like Counter-Strike: Source before it, Global Offensive exists simply to modernize the look of the classic competitive shooter, while doing little to disrupt the core form and function. At the same time, it does enough to color outside the lines of tradition to justify your time and effort.

There's a sickening sensation to dropping someone dead because you know they're not coming back.

Fire is one of the most interesting new combat variables. Molotov cocktails and incendiary grenades either roast groups of guys or force them in another direction. Flames are a useful distraction or scare tactic, too. They're particularly useful during Demolition matches, which focus the fight at a single bomb site rather than giving terrorists two to pick between. The new and modified maps in this mode aren't as big as classic Counter-Strike arenas – entire sections have been cut off to direct teams toward a central location – but their thoughtful design is as intricate as ever. The Lake map is a standout -- there's a wide open yet densely populated yard around the bomb site, which is inside a sizable lakeside home with plenty of vantage points and hiding spots. To separate Demolition from Defusal, players can't buy between rounds. Instead, it takes a cue from the other new mode, Arms Race, in which each kill unlocks another weapon instantly. The better you do, the more you have to switch up the way you play, and because Demolition is so fast you'll need to be quick on your feet.

Arms Race can get out of control, but patience pays off.

Unlike other game types, Arms Race allows for respawns. It's the most chaotic and care-free mode in Global Offensive, with players throwing caution to the wind for the sake of climbing the kill ladder as quickly as possible. It's a shame there are only two maps in Arms Race -- a problem that will more likely persist on consoles than PC.

If you have the option, playing the PC version is unquestionably the best way to experience Counter-Strike: Global Offensive. Mods, mouse and keyboard, and the usual PC-only options are better than the ports. Plus, Valve is much better about long-term PC support -- it abandoned Team Fortress 2 on consoles, and Portal 2's level editor was PC exclusive. If you prefer to play on consoles, Global Offensive is the same great game, with the following special bits:

PlayStation 3

For those who want to play on PlayStation 3 but don’t want to deal with the imprecision of analog sticks, Counter-Strike: GO supports mouse and keyboard, giving it a pretty noticeable edge over the Xbox 360 version. If you’re feeling saucy, Move is another option, although nuance dies with the motion controller. Move is accurate, and your quick reflexes will score kills, but the unavoidable instability of holding a remote will give your cursor some seriously unpleasant wobble. Worse, moving the wand quickly can confuse the controller, which often and irritatingly misinterprets basic left/right looks as a want to turn around 180 degrees.

Xbox 360

Aside from the lack of keyboard/mouse input, the Xbox 360 version of Global Offensive is functionally identical to that on PS3 -- the new radial user-interface on both platforms is as elegant as it is on PC. Because it’s a hardcore competitive game, Counter-Strike blocks party chat in an effort to combat cheating, forcing players with headsets to play with friends or brave the Wild West of obscenity that is Xbox Live.


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League of Legends Finalists Disqualified in Pro Circuit Conspiracy

The first and second place teams in MLG's Summer Championship League of Legends Event have been disqualified. A "collusion" between Team Dignitas and Curse NA has been led to a violation of the Major League Gaming Pro Conduct rules. As such, neither team will be awarded Circuit points, and the third and fourth place teams will earn the first and second place points and prize money, respectively.

Neither team denies the allegations or is fighting against the ruling. In fact, according to MLG's website, "Both teams have agreed that the disqualification was warranted," although the specifics of the pro gaming conspiracy remain unknown.

Developer Riot Games recently created its own league for professional League of Legends play, and is in agreement regarding the collusion decision.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Freeman, Banks Give Voice to Lego Movie

Oscar winner Morgan Freeman, who played Lucius Fox in Nolan's Batman trilogy, will once again cross paths with the Caped Crusader onscreen ... this time in LEGO form.

Deadline reports that both Freeman and The Hunger Games' Elizabeth Banks have been added to the voice cast of Warners' animated LEGO Movie. They join Chris Pratt and Will Arnett, who play the movie's protagonist and a LEGO version of Batman, respectively.

No word on Banks' role, but Freeman's character is said to be named "Vitruvius," which also just so happens to be the name of an ancient Roman author of a multi-volume work on architecture (a fitting subject for LEGO).

