Showing posts with label movie. Show all posts
Showing posts with label movie. Show all posts

Tuesday, August 28, 2012

Rebooted Batman to Debut in Justice League Movie?

Rumor has it that the live-action Justice League of America movie will also ostensibly serve as the reboot of Batman on the big screen.

Batman-on-Film reports that a "solid as they come" source tells them the Batman "reboot will come after the JL film, not before. Therefore, the new cinematic Batman will be introduced in the JL film as opposed to a solo film. This would ... assure the new Batman film series will be part of a 'DC Cinematic Universe.'"

The site cautions, however, that while their source is legit, they still advise readers to take the rumor "with a grain of salt" for now.

Next summer's Man of Steel is expected to be the final DC Comics movie until at least 2015, when scuttlebutt suggests the JLA film will be released.

JLA is being scripted by Will Beall. No director is currently involved, although recent reports claims the Wachowskis are high up on Warner Bros.' wish list to helm it.


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Monday, August 27, 2012

Console Wars: The Movie?

What is Sony Pictures up to? Do they have some kind of Console War movie in the works?

Fusible noticed that Sony Pictures Entertainment has registered a bunch of domain names that indicate there is a mysterious "Console War" project happening. Those urls (which lead nowhere right now) include ConsoleWarmovie.com and TheConsoleWarmovie.com, among others.

As the site points out, this could be related to something other than a film or DVD -- perhaps some kind of marketing for the upcoming PlayStation 4. But again, since the domains were registered by the company's film division, that seems less likely.

We've reached out to Sony for comment and will update this story if we hear back.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


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Saturday, August 25, 2012

Wachowskis Rumored as Justice League Director Contenders

Warner Bros. is actively looking for a director to finally bring their live-action Justice League of America movie to life. Ben Affleck recently shot down reports that he might do the film, and now there's a rumor that the studio is looking at not one but two filmmakers to direct JLA: Lana Wachowski and Andy Wachowski.

According to Moviehole, the sibling directors behind the Matrix trilogy, Speed Racer and the upcoming sci-fi epic Cloud Atlas are on the studio's list of possible contenders to helm JLA, which was scripted by Gangster Squad's Will Beall. The site claims the studio is "apparently jazzed with Cloud Atlas, and love that it’s as much a spectacle as it is a showcase for the immense ensemble involved, so it makes sense the W’s are under consideration. Justice League needs to be as big on character, as it does bells & whistles, and the Wachowski’s could probably offer that."

Moviehole cautions, however, that  the Wachowskis "definitely like to work at their own speed, and definitely like to do their ‘own’ thing as opposed to being merely one ‘cog’ in a venture, so I can’t see them jumping through hoops to pull the strings on a ‘we want it done now’ large corporate statement like this. Still, exciting possibility nonetheless."

The Wachowskis are no strangers to adapting DC Comics for the big screen. They produced the feature film version of V for Vendetta and once tried to turn Plastic Man into a movie, but to no avail.

Mad Max's George Miller came closest to making JLA a few years ago, casting Armie Hammer as Batman, Common as Green Lantern, and Adam Brody as Flash.


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Ben Affleck Denies Justice League Reports

Actor-director Ben Affleck has shot down recent reports that he's up for helming Warner Bros.' Justice League of America movie.

In a chat with 24 Hours Vancouver, the Oscar winner said, "I'm not working on the Justice League. One of the problems with entertainment web sites is that they need to fill pages, and that's how rumours get started."

Affleck added, "Justice League sounds really exciting, but it's not something I'm working on."


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Thursday, August 23, 2012

Uncharted Movie Loses Another Director, Gains New Writers

The writers of the National Treasure franchise have boarded Sony's Uncharted movie as Limitless director Neil Burger exits the long-gestating game-to-film adaptation. Burger had succeeded Oscar nominee David O. Russell, whose story plans rankled fans as did his choice of Mark Wahlberg to play hero Nathan Drake.

Variety reports Marianne and Cormac Wibberley will rewrite Uncharted: Drake's Fortune for Atlas Entertainment and Arad Prods. (the former's Charles Roven produced the Nolan Batman films, while the latter is run by Spider-Man producer Avi Arad). "Project will wait to tap a new helmer until the Wibberleys complete their script," according to the trade.

In addition to scripting the National Treasure movies, the Wibberleys also scripted Charlie's Angels: Full Throttle and created the TV series Common Law.


