Tuesday, July 31, 2012

Grand Theft Auto V Making 'Substantial Progress'

Rockstar parent company Take-Two has provided a brief status update about Grand Theft Auto V. During the company’s first quarter fiscal 2013 earnings call today, CEO Strauss Zelnick commented that Grand Theft Auto V is in “full development” and that Rockstar has made “substantial progress” on the game’s “vast, detailed open world setting.”

Beyond that, Zelnick was coy about Grand Theft Auto V’s release date, commenting “we can't talk about the credibility of a release date that we haven't announced” when asked about various reports about the game’s timing. When asked how often Take-Two communicates with Rockstar regarding the game’s status, Zelnick simply said he “wouldn't talk publicly about the way we communicate with our teams internally” and noted that Take-Two is “blessed” to be in business with Rockstar. “We have the best creative teams in the business across our company,” he added.

Grand Theft Auto V seemed to be the focus of many shareholders during the call’s Q&A session, but one investor also inquired about Agent, which, aside from aside from a few screenshots, hasn’t been heard from since it was originally announced in 2009. “We haven’t announced anything about the title yet” was Zelnick’s only comment.

Overall, Take-Two referred to the first quarter of its 2013 fiscal year as below expectations, largely pointing to lower than expected sales of Max Payne 3 (which has shipped three million units worldwide) and Spec Ops: The Line. The company earned $226.1 million for the quarter -- down $108.3 million compared to the same quarter last year -- and reported a $110.8 million loss, more than $100 million over last year’s first quarter loss of $8.6 million. “Consumers at this stage in the hardware cycle are more selective than ever,” Zelnick said. “Our teams are already trying to do groundbreaking work. Sometimes we succeed, sometimes we succeed mightily. Occasionally we are disappointed. We’d like that to be even less occasionally.”

Take-Two is investing heavily in digitally-delivered content, including mobile games and downloads. 14% of Take-Two revenue this quarter came from downloaded content, including Civilization V’s recent Gods and Kings expansion and Max Payne Mobile. A free multiplayer add-on for Max Payne 3 was announced, as well as online launches including an open beta for NBA 2K13 in China, Comedy Central’s Indecision Game for mobile and NBA 2K All Stars for the GREE platform. Catalog sales were up 50% compared to last year, including successes like Grand Theft Auto III 10th Anniversary Edition and Red Dead Redemption.

Take-Two expects this fiscal year “to be one of the best years in Take-Two's history,” projecting between $1.7 and $1.8 billion. 55% of that total is expected to come from Rockstar, with the remaining 45% coming from 2K titles. 2K’s upcoming release slate includes Borderlands 2 in September, followed by NBA 2K13 and XCOM: Enemy Unknown in October. First-person shooter XCOM is scheduled for fiscal 2014 (meaning it will arrive between April 2013 and March 2014) and BioShock Infinite is scheduled for February 2013. Take-Two also hinted at additional titles that have yet to be announced.

Take-Two noted that Borderlands 2 has some of the highest pre-order numbers in the company’s history, behind only Grand Theft Auto IV and Grand Theft Auto: San Andreas. "Consumer anticipation is phenomenal," chief operating officer Karl Slatoff commented.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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You Decide: Batman vs The Avengers

Off-Site: Cast Your Vote on IGN's YouTube Network

*Update* Voting will close Wednesday, August 1st at Midnight PST.*

Welcome to Versus, a video series where we'll be pitting two movies against each other and let you decide who the winner is.

We know you've spent countless hours trolling comments sections, defending the honor of your favorite franchise. Flamewar face-offs are the ultimate indulgence for passionate movie goers, so don't by shy. This episode features DC's The Dark Knight Rises and Marvel's The Avengers. We'll be looking at four categories in this episode -- Story, Action Sequences, Sex Appeal and the Villains. The overall winner is decided based on the total cumulative votes across all the categories.

This is a fun feature for IGN, but if you think we can improve it please send us your comments and tell us what you think of the show. You can help IGN shape future face-offs and tell us what movies you want us to choose next.

How It Works

  • Watch the Video
  • Vote: Click on Your Favorite (Annotated)
  • Each View is a Vote

Remember, you MUST have annotations turned on. The category winners and overall champion will be announced late next week right here on IGN.

Who Are You Rooting For? Share Your Votes on Twitter!

The Dark Knight Rises, click here Tweet

Marvel's The Avengers, click here Tweet

Destin is an editor at IGN, and can usually be heard helping you through our many video guides. Follow IGN on Twitter, and yell at Destin on IGN and Twitter.


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This Week on the PSN (07.31.12)

Every Tuesday, Sony drops a bunch of new stuff onto the PlayStation Network. Those with a PlayStation 3, Vita or PSP can download these goodies, which include PSN games, movies, themes and more. While the Official PlayStation Blog outlines these updates in full each week, we thought we'd help truncate the good news into something more digestible.

PSN Games

There are only two games going on the Store this week, one retail-to-digital title and another all-new PSN game.

  • Ridge Racer Unbounded ($44.99)
  • The Expendables 2 ($14.99)

Vita Games

Unfortunately, there aren’t any new Vita games this week.

PSP Games

But there is a new PSP game!

  • Growlanser IV: Wayfarer of Time ($29.99)

PlayStation Minis

There aren’t any new Minis.

PlayStation Plus

This is a pretty weak week for PlayStation Plus, though there are some discounts worth noting.

  • Mad Riders (PSN, Discount)
  • Sound Shapes (PSN, Pre-Order Discount)
  • The Expendables 2 (PSN, Discount)

PSone Classics

There are no PSone Classics this week.

PS2 Classics

There is, however, a new PS2 Classic. Keep in mind that Grand Theft Auto III was supposed to come out this week, but was delayed at the last minute.

  • War of the Monsters ($9.99)

DLC

As always, let’s examine this week’s new DLC offerings.