The movie will be directed by 21 Jump Street's Phil Lord and Chris Miller. Lord recently described the film as the story of "a young man who doesn't have a creative bone in his body and [he] has to always build things from the instructions. ... He's an 'instructions worker.' In the LEGO city, they build buildings, and it turns out in this universe it's illegal to build apart from the instructions. So what he finds out is that he's actually [a] descendant from these like super creative Jedi-type people who are called 'Master Builders' and he has been charged with saving the universe from being frozen together by an evil bad guy, so over the course of the movie he has to unlearn all of that lame-o, uncreative stuff and learn how to build without all of the instructions in order to save the universe."

The LEGO Movie opens February 28, 2014.


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Darth Malgus Dominates Sideshow

Darth Malgus may not be the ultimate villain of Star Wars: The Old Republic. He may not even be that recognizable to certain players depending on the choices they made and the characters they encountered during the course of the game. But given Malgus' resemblance to fan-favorite Darths like Vader and Malak, he is seen as the most marketable character in The Old Republic's cast.

So it's no surprise that we've already seen a number of action figures and statues depicting this ancient Dark Lord of the Sith, including a mini-statue from Gentle Giant that was included with the Collector's Edition version of the game. These collectibles range wildly in size, from the diminutive Lego figurine to Sideshow's impressively large (and impressively costly) life-size statue. But assuming your Star Wars obsession doesn't justify paying the price of a decent used car, Sideshow has another option in the works. This week they debuted new pictures and details about the Darth Malgus Premium Format Figure.

Premium Format Figures are large statues designed at 1:4 scale. The mixed media approach combines polystone bodies with real fabric clothing.

Malgus measures about 20-inches tall. He's priced at $374.99 on Sideshow's website for an expected March 2013 release. The statue will be released in both a standard version and a Sideshow-exclusive version with the alternate, unmasked head seen in some of these images.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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Console Wars: The Movie?

What is Sony Pictures up to? Do they have some kind of Console War movie in the works?

Fusible noticed that Sony Pictures Entertainment has registered a bunch of domain names that indicate there is a mysterious "Console War" project happening. Those urls (which lead nowhere right now) include ConsoleWarmovie.com and TheConsoleWarmovie.com, among others.

As the site points out, this could be related to something other than a film or DVD -- perhaps some kind of marketing for the upcoming PlayStation 4. But again, since the domains were registered by the company's film division, that seems less likely.

We've reached out to Sony for comment and will update this story if we hear back.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


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LeBron James for Space Jam 2?

Before you get all worked up -- no, Warner Bros. is most definitely not working on a sequel to its 1996 Space Jam. However, should the studio ever open it up for discussion, NBA all-star LeBron James has expressed an interest in starring.

The Film Stage spotted this tweet from the Miami Heat small forward, who said he loves the first film and wishes to be in Space Jam 2. The Looney Tunes basketball sequel has been joked about for over a decade, but so far nothing has come to fruition.

As it stands, diehard fans of the original film starring Michael Jordan have nothing to worry about -- although, Warners did at some point green light Kevin Durant's Thunderstruck (presumably on purpose), so who knows?

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


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Walmart Leaks Avengers: Season One

Both Marvel and DC are always searching for new ways to attract fans of their respective movies and convert them into comic readers. This year, Marvel has focused a significant amount of attention on the Season One line of graphic novels. These standalone hardcovers offer streamlined, contemporary versions of early Silver Age adventures. So far, the Fantastic Four, Daredevil, X-Men, Spider-Man, Ant-Man, and Hulk have all received the Season One treatment, with Doctor Strange next in line.

Oddly, there is one strange omission in that lineup. What about the Avengers? Especially considering they just had an extremely popular movie, one would think Earth's Mightiest Heroes would be a natural fit for the Season One line. As it turns out, there is an Avengers: Season One in the works, and it's coming sooner than fans might expect.

Walmart's website revealed the book's existence over the weekend. It turns out that the retailer will be selling a special bundle that includes the Avengers Blu-ray and the Season One graphic novel. The set is listed with a $39.99 MSRP and is currently available for pre-order for $25 on the site. The release date in September 25, the same as the regular DVD/Blu-ray release.

Initially, the question was whether Avengers: Season One would actually offer an original story lie the others, or merely provide reprints of older Avengers material. But Peter David soon set the record straight on his blog:

Bleeding Cool announced yesterday that Marvel is releasing a special edition through Walmart of The Avengers on Blu-Ray and DVD, packaged with an all new, original “Avengers” graphic novel. But who (they wondered), WHO could possibly have been involved with the creation of it?