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How to Make the Rocketeer Reboot Awesome

In a news item that had me jumping for joy earlier this week, Disney was revealed to be working on rebooting the Rocketeer for movie-goers everywhere. As a huge fan of the first movie, and even more so, the comics from which it originated, I thought it might be a good idea to take a look at what makes the Rocketeer such a valuable icon of adventure, and how Disney can be sure to knock this reboot out of the park.

And, if you’re so inclined, check out the IGN Comics review of the latest Rocketeer adventure, The Rocketeer: Cargo of Doom #1.

Keep the Era Intact

First and foremost, the Rocketeer will not work in the modern era. The biggest mistake Disney could make is to have this be a “modern take” on Cliff Secord. Though the character was actually created in 1982, he’s an homage to the Golden Age pulp heroes of the '30s and '40s and is steeped in the sense of wonder that those heroes brought to the forefront of American pop culture. In the same way, the Rocketeer is an idea that is founded on Americana; with patriotism at a high in the midst and wake of World War II, the Rocketeer, as a symbol, is a representation of American idealism and progress. Those fundamental elements of the character wouldn’t translate into the 21st century, which would thereby result in a change, negating the very core concepts of this character.

Not to mention that, apparently, Disney is wary of Iron Man comparisons for this Rocketeer reboot. Well, the sure-fire way to get legitimate comparisons of the two franchises is to update the Rocketeer to the modern era. Iron Man’s creation is generally viewed as a mouthpiece for themes of cynicism surrounding the Cold War and the progression of technological warfare, whereas the Rocketeer is of an era that viewed technology as a benefit to the American ideal. There is nothing about the Golden Age influence of the Rocketeer that is even remotely similar to Iron Man – other than the two characters wear helmets and fly – so it’s only a boon to Disney to keep this a period piece. That way, fans get a true representation of the character on screen, and Disney doesn’t have to worry about castrating a third of the Avengers franchise.

Cliff First, Rocketeer Second

The most important element of any superhero story is getting to know the man or woman behind the mask. A Rocketeer reboot doesn’t necessarily need to explore the “origin,” but let’s face it, it probably will. Getting to know Cliff Secord as a man, pilot, boyfriend, and friend should be the most important element. He needs to be a hero in or out of the rocket pack. Technology does not a hero make, but it can sure help their cause.

This is an area the comics have always been successful in exploring, the notion that Cliff – though sometimes pigheaded and selfish – is genuinely good and would do the right thing in any given situation, even if it meant risking his own life. With the discovery of the rocket pack, he’s able to do that on a more outgoing and regular basis. His equipment and career as a superhero should only enhance and underline Cliff the man, not change him.

The Spider-Man Model

This goes hand in hand with the discussion above. Much like Spider-Man – and many of the Marvel age heroes -- the Rocketeer isn’t a character whose life is actually improved by his new role. In fact, being the Rocketeer only adds strain to his personal life, be that his relationship with Betty, his career as a pilot, or being in hot water with the authorities. Just as Spider-Man was given a great gift but left to continually struggle with real problems, so too does the Rocketeer need to struggle against the realities of being a superhero in our world.

In the Golden Age of comics, heroes were generally black and white. They loved being heroes and they could do no wrong. The Rocketeer takes the innocence of that era and infuses it with a bit of reality, which is why exploring Cliff as a person is far more important than his superheroics, because those superheroics are, arguably, more detrimental to Cliff’s personal life than they are a benefit. Spider-Man is endlessly interesting because of Peter Parker’s internal conflict of devoting his life to protecting the city, but still wanting to be happy in his life and relationships. More often than not, his career as Spider-Man gets in the way of all that; in essence, he can’t have his cake and eat it too. The same is true for Cliff Secord and the Rocketeer, he just might not be as intellectually savvy to realize it on his own. Which leads us to…

The All-Important Ensemble

Though he saves people for a living, Cliff is still remarkably self-centered. It’s the help of his supporting cast that really keeps him grounded. Betty, his pin-up girl/movie star girlfriend, and Peevy, his best friend and mentor (and own personal Q), are just as important to the Rocketeer dynamic. There are other characters as well, around the airfield and the diner, that play a role, but it’s this trinity of characters that make up the core of the cast. Betty is a bombshell that stokes the fires of Cliff’s jealous/romantic side, always keeping his charm intact and making sure that Cliff’s got a reason to come back down to Earth after taking to the skies. The romance element of the Rocketeer is intensely strong, and the sparky on-again off-again nature of Cliff and Betty is one of the defining elements of the series that keeps it squarely rooted in the real world.