First, for PS3 and PSN…

  • Bellator MMA Onslaught – Scouting Report ($0.99)
  • LittleBigPlanet 2 – Various DLC ($1.99-$5.99)
  • Max Payne 3 – Special Edition Pack ($1.99)
  • Record of Agarest War 2 – Various DLC (Free-$4.49)
  • Risen 2: Dark Waters – Various DLC ($2.99-$9.99)
  • Rock Band 3 – Various Tracks ($0.99-$5.49)
  • Rock Band Network – Various Tracks ($0.99-$1.99)
  • Spec Ops: The Line – FUBAR Pack ($3.99)
  • Street Fighter X Tekken – Various DLC (Free-$19.99)
  • The Expendables 2 – Various DLC ($0.99-$2.99)

And for Vita...

  • Escape Plan – Underground Pack ($1.99)

There’s no new DLC for PSP.

Demos

There’s are a bunch of new demos.

  • Pro Evolution Soccer 2013
  • The Expendables 2
  • Transformers: Fall of Cybertron

Discounts

And finally, how about a lone new discount?

  • Cuboid (PSN)

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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Dead Space 3, Crysis 3, Madden 13 Pre-Orders Surge

EA has announced big pre-order numbers for Dead Space 3, Crysis 3 and Madden NFL 13. According to a first quarter earnings call today, pre-orders of Dead Space 3 “are tracking almost five-times higher than Dead Space 2 in the same timeframe in 2010.” Crysis 3 pre-orders, meanwhile, “are roughly three-times what they were for Crysis 2 at this time in 2010” and Madden NFL 13 pre-orders “are up 25% versus last year.”

Elsewhere in the call, EA reported continued success for Battlefield 3 Premium, which has boosted its financials in the wake of disappointing subscriber numbers for Star Wars: The Old Republic. Looking ahead, the publisher also commented that it’s keeping a close eye on Wii U.

Overall, EA lost $130 million this quarter, with revenue of $491 million that fell just short of its $500 million forecast. EA announced this morning that it will hire former Yahoo! exec Blake Jorgensen as its new executive vice president and chief financial officer. The publisher called the quarter “solid” overall and CEO John Riccitiello referred to the company’s plans as “a strategic balance that none of our peers can duplicate.”

EA also commented on the results of a recent lawsuit over sports exclusivity, noting that it’s “not out of the NCAA football business” but that it won’t hold the exclusive rights moving forward. “We’re very bullish on our NCAA product going forward and we welcome the competition,” Riccitiello said.

EA’s upcoming release slate includes NHL 13 in September in addition to Sim City in February, Madden NFL 13 in August and Need for Speed Most Wanted in October. Crysis 3 and Dead Space 3 will hit stores in early 2013.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Warehouse 13: "An Evil Within" Review

Note: Full spoilers for the episode follow.

Last week's premiere restored order to the series after the chaotic events of last season's finale. We see more of the same trend here, as the show continues to gradually make the wrong things right; this time by bringing Jinks back to life. I'm happy to see Aaron Ashmore still has a job, but I'm hoping all this re-writing of history has some serious consequences that raise the stakes for the series.

This episode started off well. The team is in good spirits, except for Artie who seems to still carry stress/guilt/fear from all of last week's events. Pete's innocuous “turn back time” comment has an obviously jarring effect on Artie and precludes the reappearance of Brother Adrian, who of course doesn't know that he and Artie met in an alternate timeline. Brent Spiner gets a much better opportunity to explore the role and it's good to see him back on TV. On a separate note, here's a little bit of TV history trivia for you: Saul Rubinek (Artie) and Brent Spiner once worked very closely on an episode of Star Trek: The Next Generation called “The Most Toys” (quite a good episode if you haven't seen it).

Anyways, back to the Warehouse. This episode takes a three-part format, with Pete and Myka investigating an odd case while Artie deals with Brother Adrian and Claudia is doing her best bad girl impression. If you didn't have a ton of reasons to love Allison Scagliotti before, well you should now.

The story really takes an odd turn when Kate Mulgrew once again shows up as regent Jane Lattimer to tell Claudia that it's okay for Claudia to bring Jinks back. It's a thrilling development, made even more surprising by the late revelation that the regents actually did not approve it and Jane was going rogue. We've got all sorts of morality issues here, but Artie's time turning is the biggest of them all. There's a nice bit of thematic storytelling as Artie tries to prevent Claudia from doing something similar (but different) to what he did. It's quite a moral quandary that will surely be part of the series going forward.

Once Claudia gets the questionable go-ahead to revive Jinksy, she and Jane bring Steve back in an emotional scene where Kate Mulgrew really shows she still has the acting chops. I've really enjoyed Mulgrew in this role, and it looks like her character is joining Artie and Claudia in moral limbo. For the most part our heroes have been able to resist the temptation of artifact power, but now things are changing fast.

I also liked the little characterization moments in the script. We learn that Myka has a fear of tentacles (maybe she had an unpleasant experience with some hentai anime). And I really enjoyed Artie's desperate attempts to figure out how to get around this “evil” without unfixing the warehouse's destruction. There's plenty to like here, but there are unfortunately a number of flaws too.

H.P. Lovecraft finally gets some love in Warehouse 13. This is a deserved acknowledgment which comic and horror geeks should surely enjoy, and it's a wonder that it took this long for this series to fit him into one of the stories. Unfortunately, this artifact hunt is one of the weakest the series has ever produced. The plot with the tentacled monsters just doesn't hit any highs, and it culminates in a final scene that his horribly cheesy, partially because our antagonist barely says anything, and when he does he's not particularly interesting. Then we have the extras at the gym, who are all horrendous actors. But to be fair, the whole concept of the scene leaves a lot to be desired. And the special effects – which were gradually getting better for this series – take a little step backwards here.

But if you take out the shaky Lovecraft plot, this is a good episode that sets up a lot of pieces for the developing story that is going to carry us through the season. Still, all these new developments have been at the expense of undoing all the shocking surprises of last season. Normally I wouldn't be a big fan of this approach because it keeps us from believing that any of the major events of the series will ever stick. But at the same time, I understand the producers don't want to take too many risks with a formula that's working. The showrunners have proven themselves capable caretakers of this series, so for now I'll be cautiously optimistic that this direction will pay off very soon.