Yeah, uh, that would be me. One hundred page original Avengers graphic novel. I’ll let you find out the artist(s) on your own, but the entire story is by yours truly.

That still leaves a number of other questions, not least of which the identities of the art team. The cover illustration was rendered by Adi Granov, but did he also provide the interior art?Also unclear is the exact size and format of the graphic novel. Will it be a standard-trim hardcover like the rest of the Season One line, or will it be a smaller, cheaper volume with dimensions similar to the Blu-ray case? Will the book eventually be made available at other retailers or digitally? We expect that Marvel will have an official announcement forthcoming.

Thanks to Bleeding Cool for the original tip-off on this story.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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Will Nuketown Be a Zombies Map in Black Ops 2?

It appears Nuketown is coming to Black Ops II's Zombies mode. Treyarch and Activision have been teasing Call of Duty: Black Ops II information for the past few days on Facebook, and fans are starting to see the payoff. A concept image of the "Welcome to Nuketown" sign features "ZOMBIES" painted in blood.

IGN recently spent some serious hands-on time with Black Ops II's impressive multiplayer, but details surrounding the Zombies mode have been scarce since its announcement.

Nuketown is currently only available a bonus for pre-purchasing Call of Duty: Black Ops II. We've reached out to Activision to clarify whether or not this is included in that bonus, or a separate map included in the box.

Black Ops II launches on November 13.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Wii U Release Date: More Leaks Suggest Mid-November Launch

While Nintendo prepares for its Wii U Preview Event in just 2.5 weeks, more leaks continue to suggest the publisher is planning on launching the system November 18. This time the information comes from the GameStop Manager's Conference, where peripheral maker PDP reportedly revealed it plans on releasing Wii U accessories on the Sunday date.

This isn't the first time we've seen suggestions of a November 18 release date. Furthermore the weekend timing and proximity to Black Friday/Thanksgiving in the United States fits Nintendo's pattern of home console debuts for the past decade (Wii launched on November 19; GameCube on November 18).

To add a healthy bit of skepticism to the mix though, PDP's plans do not necessarily have to align with Nintendo's. Accessories frequently ship prior to console launches, and there's nothing to say that PDP might arrive after the system arrives at retailers. Until Nintendo outright reveals its plans, we won't know for sure. Fortunately we don't have long to wait.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


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Hawken to Launch With Oculus Rift Support in December

Hawken will support the Oculus Rift virtual reality display when it releases on December 12. Oculus owners will be able to look around the interior of an exclusive cockpit interior, as well as get a more three dimensional sense of the battlefield.

Presently, the only way to acquire the Oculus Rift is to pre-order a development kit from the Kickstarter page, which will run you about $300. Retail units will roll out at an unspecified date in the future.

Hawken is a free-to-play multiplayer shooter for PC that IGN enjoyed at E3, where Executive Editor Charles Onyett gave some face-on impressions of the Oculus Rift.

This is the second title to take advantage of the Oculus Rift, joining Doom 3: BFG Edition Do you think virtual reality is really the future of gaming?

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Andy Nyman Conjures Kick-Ass 2 Role

English actor/writer/magician Andy Nyman has joined the cast of Kick-Ass 2: Balls to the Wall.

It's been a busy month for Jeff Wadlow's comic book sequel, which has also cast newcomers Morris Chestnut, Donald Faison and John Leguizamo. Nyman will play The Tumor, one of the baddies to join the villains' team The Toxic Mega-C***s.  According to Bleeding Cool, the actor will begin filming his role in September.

In addition to the confirmed cast, Jim Carrey and Lindy Booth are also still in talks for parts, with the former still considered a long shot.

Wadlow is directing the film from a screenplay he's adapting from Mark Millar and John Romita Jr.'s Kick-Ass 2 and Hit-Girl comics.


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Watch a True Blood S5 Finale Bonus Scene

When we left Jason, Jessica, Pam, Tara and Nora last night on the True Blood Season 5 finale, they were on an elevator headed up and out of the subterranean Vampire Authority bunker.  But their story didn't quite end there.

IGN's Review of the True Blood Season 5 Finale!

A bonus scene, showing us that the gang wasn't out of the woods yet, was posted on HBO's website. And for those of you wondering why there wasn't any mention of the Sookie-chasing vampire "Warlow" in the finale, here's your supper. The mystery deepens...