As for Peevy, he’s the mentor behind the superhero, sure, but he’s also the man that acts as Cliff’s conscience in many respects. He’s levelheaded and realistic, constantly reminding Cliff that Betty – who is often taking sultry pictures for millions of other guys to look at – is truly in love with him and that he needn’t worry about her. Perhaps more importantly, Peevy acts as something of a restraint for Cliff when he’s about to go off the deep end of his temper and make a poor decision, whether it’s personal or Rocketeer-related. Peevy and Cliff walk a thin line between a sibling and father/son relationship, but it’s always been a key aspect of the Rocketeer story and needs to remain a central focus of any new incarnations.

Hollywood, Baby

In keeping with the era of the '30s/'40s, aside from the global situation of WWII, right on the homefront was another blossoming change: the massive evolution of Hollywood. Silent pictures were out and talkies were in, enormous movie stars were born, rumors of Nazi sympathizers within Hollywood abounded, the scale of films grew larger… Hollywood was erupting in a whole new way. Much like the Rocketeer mirrors the evolution and wonder of technology at the time, so too does it mirror the progression of Hollywood. Larger than life, grandiose special effects, melodramatic romance – it’s an analogue for not only what we saw in the pulp magazines of the time, but on screen as well.

Therefore, keeping a reboot centered in this era of Los Angeles culture is essential. Though I don’t think an alteration of locale would be as drastic a change as altering the time period would be, I do think the glitz and glamor of Hollywood at the time works to contrast the nature of working class hero Cliff Secord. After all, Cliff is anything but glamorous – it’s why his relationship with Betty works so well – and seeing this kind of hero, a hero based on his usage of mechanical, practical things (be it a rocket pack or an airplane), operate in this environment offers a nice dichotomy that serves to underline the very nature of Cliff’s character and his relationship with the rest of the ensemble.

Don’t (Re)Tread On Me

Sure, it’s been over 20 years since the first Rocketeer movie – a movie that I think is a stunning representation of this character on screen – so having a reboot being an origin wouldn’t be all that surprising. However, the real beauty of the Rocketeer story is that there doesn’t need to be a detailed account of how he acquired the rocket and why he does what he does. If you understand he’s got a rocket and that he wants to do the right thing, you’re golden. Disney could take the “soft” reboot approach and perhaps establish how Cliff Secord came to be the Rocketeer during the opening credits (a la Spider-Man 2) and then have the story be off and running.

I think there's this weird assumption nowadays that everything has to be told from Point A to Point B, from origin to conclusion, but that’s wrong. In fact, look at the other notable modern hero that was created as a throwback to the pulp era (though in this case, it was film serials) – Indiana Jones. Raiders of the Lost Ark didn’t have to show us how he got the hat and the whip, where he went to school, or how he first met Marion. It didn’t need to – the writing was smart and gave us what we needed for the story at hand as we went along. Future installments would flesh out the earlier days of Indiana Jones, but again, it was only relevant to the story of that particular movie. You can watch an Indiana Jones film without having to have seen the others – and the Rocketeer, at least in his comics, is the exact same way. There’s no reason a new movie franchise couldn’t take the same approach.

The Rocketeer, just like Indiana Jones, was created as an homage to a golden age of adventure stories, when the character was established quickly so that we could get to the meat (and fun and romance) of it all. Let’s hope Disney keeps that in mind as it heads into this reboot.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He owns the complete set of Rocketeer trading cards.


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Tuesday, August 21, 2012

Exclusive: Solomon Kane Alt Poster Debut

In anticipation of the video-on-demand release of Michael J. Bassett's long-awaited Solomon Kane movie, IGN has a groovy new alternative poster for the film from Radius-TWC. Check out the image below:

Based on the books by pulp-era writer and Conan the Barbarian creator Robert E. Howard, the story centers on Solomon Kane, "a brutally efficient 16th Century killing machine. Armed with his signature pistols, cutlass and rapier, he and his men unleash their bloodlust as they fight for England in war after war on all continents." The film stars James Purefoy in the title role.

Solomon Kane will be available on VOD this Friday, August 24, and hits theaters Sept. 28.


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German Game Moorhuhn to be Made Into Movie

The hit German videogame Moorhuhn, known internationally as Crazy Chicken, is being made into a film.

According to the Hollywood Reporter, the casual game is getting the movie treatment by brothers Douglas and Daniel Welbat, the former of whom co-produced The 7 Dwarves (2004). The pair have apparently received $55,000 (€45,000) to fund the development of a script, courtesy of Germany's federal film board.

Though now an extensive franchise spanning over 30 titles, Moorhuhn started life as an advertisement for John Walker whiskey. The first game in the series was a shoot 'em up which became one of Germany's most popular games in the early 2000s due to being widely pirated online.