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The Pros and Cons of a Hobbit Trilogy

Lord of the Rings fans have plenty of reason for excitement these days as this December will see the release of the first part of director Peter Jackson's film adaptation of The Hobbit. However, in recent weeks rumors have been building that Jackson's duology had quietly expanded into a trilogy. Those rumors were confirmed yesterday when Jackson announced that he'll be adding one more Hobbit movie onto his already busy slate.

The big question now is whether this announcement is cause for further excitement or concern. Does one novel really need three movies to be properly adapted? Will audiences tolerate having to wait an extra year for the saga of Bilbo Baggins to wrap up? In this feature, we explore some of the pros and cons to lending the trilogy treatment to The Hobbit, as well as the storytelling choices Jackson will have to contend with as he prepares to commence shooting additional footage next year.

How to Break Up the Trilogy

One of the first questions to arise after yesterday's announcement was “How are they going to divide the three movies?” The adaptation process was much more straightforward with the Lord of the Rings trilogy. Each book became the source for one movie. With The Hobbit, however, one single book is being split into three discrete chunks. And given that The Hobbit is significantly shorter than any of the three LotR novels, many are worried that this story will be stretched too thin.

Obviously, plenty of material will need to be added, which will be discussed at greater length in the other sections. But simply in terms of dividing the book as neatly and elegantly as possible into three parts, Jackson may be in a better position than he was with a duology. Much like Harry Potter and the Deathly Hallows, there isn't an ideal halfway mark in the book. A duology is stuck either ending the first half on a weak note without a major conflict to usher the movie to its climax, or cramming a disproportionate amount of material into one film or the other. In the case of Deathly Hallows, the writers took the latter approach. The majority of the book was adapted in Part 1, while the final battle between Harry and Voldemort was greatly expanded to fill out Part 2.

But again, a three movie format puts The Hobbit in a better position. We picture the first movie hitting its climax with the battle in the Misty Mountains and Bilbo's fateful meeting with Gollum. As far as we can tell, none of the material seen in the first trailer is set beyond this point anyway. The second movie can explore the company's continued journey through the wilderness, their meeting with Beorn, and their hard trek through Mirkwood Forest. The climax of Part 2 would simultaneously center around Bilbo and the dwarves' escape from the Wood Elves and Gandalf's battle with the Necromancer in Dol Goldur. From there, the third and final chapter could focus on the arrival at the Lonely Mountain, the Battle of the Five Armies, and Bilbo's journey home.

Another option would be to retain the duology format and tackle a completely separate slate of material in the third movie. Part 3 could take place in between the Hobbit movies and the Lord of the Rings trilogy, bridging the gap between the two and exploring the events of that 50-year period. However, this option doesn't seem likely. Jackson has noted that an additional two months of filming will be required next year to complete the trilogy. While that's no small amount of extra footage, it doesn't seem adequate to craft an entirely new movie.

More Gandalf

Though set many decades before the Lord of the Rings trilogy, The Hobbit includes a number of familiar faces for fans to latch onto. Aside from Martin Freeman's younger, less worldly Bilbo Baggins, the most significant returning character is Gandalf. Once again, this elderly wizard arrives at Bag End to usher its owner on a long, strange, and life-altering journey.

Gandalf serves as a guide and protector for Bilbo and the dwarves in the early leg of their journey. However, he practically drops out of the story after a certain point, not returning until the climax of the book to lend his trademark timely assistance in battle.

One possible benefit to expanding the adaptation into a trilogy is that it allows Jackson to focus much more attention on Gandalf's exploits. The book is fairly cryptic about what those exploits involve, only revealing that Gandalf had concerns of his own and that he was locked in a battle with the Necromancer of Dol Goldur even as Bilbo and friends were escaping captivity in another part of Mirkwood Forest. With the movie, we'd like to see a more parallel storytelling approach taken. Rather than frame the entire story from Bilbo's point of view, Gandalf's adventures can serve as a counterpoint.

Luckily, we're not too worried about a lack of source material to inspire Gandalf's scenes. While The Hobbit itself might not have spent much time on Gandalf's side adventures, Tolkien's appendices and unfinished stories shed much more light on this material. In particular, the story “The Quest of Erebor” from Tolkien's Unfinished Tales casts the events of The Hobbit in a new light. There, Gandalf recounts his desire to eliminate Smaug the dragon as a potential ally to Sauron and his true reasons for wanting to include Bilbo in Thorin's traveling party. This tale acts as a more serious counterpoint to Bilbo's own recollections.

What does concern us is that the movie might take too many liberties with Gandalf in order to make him a more identifiable character. For instance, some of the footage in the first trailer seems to suggest that Gandalf and Galadriel have some sort of deeper bond, which is certainly not corroborated by anything Tolkien ever wrote. Bilbo should be the everyman hero of the movies, while Gandalf is Middle-earth's larger-than-life defender.

Revealing the Necromancer

As mentioned, Gandalf's conflict with the Necromancer of Dol Goldur forms a significant part of the conflict in The Hobbit, even though readers never experience the battle firsthand. But who is the Necromancer, and why is Gandalf so concerned with him?

As it turns out, the Necromancer is none other than Sauron, the shadowy villain who threatened Middle Earth throughout the Lord of the Rings trilogy. At this stage in Tolkien's timeline, Sauron is still physically weak and working to consolidate the power he lost in his war with the Last Alliance. Centuries before the events of The Hobbit, Sauron arrived in Mirkwood as “a shadow of fear” and established his fortress at Dol Goldur. It took many years for Gandalf to discover with certainty that the Necromancer and Sauron were one and the same, and more still for him to marshal allies such as Saruman, Elrond, and Galadriel to help him drive Sauron out of the region. As the Lord of the Rings movies showed us, those efforts proved to be too little, too late.

If the movies are to show an increased focus on Gandalf relative to the book, then it stands to reason we'll see more of the Necromancer as well. This creates an interesting challenge for Jackson. Sauron is a very vaguely defined villain throughout Tolkien's writing. In his finished works, Sauron is never more than a looming, faceless threat. Even the LotR movies broke with tradition by actually showing viewers what Sauron looked like. How much further should Jackson break with tradition? Will we see what the Necromancer looks like before his full power has returned? Will he actually speak to Gandalf and the members of the White Council? Will he have a distinct personality?