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Battlefield 3's Armored Kill Releasing September 4

Armored Kill, the large-scale, vehicle-focused muliplayer add-on for Battlefield 3, releases on PlayStation 3 September 4 for Battlefield Premium members. Xbox 360 and PC Premium members will get the expansion the following week on September 11.

Four new maps, five new vehicles, and a new game mode -- Tank Superiority, a chaotic capture-fest with one control-point -- come included in the Armored Kill add-on. If you're not a member of the paid service, Armored Kill will be available for download on September 18 for PS3 and September 25 on 360 and PC.

Armored Kill's claim to fame is the inclusion of the "biggest map in Battlefield history." This is the third map pack released under the Battlefield Premium banner, with Aftermath coming soon. If you're not currently a member, EA is looking to attract even more Battlefield fans with Battlefield 3: Premium Edition, which also releases in September.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Rock Band Blitz Review

Music games are dead -- at least as we've known them since 2005. Plastic guitars sit on closet floors around the world, Rock of the Dead 2 is nowhere in sight, and even Activision was like, "OK, we'll stop shoving Guitar Hero down your throat." But Rock Band Blitz proves that not every game revolving around music needs to be banished to the Island of Misfit Toys. With fast, challenging gameplay, the $14.99 download's focus on high scores should get you and your friends list bopping to the music on your hard drive once again.

Rather than plug in all those unloved instruments, Rock Band Blitz takes the franchise's note highways and connects them to your controller. You use the shoulder buttons to cycle through the drum, guitar, bass, mic and keyboard highways, and then tap the D-pad and the A button to play the descending notes. (Rock Band Blitz actually supports a number of control options, so feel free to just use the joysticks or whatever to play.)

And therein lies the rub: Rock Band Blitz is a pretty hardcore game if you want it to be.

The setup is a lot like PS2's Amplitude, PSP's Rock Band Unplugged and Rock Band 3 on the DS -- if you've never played a music game like this, you're missing out. Playing Rock Band Blitz is fun even if you're cursing yourself for missing a long note you had no business missing. The notes are coming no matter what, so you have to be quick on the trigger and willing to jump around to master every track. When you're on a roll, it's easy to feel like god's gift to gaming.

Even if you suck at rhythm games, you'll get your rock star moment as you can't fail out of Rock Band Blitz. No matter how terrible you're doing, the song keeps going. Your only concern is getting the highest score you can, so you're trying to nail the notes in order to score points and keep each highway's individual multiplier growing.

Multipliers are one of the big tweaks developer Harmonix has brought to the gameplay of Blitz. When you hit the prerequisite number of notes on a given track, you raise its multiplier. However you can only raise it by so many in a given section of a song. Cross a checkpoint, and the max multiplier will increase giving you a new ceiling to shoot for -- but your ceiling only increases as much as your lowest track multiplier.

If it sounds confusing in explanation, you just need to play a song to get the gist. If you have all your highways at 4x except for a 2x microphone track, you're only going to have a max of 5x for the next section of the song because 2x is only one away from the lowest multiplier.

This system is equal parts ZOMG excitement and the frustration of hindsight. I love jumping between my tracks and trying to get everyone to the temporary ceiling, but how many times did I ignore a vocal track for too long only to not have enough notes to get it whipped into shape before the checkpoint? (The answer is: a lot.) To truly succeed in Rock Band Blitz, you need an intimate knowledge of the songs so that you've concurred the minimal keyboard notes before a bass solo takes you to a checkpoint.

Rock Band Blitz is doing for Elton John songs what Pac-Man Championship Edition DX did for pellets.

And therein lies the rub: Rock Band Blitz is a pretty hardcore game if you want it to be. Yes, there are pretty colors and poppy songs to entertain your roommate with, but when he goes to bed, you can sit there and nitpick your performance to death because the game is all about high scores. Before you even launch into a session, you're presented with a song's leaderboard so that you can see how your friends did. When you're playing the song, a meter on the side shows you how your friends were doing at the exact point you're at. When you're done, you can fire off Score War challenges to online buds.

Rock Band Blitz is doing for Elton John songs what Pac-Man Championship Edition DX did for pellets. No matter how good you're doing, there's some way to milk Rock Band Blitz songs for more points, and that's rather ingenious. The game isn't about making music, it's about making a place for yourself on the leaderboards.