Whilst previous ventures to expand the franchise into an animated TV series, comic book and comedy single have enjoyed moderate success, the last attempt to make a film out of the game bombed due to plot problems.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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There's Still Hope for The Dark Tower

The future is not bright for the highly ambitious movie and TV adaptation of Stephen King's The Dark Tower as Warner Bros. is now the second studio to pass on the epic.

Variety reports that Warners has opted not to move forward with The Dark Tower, making it the second studio after Universal to pass on the film/TV saga. Oscar winner Ron Howard was set to direct and produce via his Imagine Entertainment banner with Akiva Goldsman scripting. Russell Crowe had been circling the role of gunslinger Roland Deschain after Javier Bardem bowed out.

As the trade points out, "Imagine is still able to take the project back out to other studios, but this latest news is a blow to the film’s future — when Universal first let go of the film, most insiders around town believed WB was its best chance of getting made."

UPDATE: Good news! Deadline reports that Media Rights Capital, the company behind Seth MacFarlane's Ted and Neill Blomkamp's Elysium, is now in serious talks with Imagine Entertainment to finance The Dark Tower. "MRC has a distribution arrangement with Universal, but it’s unclear whether that studio would release the film," the site points out.


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Monday, August 20, 2012

Warner Bros. Passes on The Dark Tower

The future is not bright for the highly ambitious movie and TV adaptation of Stephen King's The Dark Tower as Warner Bros. is now the second studio to pass on the epic.

Variety reports that Warners has opted not to move forward with The Dark Tower, making it the second studio after Universal to pass on the film/TV saga. Oscar winner Ron Howard was set to direct and produce via his Imagine Entertainment banner with Akiva Goldsman scripting. Russell Crowe had been circling the role of gunslinger Roland Deschain after Javier Bardem bowed out.

As the trade points out, "Imagine is still able to take the project back out to other studios, but this latest news is a blow to the film’s future — when Universal first let go of the film, most insiders around town believed WB was its best chance of getting made."


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Who Should Voice Rocket Raccoon in Guardians of the Galaxy?

Ever since Marvel Studios confirmed that they were making a Guardians of the Galaxy movie for a summer 2014 release, fans have naturally been speculating who should play the characters on the big screen. But no member of the sci-fi team's been more talked about than Rocket Raccoon, the Guardians' walking, talking and ass-kicking alien animal.

The character's been brought to life recently in both an episode of The Avengers: Earth's Mightiest Heroes! animated series as well as in the video game Ultimate Marvel vs. Capcom 3 (voiced in both versions of British actor Greg Ellis). While it's certainly possible that Ellis could also be hired to voice Rocket Raccoon for the live-action feature film, it's probably more likely that Marvel will hire a more recognizable actor to voice the role.

Will the movie retain the recent Cockney-accented version of Rocket Raccoon or will he talk like an American tough guy instead? We've assembled a list of candidates we think would be good for the role. Have a listen to their voice samples below and then cast your vote in our poll!

Ray Winstone

This stocky, razor-voiced character actor is known to you for his roles in The Departed, Sexy Beast, Beowulf, Indiana Jones and the Kingdom of the Crystal Skull, The Proposition, and Hugo.

Jason Statham

Just imagine Rocket Raccoon kicking ass as he speaks with the voice of the star of The Transporter and The Expendables.

Bob Hoskins

This is certainly a long shot seeing as how Hoskins recently retired from acting due to ill health, but if Marvel could lure him back for just a voice-over role that would be great. Hoskins was one of the screen's first and foremost Cockney blokes to breakthrough in leading roles.

Tom Hardy

Before you go off on a Bane-sized rant about this idea, may we remind you that Hardy's raspy British accent is one of his most distinguishing characteristics? We imagine his Rocket Raccoon sounding less like Bane and more like Bronson:

Ian McShane

Imagine ... just imagine ... Rocket Raccoon voiced by Al Swearengen. Check out this more work-safe sample of McShane's pipes

Robert De Niro

De Niro's been lampooning his tough guy image for awhile now, and is no stranger to genre fare (Rocky & Bullwinkle, Stardust) or voiceover work (Shark Tale), so why not let him go from Raging Bull to Rocket Raccoon?

James Gandolfini

Tony Soprano ... in space. You're welcome.

Ron Perlman

Who the hell doesn't love Ron Perlman? This baritone-voiced badass from Hellboy and Sons of Anarchy would be a great pick to voice Rocket.

Willem Dafoe

This Spider-Man and John Carter actor's gravelly voice is one of his trademarks, and he could bring a real personality to Rocket Raccoon.