The possibilities are intriguing, but there's plenty of room for error in shining too much of a spotlight on the villain. Sauron is a villain who is defined by his mystique. The fact that he's such a vague, unseen presence in Tolkien's stories is part of his charm. By molding Sauron into more of a distinct character, Jackson runs the risk of destroying that charm. Like the Joker's origin in The Dark Knight, some things are better left unknown.

Tying the Franchise Together

The residents of Middle-earth tend to live longer than your average, contemporary human. The benefit there is that, even though these movies take place decades before the Lord of the Rings trilogy, many of our old favorites are perfectly capable of stopping by to make cameo appearances. Besides Gandalf, we know that characters like Galadriel, Elrond, and Legolas will be appearing in The Hobbit. Meanwhile, Elijah Wood and Ian Holm will be reprising their roles as Frodo Baggins and an elderly Bilbo, respectvely, in a series of framing sequences set in the period of the LotR movies.

More Hobbit movies means more room for these sorts of cameos and nods to the previous films. And naturally, this can be a good or bad thing depending on how Jackson chooses to handle the material. Our inner continuity nerd loves the idea of additional nods to these ancillary characters. And with the need to expand the plot of the Hobbit to legitimately fill three movies, this sort of material may be the best option. Rather than invent new obstacles for Bilbo and the dwarves to overcome, new scenes exploring the role of characters such as Galadriel may make for more elegant additions.

But again, we worry about the direction some of these scenes might take. There's always room for missteps when you veer too far from the source material. On the other hand, we'd rather see Jackson err on the side of experimentation than deliver three movies of painstaking, rigid adherence to the source material. The same people who made fun of the LotR movies for featuring nothing but people walking would have an absolute field day.

Jackson has specifically noted a desire to explore some of the material laid out in the appendices to The Return of the King. This material explores various tidbits of Middle-earth history in the years leading up to and following the LotR novels, including Aragorn's hunt for Gollum. Jackson actually mentioned said hunt as one piece of material he'd like to explore in the movies. However, that hunt occurs during the early chapters of The Fellowship of the Ring. Aragorn himself is a mere boy during the events of The Hobbit. Does this mean that the Bilbo/Frodo framing segments are just the tip of the iceberg as far as Jackson's approach to shifting chronology?

We hope not. At the end of the day, there needs to be a distinction between The Hobbit trilogy and the LotR trilogy. These three new movies have to be able to stand on their own in addition to serving as worthy prequels. Too much emphasis on bridging the gap is only going to drag down the story. The worst case scenario is that the third Hobbit film wraps up the conflict with Smaug midway through and devotes the remainder to building the groundwork for Fellowship. We don't want a Return of the King-style, rapid-fire series of endings. We want a rousing climax followed by a brief, purposeful wrap-up.

The Future of the Franchise

Reactions to the news about The Hobbit becoming a trilogy have been mixed. Many fans have taken heart that Jackson seems motivated by his love for the franchise and his desire to tell the best story possible, rather than studio pressure. Other cynics remain convinced that Warner Bros. arranged the move in order to fill the void left by now completed, lucrative franchises like Harry Potter and Christopher Nolan's Batman trilogy.

In the end, the motivations behind the decision matter less than the execution. For better or worse, Jackson's handling of the Hobbit trilogy will determine the ongoing future of Middle-earth in Hollywood. Will casual audiences maintain an interest in this story all the way through Christmas 2014? Is a year too long to wait in between each installment?

Jackson's relative success in handling the ancillary characters and adding story material not found within The Hobbit itself will determine how well suited Tolkien's stories are for further exploration. Can the movies still succeed when they explore less well-defined characters and conflicts? Jackson' success with adding to and filling out the story of The Hobbit could pave the way for even more movies devoted to further expanding Middle-earth. We'd love to see movies devoted to the first war against Sauron, key events from The Silmarillion, or even an actual sequel to Lord of the Rings. But first fans need proof that it's possible for a movie to do justice to the franchise by venturing into more unfamiliar territory.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


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Mounted Combat in Lord of the Rings Online

On September 5 the next big chunk of Turbine’s ever-expanding virtual recreation of the path of the One Ring across Middle-earth will be opened up, allowing access to a significant portion of Rohan. The total amount of explorable terrain will dwarf previous expansions to this free-to-play MMO; it’ll be over twice as large as what was offered in Mines of Moria.

The storyline for the expansion will follow the Fellowship as it proceeds down the Anduin river and splits up beyond the Argonath. The Anduin forms the eastern border of the expansion’s territory which extends north to Lothlorien and encompasses Fangorn forest and Treebeard’s Hill but does not extend all the way west and south to Helm’s Deep. Expect that to come in a future update.

To get around faster this large new space you’ll get a War Steed shortly after arriving and can take part in a mounted combat system, where you can swing at wargs and enemy riders while galloping across the countryside. The mounted combat mechanics aren’t simply a few tacked-on options to swing swords while riding. Turbine has implemented a deep leveling and upgrade system to make the gameplay of mounted combat really stand out compared to combat on the ground.

When your character is astride a War Steed you’ll immediately feel a difference, because the new horses move two to three times faster than standard mounts. To be successful in combat, you’ll also need to keep moving. Charging across terrain builds a Rage meter, and the degree to which the meter is filled bestows bonuses to your attacks. This means it’s in your interest to charge an enemy, land an attack, then continue riding past to build more Fury before charging in again. Considering the alternative – charging into a fight then standing still next to an enemy while trading sword strikes – this seems like a smart design decision.

While riding across terrain you can queue an attack for your intended target, which will then trigger once you’re within attack range. Before you gallop away, it’s also possible to land a few more hits while nearby, lending a welcome sense of urgent excitement to each attack charge to deal as much damage as possible within a small window of time. Combined with the Fury system, it seems like an excellent way to keep battles exciting and reward more skilled play.