Knowing that, allow power-ups to change everything. As you knock out songs, you're earning Blitz Cred and coins. Blitz Cred is the game's experience system, and as you hit milestones, you unlock power-ups such as double points for bass notes and bomb notes that clear off surrounding highways. Before launching into a jam session, you can equip three power-ups, but each time you use a power-up, it costs you coins.

You might see that I crushed Stephen and the Colberts' "Charlene (I'm Right Behind You)," but when you try it, you can't get close to my score. You'll need to tinker with power-ups to find the combo that gives you the edge. On the flip side, I might see you embarrass me at a beloved Weezer song, but seeing as I'm fresh out of coins, I need to go farm some by playing Boston's catalog. Rock Band Blitz is pretty great at keeping you playing and -- if you dig the formula -- loving every minute of it.

My problem is that I wish Rock Band Blitz called out to be played. You can link the game with your Facebook so that Score Wars are just a click away, but I'd rather a message to my console told me KingTut33 beat me at The Police's "Can't Stand Losing You." When I turn on my video game machine, I want updates about my video games -- not when I'm trying to figure out if those two people from high school are still married. From a single-player perspective, I always loved building a band in Rock Band Unplugged, and that's not in Blitz. That carrot on the end of the stick would've been nice, especially for players without Rock Band-lovin' friends.

I did notice some framerate issues when Rock band Blitz got super-colorful and jampacked with notes, but for the most part the game ran well.

I've mentioned a lot of different bands in this review, but it's important to point out that Rock Band Blitz only comes with 25 songs, and as it's a hodgepodge trying to have something for everyone, the list is all over the place, which I dig but I know some who don't. However, all Rock Band downloadable content is compatible with Rock Band Blitz. So if you're like me and religiously bought tracks for the few years when music games were the bee's knees, you've got a hard drive full of Rock Band Blitz goodies. And if you skipped the music game craze, the Rock Band store is bursting with tunes to make you happy. Plus, once you buy Blitz, the new 25 songs can then be played in Rock Band 3 with its plastic instruments and such.


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Resident Evil 6: The War on Bio-Terror

Demos are tricky things. Though certainly better than only watching trailers, or agonizing over the smallest details in screenshots, demos only give you a small slice of an experience. They lack the context of previous gameplay or story to fully demonstrate a game’s potential.

Resident Evil 6 has certainly suffered from that problem. A premature and poorly constructed E3/Dragon’s Dogma demo exposed the game’s weaknesses in all the worst places. A startling lack of quality made it easy to start drawing conclusions about the game. Would the camera get better? Would screen-tearing constantly be a problem? Would Leon Kennedy be robbed of action? Would Jake Muller and Chris Redfield not benefit from slower moments that allow for a proper ebb and flow of tension?

We’ve now had the chance to spend about 15 hours with Resident Evil 6, completing approximately half of the three lead campaigns featuring Leon, Chris and Jake. That time not only reinforces some of our impressions (be sure to read them) based on the second, much-improved round of Comic-Con demos, but allowed us a glimpse at new functionality, new storyline elements and new design elements in general. What follows are three new video previews detailing our thoughts, plus a variety of other notes.

Be warned: There are some spoilers ahead, particularly in the video previews. Nothing huge, but we know some of you care about that sort of thing.

Leon Kennedy's Campaign

Think Leon's campaign is just about a slow crawl through Tall Oaks University? Not quite.

Chris's Campaign

Are you a recent convert to the world of Resident Evil? Are you a big fan of RE 5? You'll definitely want to pay attention to Chris Redfield's campaign.

Jake's Campaign

Leon and Chris are easily two of the most iconic characters in RE lore, but Capcom sough to add a new face to the mix this time around. Let's take a look at Jake's storyline, which pairs this newcomer with RE 2's Sherry Birkin.

The Campaigns

We cover a lot of different details between the three video previews above, but there's even more to say about how Resident Evil 6 tells its story. What's probably most important is that while all three campaigns share similar control schemes, and feature pairs of characters fighting bio-terror across the globe, they have their distinct tones and in their own way feel like their own complete experience.

Leon's campaign definitely takes on a darker, slower tone that does feel similar to Resident Evil 4. With its emphasis on BSAA action, and plenty of battling in the broad daylight, Chris Redfield's story does call back strongly to Resident Evil 5. Finally, Jake Muller's arc is based more on tension than horror, as Jake and Sherry are constantly being chased by the Ustanak. Although all campaigns have some tonal overlaps - there's plenty of high action for Leon and some slower, creepier moments for Chris - they do stand apart all the same.