Vin Diesel

He's the voice of The Iron Giant. He's Riddick. He's fast and furious, just like Rocket Raccoon. So why not?


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Sunday, August 19, 2012

Does Vin Diesel Want to Play Vision in Avengers 2?

What happens when a movie star updates their profile pic with a Marvel character? Fanboy speculation kicks into overdrive!

Bleeding Cool points out that Vin Diesel recently changed his Facebook profile pic to an image of the Marvel character Vision, the android Avenger. Since Diesel uses his Facebook page primarily to pimp out his many projects (such as the forthcoming threequel Riddick) tongues are now a-wagging that maybe the xXx and Fast and the Furious star is dropping some hints that he is either A) Up for the role or has been cast as Vision in The Avengers 2, B) Wants to play the character in the movie and is essentially baiting fans into creating a buzz campaign to get Marvel to consider him for it, or C) is just pranking his fans.

It should be noted that Diesel's already switched his profile pic from Vision to something far less fanboy-baiting. Let's just say for the sake of discussion that Diesel might be up for the role: What would you think of Vin Diesel playing Vision in Avengers 2? Sound off in the Comments below!


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Friday, August 17, 2012

Grimm: Season One Blu-ray Review

Steven Spielberg got it right when he chose to adapt Jaws. No this isn't a continuation of our Jaws Blu-ray review. Rather, Jaws was a pure entertainment B-movie cloaked as a studio picture. It was something Roger Corman would have made back in '50s and '60s – albeit done with much better characters, much better effects, a way better story and Oscar-worthy talent...not to mention way more money.

History seems to be repeating itself here with Grimm. The show feels like a large scale, big-budget network version of pulpy B-grade syndicated shows like Buffy, Supernatural and Angel, as well as cable series like Dexter, Eureka and Warehouse 13. The only problem here is, despite porting some behind-the-scene talent from a few of the above-mentioned shows, Grimm doesn't have the “better characters, better story” part that made Jaws a smashing success. As such, Grimm actually manages to play like a low-quality variant of the often great shows that clearly inspired it.

It's a shame Grimm can't seem to find its footing in this first season. While there are some solid episodes among the lot, the overall quality here is a bit disappointing, especially in comparison to the other shows. Characters feel thin and undeveloped, and most of the mysteries are repetitive or lackluster.

That's not to say Grimm is an all-out failure. Thanks to a decent budget, the show boasts solid CG and classy makeup effects, and even manages to squeeze out a few scares every now and then. And for those who really get invested in the show's mythology, there's a lot to enjoy – even with the scent of familiarity.

Grimm was renewed for a second season, and it'll be interesting to see how the series develops. There's certainly room for improvement, and the writers and show runners had all summer to tweak the formula. After all, even Buffy was a bit of a mess during its first season. Maybe Grimm can turn things around in 2012-13.

For in-depth reviews of the first few episodes of Grimm: Season One, check out IGN TV's Grimm hub.

Grimm: Season One comes to Blu-ray presented in 1.78:1, encoded in 1080p/AVC, spread among five Blu-ray discs. Shot digitally, Grimm has a clean, theatrical look to it that is only marred by a slight hint of noise during darker moments, and a faint hint of motion blur. The encode itself is absolutely pristine, with no major compression flaws or other intrusive distractions popping up. Colors are bold and enticing, and details, textures and depth are outstanding, standing among the best of TV-on-BD.

Audio is presented in 5.1 DTS-HD Master Audio. It's an aggressive experience right out of the gate, but also a bit lifeless when the action is toned down. The show's scarier moments are punctuated by terrific sound design, creating that perfect balance of atmosphere and dread. But the show's cop-drama scenes are a bit soft, with scant surround usage and very little heft. Still, when it needs to, this mix is a powerhouse of frights, jumps and jolts, and should leave most fans smiling or shivering.

Extras for this first season include a relatively dull BD-exclusive interactive guide to the various monsters and mythology of the show. It's interesting, but nothing with any real replay value. There's also a series of deleted scenes, a gag reel and five featurettes. The deleted material doesn't add up to much, nor does the gag reel. The featurettes range from interesting (“Making Monsters” “VFX Progressions”) to fun (audition tapes and “The World of Grimm”) to boring or unnecessary filler (the montage reel). As an added bonus, the season also includes an UltraViolet cloud streaming copy of the show – a nice addition that I wish more shows on Blu-ray and DVD would embrace.