Factor in how these mechanics play out in groups and the system gets even deeper. While there aren’t any formalized combo attacks possible, all classes get entirely new, class-specific skill sets while mounted on a War Steed. Many will provide short-range buffs for attack and defense, so for tackling some of the more challenging beasts and enemy packs, called War Bands, roaming the stony fields of the expansion’s terrain, it’s advantageous to stick together instead of scurry all over as soon as an enemy nears. Coordinated sweeps across the terrain, where party members strike and regroup in tightly-bunched packs to stay in range of area of effect buffs will result in more frequent victories.

Depending on how you want to fight while mounted, you’ll be able to switch between three different stances that add custom effects to enhance damage output or survivability, letting you adapt to a role needed within the group. Not only that, but your War Steed will level up as you play, and can be specialized through a detailed trait system separated into three main categories. The Light trait tree represents the glass cannon approach, where you sacrifice defense for higher acceleration, which in turn helps you more quickly build Fury to launch high damage attacks more often. The Heavy path is more for bulking up defenses and staying alive longer, and the Medium build is a blend of the two, with some additional utility skills like the ability to scare away targets and a bonus to remount speed, useful when you get knocked from the saddle.

It’s possible to build and save multiple trait allocations for each horse, letting you switch roles depending on the group, though only one build can be active at a time. The steeds also have completely customizable appearances, letting you drop new pieces of armor onto sections of their bodies, swap around saddles and even dye them to change the color of their coats. All this, together with the smart gameplay decisions, makes the mounted combat system seem not like the flimsy advertising gimmick it could have been, but an excellent way to provide alternative gameplay while keeping it consistent with the Lord of the Rings universe.

Other elements of gameplay contribute to this impression as well. After accelerating your horse will automatically run across terrain, relieving you of the responsibility of telling it to move forward, letting you focus on proper turning, target tracking and ability use. This helps give combat a certain sense of rhythm not before present, where an opponent’s slowing attack has a whole different effect than simply hindering your movement speed, because it also wipes out your fury bar, meaning you need to loop around again if you want to rebuilt it and make an efficient strike.

About half of the content in the Riders of Rohan expansion involves mounted combat, the rest will be the types of more familiar on-foot encounters within some nicely detailed environments. Fangorn is particularly impressive, with some parts wreathed in ominous fog and shadow as sickly shafts of light stream down through the canopy, where towering hostile trees lurk and spiders wait to attack. The views from some of Rohan’s higher ledges are equally striking, offering broad views of wide river plains while you fight orcs atop towering stony ridges.

Hopefully Riders of Rohan lives up to its promise when Turbine launches it on September 5.


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Nexus Q Gets More Features, Major Delay

Google's first manufactured hardware won't be on sale this July, as previously advertised. Instead, the Nexus Q will be headed back to the drawing board - or at least halfway there - where it will be receiving additional features and functionality.

The Nexus Q, which was revealed at Google I/O 2012, features media streaming, NFC capabilities, and tight integration with the Nexus 7. But when put in direct comparison to other media streaming boxes, the Nexus Q was different in two ways: 1) It wasn't a box. 2) It was about $200 more than comparable setups.

Ultimately, reviewers lamented the lack of features and the price.

But what about those that pre-ordered the device at the mind-bogglingly expensive price tag of $300? Well, those pre-orders aren't disappearing - Google loyalists will be getting the Nexus Q for free. Google shot the following email to pre-orderers:

We have an important update about your Nexus Q pre-order.

When we announced Nexus Q at Google I/O, we gave away devices to attendees for an early preview. The industrial design and hardware were met with great enthusiasm. We also heard initial feedback from users that they want Nexus Q to do even more than it does today. In response, we have decided to postpone the consumer launch of Nexus Q while we work on making it even better.

To thank you for your early interest, we’d like to extend the Nexus Q preview to our pre-order customers and send you a free device. If you had other items in your order, your credit card will be charged for those items only.

Your Nexus Q will be on its way soon and you will receive a notification and tracking number from Google Play when it ships.

The Nexus Q Team

While we saw no real reason to buy the device at $300 with its current slate of features, with more on the way we're excited to see what the next Nexus Q will be capable of.

We'll let you know as soon as we learn any new information about the Nexus Q 2.0.

Nic is the Editor of IGN Tech. He loves technology almost as much as Starbursts, Boyz II Men, and Halo: Reach. You can follow him on Twitter and IGN.


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Free Max Payne 3 Multiplayer Add-On Arriving in August

Max Payne 3's next multiplayer expansion, Disorganized Crime, will be free. Rockstar Games says it will have players fighting "above the streets surrounding Max’s old apartment in the new Hoboken Rooftops multiplayer map." In addition, Disorganized Crime adds more aggressive AI, explosive rounds, and headshot-only kills for Score Attack.

In addition, Rockstar has changed its plans for future DLC, consolidating previously announced packs into three larger ones.

September sees the launch of the Hostage Negotiation map pack, which will cost $10 on Xbox Live, PlayStation Network on PC. Rockstar has yet to provide details about the new multiplayer levels included here.

The following month adds two more $10 downloadable add-ons for Max Payne 3 multiplayer. Both the Painful Memories Map Pack and Deathmatch Made in Heaven Mode Pack (which includes the content from the previously revealed New York Minute co-op pack) will arrive at an unspecified date in October.

The Local Justice add-on, which includes three new maps and some new weapons, recently released on consoles, and will hit PC on August 9 at a discounted price of $5.99 for the first week.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Kairosoft: Much More than Just Game Dev Story

Japanese mobile game developer Kairosoft burst onto the U.S. scene in late 2010 with the smash-hit sim Game Dev Story. The title allows gamers to grow their own game development studio from a tiny indie making puzzle and trivia games for PCs into a massive operation capable of releasing its own game console.

The game’s not-so-subtle jabs at the real-world game industry made it an instant cult-classic with core gamers. To succeed players have to choose the right company to make consoles for – “Senga” and “Intendro” are two early-game choices. Players also must smartly match their game’s theme with the proper genre. I personally had a string of smash-hit motion-controlled romance games called “Love Touch” towards the end of my Game Dev Story career.