Expect plenty of Resident Evil's signature traits as well - both good and bad. This is B-movie horror at its finest, with some cringe-worthy dialogue, obtuse main characters and a large, generic supporting cast waiting to be slaughtered. Yet as any B-horror movie fan will tell you, that's part of the fun. Every so often the game attempts to take itself seriously, with mixed results, but by and large Resident Evil 6 is attempting to be everything that any Resident Evil fan would want. So far, with about a dozen hours spent between all three campaigns, Capcom appears to be succeeding.

Playing With Skill

For many years, Resident Evil has wrestled with how players should handle things like inventory, ammo scarcity and character evolution. With solutions ranging from briefcases to storage bins to upgradeable weapons and mysterious merchants, the past decade has presented many options. Resident Evil 6 tries to walk a fine line between everything.

So far it appears as though Capcom has opted for an upgrade system that focuses on the actual characters, not weapons. Likewise, the stores - merchant or otherwise - are gone, replaced by a skill point system that is accessible from the game's main menu, or between chapters. Points are found during the campaigns themselves, picked up as random drops from fallen enemies or in random treasure chests. More difficult enemies will drop thousands of points, while more common ones will typically drop 50-100 points, if they're not leaving ammunition or herbs behind.

The upgrade system can affect everything from the effectiveness of melee attacks to gun recoil to the likelihood of certain types of ammo drops. Once purchased, these upgrades (some of which have multiple levels to buy) can be placed into one of three slots, which affect all characters regardless of campaign. In other words, if you decide you want to exit from Leon's campaign to make some progress in Chris's, you'll want to check your skill set to make sure it's appropriate for that specific campaign. What you select can definitely make a difference.

Herbs and Ammo

A few other details stood out to us during our time with Resident Evil 6. The herb system is particularly different, as it not only focuses on what types of herbs you have, but rewards you for risking your character's health.

Herbs are no longer something that can be instantly consumed. They must be converted into pills before your character can use them to recover one of your six health blocks. Typically one green herb yields one pill, but waiting until you have two, and combining them when you convert, will yield three. Better yet, combining a red and green will yield six. So the game rewards you for taking risks, for holding your herbs rather than pushing to have them available. It's a small detail, but occasionally you'll find yourself strongly weighing whether to enter a room fully equipped, or risk having to scramble in the hopes of finding some extra herbs and profiting from that patience.

Ammunition is also an unusual commodity this time around. Resident Evil 5 was well known for providing ample amounts of ammo, particularly before major confrontations. This time around Capcom isn't quite so generous. Though it's certainly not as punishing as some of the older games, Resident Evil 6 often holds back on the bullets, particularly because enemies frequently drop skill points instead of usable commodities. Careful item management is definitely something worth considering. In fact there were several points where we let our partners do some of the work for us, or restricted ourselves to melee attacks to conserve ammo for another battle. It was strange to feel the need to do these things - but very much welcome.

This limited stock of ammunition does lead to a few bumps, where you simply must shoot something to progress, and little will happen until you do. If your guns aren't loaded, prepare for some rather awkward gaps in action until you do. This type of situation doesn't happen often, and in some ways it's a reasonable price to pay for the thrill of having limited resources.

The Battle Continues

Even a dozen hours in, we know we've only scratched the surface of what Resident Evil 6 has to offer. Capcom is almost literally crafting four games in one. While each is estimated to be shorter than previous entries in the series, the sum of the parts is one massive adventure. Better than that - our early fears have been put to rest, as the more time we spend in Tall Oaks, Europe and China, the more the experience grows on us. Capcom is still taking a variety of risks here. Not all of them will pay off. Yet somehow that's always been the story of the Resident Evil series. If we have to take a few weird moments alongside our epic horror show, we'll gladly do it.

We're just over a month away from the release of Resident Evil 6. Stay tuned for more and more coverage of the game and its legacy as the days count down.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


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The Newsroom: "The Greater Fool" Review

Note: Full spoilers for The Newsroom season finale follow.

It's rather wonderful when an entire season comes together, culminating in a powerful finale that not only satisfies on an emotional level, but also on ties up loose ends in an equally satisfying manner. This was "The Greater Fool."