Grimm is likely to have its hardcore fans. It has cult appeal, and a certain charm. And it's hardly an out-and-out terrible show, just a bit too derivative at times. If you're the least bit curious, though, be sure to give it a spin now that it's come to BD. And be sure to cross your fingers for season two (read our review of the second season premiere). Hopefully it will continue to improve on the formula and find its proper footing.

"Never recreate from your memory. Always imagine new places!" Follow R.L. Shaffer on TwitterFacebook and MyIGN for quotes, rants, reviews, news and more!


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Wednesday, August 15, 2012

Cronenberg: Not a Big Dark Knight Fan

David Cronenberg and Robert Pattinson are out and about promoting Cosmopolis, which means they're spending a good amount of their time not just talking about their movie but also getting hit with KStew and superhero questions. But Cronenberg ain't having it, and in particular he does not appear to be a big Batman fan… at all.

When asked whether he would consider making a superhero movie, Cronenberg responded as follows: "I don't think [directors] are making [superhero movies] an elevated art form. I think it's still Batman running around in a stupid cape. I just don't think it's elevated. Christopher Nolan's best movie is Memento, and that is an interesting movie. I don't think his Batman movies are half as interesting though they're 20 million times the expense. What he is doing is some very interesting technical stuff, which, you know, he's shooting IMAX and in 3D. That's really tricky and difficult to do. I read about it in American Cinematography Magazine, and technically, that's all very interesting. The movie, to me, they're mostly boring."

They're probably already burning him in effigy on some comic book movie forum somewhere, but Cronenberg doesn't stop there. When asked if he thinks "the subject matter prohibits the elevated art form," the helmer points to Hollywood as part of the problem.

"Anybody who works in the studio system has got 20 studio people sitting on his head at every moment, and they have no respect, and there's no… it doesn't matter how successful you've been," he says. "And obviously Nolan has been very successful. He's got a lot of power, relatively speaking. But he doesn't really have power."

Certainly Cronenberg knows the industry, and you can be sure he's had some crappy interactions with studio suits at one time or another. But his next quote paints him as being biased against comics in general, which sounds an awful lot like "Get off my lawn you darn kids" talk. That's disappointing from the guy who made films like The Fly and Videodrome -- not to mention A History of Violence, an R-rated adaptation of a comic.

"But a superhero movie, by definition, you know, it's comic book," he says. "It's for kids. It's adolescent in its core. That has always been its appeal, and I think people who are saying, you know, 'Dark Knight Rises is, you know, supreme cinema art,' I don't think they know what the f**k they're talking about."

All that said, he ends the conversation with the following: "As an actor, I would play Batman."

Now that's something I would love to see.

Via Next Movie

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


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WWE/Scooby-Doo Animated Crossover Movie in the Works

Scooby-Doo is teaming up with the gang from the WWE in a new animated movie. Yep, really!

Deadline reported the surprising news, revealing Warner Bros. and WWE Studios will coproduce this new Scooby-Doo film, which will be released via Blu-ray, DVD, VOD and digital download by Warner Bros.

The story will involve Scooby and his pals investigating a mystery at, wait for it, WrestleMania. The WWE’s Triple H, John Cena, Kane, The Miz, Brodus Clay, Santino Marella, Sin Cara, AJ Lee and Vince McMahon are all voicing animated versions of themselves in the film.

WWE Studios President Michael Luisi tells Deadline the WWE will “use its considerable resources to promote the effort,” so you can bet there are some Scooby-powered touts coming!

While WWE and Scooby-Doo meeting is a first, it’s worth noting that this won’t be the first time WWE wrestlers have been animated (see above), nor the first time Scooby-Doo has had some unusual team-ups, having already met the likes of the Three Stooges, the Addams Family and the Harlem Globetrotters… Oh, and a certain Dark Knight, both in the 1970s and more recently.


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Thursday, August 9, 2012

New Skyfall Posters

A series of international character one-sheets have been revealed for the upcoming James Bond movie Skyfall. Check 'em out:

Skyfall opens in the UK on October 26 and stateside November 9. It hits Australia on November 22.


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Yo! ALF Movie Planned

The 1980s TV sitcom ALF will get the big screen treatment via the producer of the Smurfs movie.

The Hollywood Reporter claims that Jordan Kerner has teamed with the series' creator Tom Patchett and puppeteer Paul Fusco to produce a hybrid live-action/CG-animated feature film for Sony Pictures Animation. Fusco, who voiced the wise-cracking visitor from the planet Melmac on the TV series, will reprise the role for the movie.