Game Dev Story was the company’s first U.S. title and remains its biggest success. Kairosoft’s story extends back far further, however.

Nearly 20 Years of Sims

The truth is that Kairosoft is a much older company than most people think it is. The studio was formed in 1996 and its small team of nine has been making simple simulation games, first for PC and later for mobile phones, ever since.

Kairosoft has released a steady string of sim titles onto the iOS App Store and Google Play Store since Game Dev Story became such a smash hit – 14 titles in just 22 months.  But the truth is that many of these titles, while new to English-speaking audiences, aren’t new at all.

In the late 90s and early 2000s Japanese mobile phones were significantly more powerful than the brick-like Nokia handsets that were popular in the United States and Europe. Apple’s iPhone and high-end Android handsets have since closed the gap, but Japanese consumers enjoyed full-color, game-capable phones far earlier than the Western world.

Can your team make the next big hit?

Most Kairosoft’s sims that hit the App Store are ports of these original mobile games. Anyone that owns Game Dev Story can dive into the options menu to turn “pad on.” This will activate a round virtual game pad that hints at how Kairosoft’s games are played on lower-end phones that don’t feature a touch screen.

New games or old, many English-speaking gamers can’t get enough of Kairosoft’s breezy blend of simple strategy & simulation. The company is often criticized for its titles being too similar to one another. It’s not an unfair complaint – many Kairosoft games feel very homogeneous. Still, after spending enough time away many gamers find themselves developing the well-known “Kairosoft itch” and want to come back for more.

When the mood strikes, which items in the studio's ever-growing library of titles are worth your dough? IGN has your back. We’ve broken down and ranked all of Kairosoft’s English-language iOS releases below. Now you can buy the best and skip the rest.

Kairosoft iPhone Power-Rankings

Mega Mall Story (IGN Review)  (Buy

Game Dev Story may be Kairosoft’s most-popular game, but it isn’t the company’s best. That honor goes to Mega Mall Story. The game features a huge volume of stores to unlock, keeping your mall varied and fresh all the way to the game’s conclusion. The endgame, traditionally the weak spot in Kairosoft games, is strengthened thanks to a few very expensive late-game investments and hard-to-achieve secret goals.

Game Dev Story (IGN Review)  (Buy

Kairosoft’s original hit remains one of the company’s best titles. There is less pure gameplay and decision-making in Game Dev than most Kairosoft titles – you won’t be hunting for combos or worrying about building placement. But the game makes up for these deficiencies with a much faster pace (there is always something to do) and a great sense of video game humor. It’s too much fun attending Game Dev’s version of E3 and hiring a celebrity to hang out in your booth attracting fans, or creating a hit franchise of Pirate Adventure games.

Dungeon Village (IGN Review)  (Buy)  

Like Game Dev Story, Dungeon Village is more fun than it probably should be thanks to its great theme. The game gives players the opportunity to build up their own RPG town. The more inns and shops you construct, the better equipped traveling adventurers will be. This allows them to defeat more monsters and bring back more loot to spend in town. It’s a great cycle. Plenty of RPG-style loot to collect is just the icing on the cake.

Pocket Academy (IGN Info)  (Buy

Pocket Academy is often overlooked due to its theme. How much fun could it be building and running a private school? Crazy-fun, it turns out. Most Kairosoft games seem complex at first glance but are actually fairly simple beneath the surface. Pocket Academy is one of the few Kairosoft games with true depth. Hiring the right teachers, giving students the right career advice and building just the right mix of facilities gives gamers more decisions to make than most of Kairosoft’s sims.

Epic Astro Story (IGN Info)  (Buy

Epic Astro Story is a great concept for the Kairosoft “simple sim” treatment: pioneer an untamed planet in the distant future, clean out its hostile citizens and build up thriving trade with neighboring aliens to bring in the dough. For the most part the concept works brilliantly. There’s even light RPG combat mechanics. A few balance issues are the only issue holding Epic Astro back from brilliance and top-tier placement. It’s simply too easy to achieve every goal once a gamer figures out the title's ins and outs.

Pocket League Story (IGN Review)  (Buy

Pocket League Story is similar to Game Dev, in that players manage the progress of a small group of people (this time a soccer team), instead of developing an empty space with stores and decorations like most Kairosoft titles. These stat-management titles are usually simpler and more passive, with less choices for gamers to make. Game Dev succeeds thanks to its clever nods to video game history – something that Pocket League lacks. Passively watching dozens of soccer matches unfold also grows tiresome. Still, it’s very compelling to nurture a team of scrubs into World Cup champs, and Pocket League is very well-balanced, ensuring only very careful players will reach the Gold on their first loop through.

Hot Springs Story (IGN Review)  (Buy

Hot Springs Story is the first Kairosoft game on this chart that’s hard to recommend wholeheartedly. Taking a tiny spa and growing it into a massive, award-winning business (complete with restaurants, message chairs and of course male and female hot springs) is fun, but it doesn’t feel as epic or clever as most Kairosoft titles. It’s also more repetitive than Kairosoft’s greats. To succeed you’ll have to place the same few decorations and stores over and over – there is less variety than a title like Mega Mall.

Venture Towns (IGN Review)  (Buy

Venture Towns was supposed to be a match made in heaven: take Kairosoft’s tried and true breezy sim/strategy and marry it with the most classic of sim genres: the city builder! The results aren’t bad – just disappointing. Venture Towns has some good ideas but never quite recovers from its slow pace. Players spend more time waiting around for money to accumulate than actually playing. The generic theme also works against Venture Towns in some ways. Running a hot springs or private school might feel strange, but they’re also more memorable than developing a generic town.

Grand Prix Story (IGN Review)  (Buy

In Grand Prix Story players must create the best racing team possible by managing staff, carefully upgrading cars and spending research points to unlock new parts. Like Pocket League Story, Grand Prix is a bit on the basic side. There are no buildings to construct or stores to arrange. But Pocket League has the advantage of a universally-loved and understood goal: reach the World Cup. Only major gear-heads will be as excited about competing in an ever-escalating set of races.