Weaving the complex subplots of nine episodes worth of material into a perfectly potent finale, "The Greater Fool" also left enough room for the show to continue to grow, especially with the small, but significant twist involving Mackenzie's choice for intern.

The romantic elements, while a touch cheesy -- especially the contrived but admittedly hilarious scene with Maggie scolding and shouting at a bus of Sex and the City fans -- also reached an important pivotal point. Many, including Rainn Wilson, have compared the Don-Maggie-Jim love triangle to the Jim-Pam-Roy subplot from the early days of The Office. Hell, even The Newsroom's Jim bares a slight resemblance to John Krasinski's Jim, not to mention the same name.

What seperates the two love triangles is how Sorkin handles the character of Don. On The Office, Roy was a brute. He drank. He played with the boys. He often treated Pam poorly. He had only a thin layer of dimension to his character. He was a foil for the relationship, nothing more. He served his purpose well -- to create romantic tension between Jim and Pam. With The Newsroom, Don is not just a foil. He's not a villain character. In fact, he's quite the opposite. While the audience may not root for him to succeed with Maggie, his dedication to the relationship, foolish or not, makes him a tragic figure (as well all know how it will end) and adds meaning and subtext to the whole dynamic. Don's a person, too. He deserves to find someone he truly values, and who values him as well.

A few seeds for how that love triangle will slowly unfold -- including the not-so-subtle hint that the triangle is actually a square -- will prove fascinating, even engaging in season two. While I've long moaned about the relationship fodder strewn throughout the series, it clicked for me tonight. And while I'd still prefer to see it dialed back just a bit, I find myself oddly looking forward to what will happen in future episodes with the characters.

Same goes for the Will-Mackenzie romantic subplot. The big reveal for Will that Mackenzie was actually in the room the day he had his public meltdown could have played with schmaltz and melodrama, but instead ended on a more, shall I say, Moonlighting note, with the two comically screaming at one another. It added a playful tone to their otherwise heavy-handed romance and teased at a more enjoyable future for the two. As Will admits, true love always wins. It's a silly notion, but if that's the direction the show wants to take, by all means. In many previous episodes, the romance felt shoehorned in -- added for color, flavor, something to keep people, those who otherwise wouldn't watch an overtly political show, watching. With "The Greater Fool," however, while still dominant, the romance felt organic, even delightful.

As for the rest of the episode, well, it was a staggering piece of television. Numerous subplots were expertly tied together. The wiretapping story collided with the Leona (Jane Fonda) subplot from early on, and reached an outstanding, and tear-jerking, conclusion. TMI's Nina (Hope Davis) got to do the right thing (sort of). And Will, who thinks himself foolish after Brian (Paul Schneider) publishes his scathing article, comes to realize that the greater fool is what this country is built upon.

Probably the most stinging element of this episode was, of course, the absolutely brutal assault on what Will labeled, "The American Taliban." Instead of calling out the entirety of the Tea party or the Republican party, Will outlines how radical thinking has sabotaged a party he firmly believes in. This aspect of "The Greater Fool" is likely to garner a pretty volatile reaction from those who agree with many of the sentiments and statements Will criticizes here, but Sorkin's writing is concise and confident, and "The Greater Fool" leaves you with a lot to think about, regardless of your political affiliation.

Like pretty much any scathing attack, there's bound to be a retort of some kind, not to mention others who simply won't believe Will's final assessment. It's not likely to sway anyone teetering on the edge, either. That said, Will's final news cast of this season does set up the direction his attacks will go in future seasons. While it may leave some Republican viewers bitter (let's be honest, this season has mostly glossed over any credible anti-Obama arguments), it's an interesting direction for the show, and should lead to more than a few compelling episodes.

The Newsroom has been an absolute delight to watch this season. While not every episode is a masterpiece, the whole is what really counts, and Season 1 is terrific. From Will's biting monologue that opened the series, to his equally biting final news cast, The Newsroom has been a daring, emotionally engaging TV series that rarely lets up. The characters are fascinating and the message of the show is one people need to hear. And I'm not talking about the Republican bashing. Rather, I'm speaking of the show's real intention -- to refocus what it means to be a TV news journalist. It's not about being balanced, it's about communicating. Sometimes, for a TV news viewer, that communication is hard to hear. And sometimes, for the journalist, it's hard to say. But regardless, a news reporter needs to do one thing -- always be honest. That's why I love The Newsroom, and I can't wait to see what's next.


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