The sci-fi sitcom, which ran on NBC from 1986-90, followed an alien life form (ALF) named Gordon Shumway who crash-lands on Earth and ends up living with the American suburbanite Tanner family. ALF later beget an animated TV series, a TV movie, a Marvel comic, and a talk show series on TV Land.

No writer or director is said to be attached to the movie yet.


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Wednesday, August 8, 2012

The Dinosaur Project Review

It’s probably bad to want the protagonist to die throughout a movie, but such is the grating nature of the main character in The Dinosaur Project, that it’s impossible to not wish ill upon him.

And that’s just one of the many problems with this action-adventure that wants to be The Blair Witch Project meets Jurassic Park, but ends up playing more like an over-long and undercooked episode of Primeval.

The first issue is that it’s a ‘found footage’ movie, proceedings kicking off with a pair of Congolese fisherman discovering a rucksack filled with tapes and hard drives that document a British Cryptozoological Society jungle expedition.

Their mission? To track down ‘Mokele Mbembe’ – Africa’s answer to the Loch Ness Monster, and a creature thought to be descended from the dinosaurs.

But the found footage has to be shot before it's discovered, so the first 20 minutes of the film are spent contriving ways for the cameras to make it onto the journey and then keep rolling in the face of danger and death.

So a TV crew is invited to join renowned explorer Jonathan Marchant – and his slightly less renowned adventurer pal Charlie Rutherford – on their African odyssey, and encouraged to shoot whatever they witness.

But wouldn’t you know it, Jonathan’s camera-loving son Luke has also stowed away on the expedition, bringing with him state-of-the-art filming equipment that would put David Attenborough’s production team to shame.

So far, so contrived, and no sooner has the increasingly annoying Luke attached tiny cameras to the team’s apparel when their plane is attacked by a flock of flying creatures that bear more than a passing resemblance to pterodactyls.

They crash-land in the middle of the jungle, and before you can say Brassic Park, the expedition is being hunted down by large, vicious bat-like creatures that behave like dinosaur vampires, attacking the neck as they devour their prey.

Meanwhile Justin Bieb-a-like Luke has now taken centre stage, grabbing his camera to shoot a series of video diaries in which he moans about his Dad not loving him enough.

And that’s about it in terms of story, the unconvincing father-son soap opera playing alongside the crew dropping like flies. Along the way one of their number turns nasty to prove that we are the true monsters, and Luke befriends a dino-cub called Crypto who may be the most annoying dinosaur sidekick since this one.

The creatures themselves predictably disappointing, the effects created by the same company that crafted the BBC’s Planet Dinosaur and failing to ever rise above TV quality; the reveal of Mokele Mbembe particularly underwhelming.

But they are a damn-site better than the performances, with Matt Kane appalling as the film’s supposed hero Luke, and Peter Brooke equally abysmal as forgotten man Charlie. Only Richard Dillane – playing action-man Richard Marchant – comes out of it with any dignity, doing a fair impression of a poor man’s Indiana Jones throughout.

Writer-director Sid Bennett does manage to eek moments of tension out of the premise, and the vast African vistas glimpsed throughout are a joy to behold, but they aren’t enough to rescue The Dinosaur Project, a found footage flick that disappoints at just about every turn, and makes you wish the tapes had remained lost.


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Sunday, August 5, 2012

Breaking Bad: "Fifty-One" Review

Note: Full spoilers for the episode follow.

Rian Johnson, who directed this episode, is awesome. Brick is fantastic; see it if you haven’t. His next movie, Looper, looks good. Johnson’s ideas waffle between incredulous and bizarrely mundane, but the focus on the bare bones of a scene or story (e.g.: the dialogue; the acting) and getting into the heads of his characters can make even the most absurd story realistic.

You can see it in the way characters talk to one another; the close-ups on their faces; the subtle droning tones. It’s not manipulative, but it draws you in. When Walt, Hank, Marie and Skyler are all outside, having dinner together, the entire scene is about Skyler about to break; and when it comes to a head—when Walt describes how Skyler was there for him, taking care of him during the cancer, one year ago—the camera doesn’t shift to the table at all. It is entirely on Skyler, her face unmoved with a twinge of regret, cut-to her point of view of the pool, cut-to her face. Cut to her walking into the pool.

Got dang. Even if “distressed person jumping into the pool” is a cliché, it worked wonderfully here.

“Fifty One” is a beautiful episode. Compared to Johnson’s last directed episode of Breaking Bad, “Fly,” it fits a lot more seamlessly into Breaking Bad’s catalog and especially into this season.

There was a lot to love in this one.