Oh! Edo Towns (IGN Review)  (Buy

Oh! Edo Towns tasks players with building up a town in Japan’s Edo Period (1603 – 1868). It suffers from the same pacing problems found in Venture Towns, with the added disadvantage of a significant cultural gap to overcome. Like other Kairosoft titles, the basic strategy is to construct complimentary shops next to one another. But what is the logical thing to build next to a Straw Hat Shop, or a Public Bath?

Even with these problems and its placement at the bottom of the list, Oh! Edo Towns is still a lot of fun. It’s easy to get caught up in that all-too-familiar “Just one more month”  cycle that all Kairosoft games feature so strongly. Your next building or expansion is always just around the corner, making the game very hard to put down. Oh! Edo Towns isn’t bad. It’s just the most skippable title among a library of very strong releases.

Bonus #1: Android Hits

Kairosoft often alternates iOS and Android releases, showing each platform an equal amount of love. All Kairosoft titles eventually hit both platforms but some games can remain exclusive to either Google or Apple’s platforms for many months. So iOS gamers looking for a sneak peek of what’s to come should look at what’s already available on Android:

Pocket Clothier - (Buy)

Run your own clothing shop! Coordinate fashions, position mannequins and do everything else in your power to grow from a tiny corner shop into a world-class boutique.

The Sushi Spinnery - (Buy)

Manage and grow a revolving sushi restaurant! Set the menu, pick your amenities and pick the perfect décor.

World Cruise Story - (Buy)

Captain a luxury cruise liner! Develop entertainment options including casinos and restaurants, deck-out your ship, create lavish suites and travel to all the right ports to succeed.

Cafeteria Nipponica - (Buy)

Run your own restaurant! Find ingredients, discover recipes, hire your crew and set the correct ambiance.

Bonus #2: Untranslated Games

Kairosoft’s Japanese website gives us a hint of what we can expect from the company in the coming months. Titles that have not yet been translated into English include games that allow players to run an arcade, run a video game retail store, become a manga artist, and plenty more.

Only Kairosoft knows for certain what is in store for U.S. audiences - the company is notoriously hard for the English-speaking games press to get in touch with. But it's a sure bet that the small studio has plenty more pixel-filled simulation goodness on the way.

Which Kairosoft games are your favorites? What idea would you like to see Kairosoft tackle next? Leave a note in the comments below and let us know.

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


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Battlefield 3 Premium Passes 1.3 Million Members

EA has announced that more than 1.3 million people have signed up for Battlefield 3 Premium. The news comes as part of EA’s first quarter earnings report for its 2013 fiscal year, and represents an increase of half a million members since EA announced that 800,000 people had signed up during the service’s first two weeks.

Battlefield 3 Premium was announced during E3 and offers all five of Battlefield 3’s expansions for a one-time purchase of $49.99. Premium players also receive unique in-game weapons, priority servers, double XP weekends and new dog tags.

Add-ons featured as part of Premium include December 2011’s Back to Karkand, June’s Close Quarters, Armored Kill in September, Aftermath in December and March 2013’s End Game. All content is available one week early on PlayStation 3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Wrestling Wrap Up: AJ's First Night as RAW GM!

WWE: Then Now, Forever...

Wow, forever? That’s probably a tiny bit presumptuous. I mean, we’d first have to mutually agree that the human race itself is sticking around for all eternity, right? Whatever. It’s fine. The WWE can have its crazy new tagline as long as it means nixing the Nickelback. Because they are forever, as it turns out. You know, in an “ancient evil that surrounds us, living within our greatest fears” type of way.

And speaking of primal forces...FIRE!! There was a freakin’ fire in the arena before RAW went on the air; set off by the preliminary pyro tests. That’s right, the Olympics opening ceremony can ignite the entire Thames River and blow up the sky and not a nose hair gets singed, but the WWE almost brings down their own stage. Actually, with the WWE’s schedule, I’m surprised little mishaps like this don’t happen more often. But what surprised me even more was...how much they embraced their f*** up.

The business of "business picking up."

Sure, I suppose they needed to address it at the top of the show, to explain why people were still filing in. And because, you know, it’s news and they’d look like total ass-covering chumps if they didn’t. But then, along with all the avalanche of recapping that was done over the 3-hours, they kept on bringing it up. They kept reminding us about the fire. They were recapping it as if it was something they did on purpose! Like it was a segment. And they kept acting like the fire just added to the crazy, exciting atmosphere of RAW. “And speaking of volatile situations, we completely turned the Titan-tron into a lethal curtain of flames earlier tonight! Anything can happen!”

You’d just think that, given how much the WWE likes to contain their own news, they wouldn’t have tried to turn the fire into such a happening. Especially since there’s a possibility that someone might have effed up and made a mistake. If someone’s job was on the line, that poor bastard was probably like “Stop cutting to footage of the fire! This is my life!” And speaking of guys who might be looking for work after last night... Mr. AW, sir.

Mr. AW. Yeah, forget the fire, it’s AW’s comments that landed the WWE on the cover of TMZ this morning. I’m literally checking over to other sites while I write this Wrap Up, expecting to see a headline along the lines of “WWE Releases Abraham Washington” or “AW Suspended.” Or “Giant Meteor On Collision Course with Earth; Stop Writing Your Column, Idiot!"

LOUD NOISES!

I mean, if a top-of-the-line star like Jericho gets 30 days for flag-smashing, I’d be shocked if AW got off with less. Especially since it happened A: in America and B: on live TV. Now I’ve been meaning to write about AW’s “live mic’d” manager gimmick for a few weeks now. That’s been his thing. He wears a mic while at ringside so the whole crowd can hear the brilliance of his managerial stylings. And so last night he said, “Titus O’Neil is like Kobe Bryant at a hotel in Colorado... he's unstoppable.”