First, Skyler melted down. While I think there’s been a lot of misguidance on her character throughout the series—a good deal of it because fan reaction to her was so oddly visceral—“Fifty One” took a second to explore the depths of her fear and articulated it perfectly in one of the best scenes in this show’s history.

Just before that scene between Walt and Skyler, Marie and Hank talked to Walt about Skyler and brought up taking care of the kids while they work out their differences and of course this is Walt’s soft spot. Though Skyler’s clearly been out of sorts in the last few episodes, Walt’s ignored it. Now that the kids were being taken away—and how about those early scenes where Walt and Walt Jr. were connecting?—Walt needed some answers. She’s breaking up the family.

And this is the scene that gets BB another few Emmys in hand. The entire scene is so natural and familiar, it’s less like we’re watching a show and more like we’re seeing into some family’s life. The line between Cranston and Walt was severely blurred in this one. Nothing is brought out into the open unnaturally.

The whole scene was almost cut from a brilliant play, which, for a series that’s so excellent on so many levels, is something we haven’t seen before. The conversation ebbs and flows, from an early “OK, we need to talk” sentiment to a pretty harsh tone of implied domestic abuse one-upmanship and backhanded, subversive threats. When Walt knew she had the upper hand, he attacked her ability to plan and she broke down: “I don’t know!! This is the best I can come up with! I’ll count every minute the kids are away from you as a victory.”

Anna Gunn was fantastic in this scene. She was fantastic in the whole episode. This was her finest work yet on the series.

Lydia returned in this one and she attempted to game the system. I like Lydia. It’s not because she’s smart or clever or mean or anything, but she’s so type A and stressful and the fingernail biting and the wrong shoe wearing and etc. etc. I love it. She’s not a good person, but hey, who is in this series?

Yo soy Heisenberg!

Yo soy Heisenberg!

When she convinced Jesse (who, ya know, can get fooled like we can) that the can was lo-jacked by the DEA and Mike saw through it, you knew she was done for. What was kind of weird was when Jesse stopped him and Mike called him sexist for thinking she didn’t deserve to die, just like he was when Mike let her live. I haven’t seen many instances of character confusion in this series, but this was one—Mike let her live because his soft spot is for people who have one last wish to speak with family before they die.

Either way, I’m looking forward to where Lydia takes us.

Maybe most important was the Heisenberg hat is back to full throttle. I love that hat. It’s kinda dorky, but it makes Walt feel so empowered, you kind of want him to have it.

“Fifty One” packed a punch. It didn’t have any explosions, but it was cathartic and demonstrated just what Breaking Bad can do best: hard-hitting dialogue, powerful acting and cool directing and editing, with a few laughs and some fun here and there.

What’s most impressive this season is how everything has been building toward a crescendo. Yeah, Season 1 through 4 were all pointing to this season, but even the episodes within this season itself are pointing to something greater; some great cataclysmic ending. I don’t know if there’s anything that can match this kind of build-up, but the series has taken a turn for the epic and I think we all know it.


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Friday, August 3, 2012

MANOS - The Hands of Fate Review

What is it?

Manos: The Hands of Fate is an iOS platformer based off the cult-classic 1966 film of the same name. The movie was made most famous by a Mystery Science Theater 3000 mocking and is commonly thrown around in late-night film school conversations as perhaps the worst film of all time. The title borrows nostalgically from the NES era in both gameplay design and style, playing much like an oldschool Castlevania game, with the familiar film characters (and the occasional MST3K nod) thrown in for good measure.

Did we like it?

Fans revel in the schlock that makes Manos an enjoyable movie-watching experience. But sadly, that same philosophy carried over to gameplay isn’t quite as entertaining. The retro feel, audio (including truly great sounds and songs, adapted from the soundtrack) and design are all spot-on and hilarious. But the fun starts to dwindle when the whole experience is marred by bugs, poor hit detection and tough controls.

Device notifications will frequently cause the rest of your gameplay session to chug through at half speed (until death), and you’ll frequently take damage from sure misses (the second boss in particular is a hideous culprit) But it’s the game’s controls that truly drag it down. The actual controls are excellent. Your character navigates brilliantly when you’re successfully hitting the buttons. But the virtual control mappings seem too small. You’ll likely make difficult planned jumps with impressive ease, but in moments of panic you’ll be left frustrated and missing your mark. Couple those issues with no continues and your annoyance might quickly become downright anger.

Should you buy it?

How many Manos: The Hands of Fate midnight showings have you seen? At $1.99 any cult classic aficionado is going to want to throw down against Torgo. Everyone but the diehards are probably going to let the NES-style difficulty, bugs and frustrating controls keep them from getting their money’s worth.


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