And here’s where the WWE’s desire to be the most “socially media’d up the ass” program on TV comes back to haunt them. Kobe Bryant trended worldwide. And the web ‘sploded. And Cole had to issue a vague apology for “AW’s words” when they came back from commercial. And now the WWE has told TMZ that they’ve taken appropriate action. And yet, I see no “future endeavor” headline yet. Look, I don’t want to see people lose their jobs, but we have to admit that it’s fun to see the giant WWE mechanism sputter and smoke. And to check and see if there’s any sort of uniformity in their decision making. Reports say that, understandably, AW was totally apologetic and made the rounds backstage, saying he was sorry and that he just got caught up in the moment. But... it was a whole joke. It’s not like he accidentally said f*** on the air. Or something else more impulsive. It was a joke he’d thought up ahead of time. It had a set up and a punchline. It didn’t just manifest itself in his brain.

More from RAW, including Punk, AJ and Daniel Bryan, on page 2...


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Download IGN's New Batman Quiz App

Think you know your Batman? Then put it to the test with this ultimate Batman quiz game app courtesy of IGN Entertainment and Plain Vanilla Games. The free app is compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 4.0 or later.

Download it now at Apple iTunes!


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GTA3 Not Coming to PSN Today, After All

Grand Theft Auto III – one of the most important and influential games ever released in the gaming industry’s history – was originally slated to come to the North American PlayStation Network today after receiving ESRB certification earlier this year. However, the plug has been pulled on the release of the game, at least temporarily.

At the top of the PlayStation Blog’s post regarding the PlayStation Store’s weekly update, it says this:

“Note: Due to an unforeseen complication, the Grand Theft Auto III PS2 Classic is not publishing with today’s Store post. We will update you when a new release date has been identified. We apologize for the inconvenience.”

Why the game has been pulled at the last minute remains to be seen. We’ll update when we learn more.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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Opinion: How Punk Rock's Past Inspires the Future of Indie Games

As the controversy between Fez creator Phil Fish and Microsoft began to unfold, I couldn’t help myself but think of a certain moment in rock music history. In 1976 England, the early punk rock band Sex Pistols signed with EMI records after a rise to stardom by way of audaciousness and controversy. In just a four short months, for reasons including a profanity-laden interview on national television and protests from the conservative right, the band was dropped from the label. And yet, they continued inspiring and intimidating an entire generation of music fans.

Why the quick music history lesson? Well, the similarities between where rock music was in 1976 and where games are today cannot be denied, and by studying those links, we can get a good idea of the future of indie games.

In the mid-70s, the biggest acts in the world tended towards the theatrical and over-produced. This was the era of KISS, Queen, and The Eagles. Today, their gaming equivalents are Call of Duty, Gears of War, and Halo. All are great in their own rights, but they’re undeniably big-budget and corporate.

The Sex Pistols’ rejection of their major label masters was a defining moment in music, proving that the artist could thrive without corporate help. Even if done unintentionally, their actions not only made the world aware of punk rock, they also became anti-corporate figures.

Fez creator Phil Fish is cut from much of the same cloth. He willingly signed a contract with a corporate entity to put out his work (Microsoft, for those not following), and railed against that company when he believed them to be treating him unfairly. If the history of music has anything to say about the maturation of the medium, he’ll be remembered as a jerk who somehow managed to become an anti-corporate symbol.

Sure, there have been important indie developers before Fish. Just as the Sex Pistols were predated by Patti Smith, Television, and Iggy Pop, Fish was beaten to the intellectual indie punch by folks like Jonathan Blow (Braid), Edmund McMillen (Super Meat Boy), and Markus “Notch” Persson (Minecraft). But, just as the proto-punk bands never reached national attention, none of these indie devs clashed so publically with a huge company like Microsoft.

So where do we go from here? If the second wave of punk rock during the early ‘80s is any indication, it’ll be in a more do-it-yourself direction. When the Clash, the Ramones, and their contemporaries began to fade into history, bands like Minor Threat, Black Flag, and the Dead Kennedys took the underground, independent mindset that those bands laid out and took them to the extreme. They pressed their own records, created their own labels, and booked their own tours. They weren’t dependent on major labels to get their music out there, and as such weren’t beholden to appease any corporate ideologies.

And now, independent games are poised to do the same thing. Hell, they’re in an even better position. With the advent of the Internet, it’s much easier to get your work to the general public, and because gaming is a digital art form, the costs of putting something out there aren’t too crazy. Taking things underground allows for more creativity, more edge, and more advancement.

But there’s a problem. Punk rock during the early 80s thrived because of communities in various cities. When a band like the relatively obscure 7 Seconds went on tour, they would be supported by folks who knew what the music was about, and were willing to help. There was a community there.

Gaming doesn’t really have an equivalent. Game jams almost serve this purpose, but they’re more for creators than fans. For a real community to form, we’re going to have to figure out a way to break down the barriers between the audience and the creators. In punk rock, that took the form of the hardcore singer handing the mic to the audience, essentially saying that they’re just as important as the people on stage.

With the advent of tools that allow the common folk to create games with little to no prior knowledge, gaming is again following the DIY music model. Our three-chord punk rock song is the game made with GameMaker, RPG Maker, or Unity. The tools to make games are becoming more and more readily available, and with them come the future of indie games.

Expect gaming’s Dischord Records to appear. Expect our Fugazi. Expect ideologues to come along, making art that would never succeed under the umbrella of traditional game distribution. Really, in people like Jason Rohrer or Anna Anthropy, they’re already here. Just expect them in greater numbers. The barriers between the artist and the audience are beginning to break down, and we’re lucky enough to see it happen.

Taylor Cocke is a Bay Area-based freelance games writer who talks way too much about music, coffee, and Kids in the Hall.Follow him on Twitter.


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Microsoft Reveals Wedge and Sculpt Touch Peripherals

Not to be outdone by Apple's gesture-command Magic Mouse, Microsoft launched the Touch Mouse for Windows 7 last year, allowing for four-way finger swiping for simple commands like switching applications and minimizing open tasks.

With the upcoming release of Windows 8 and the Microsoft Surface tablet, the Redmond-based software developer (recently turned computer manufacturer) will be updating its touch suite with the Wedge Touch Mouse and Mobile Keyboard and the Sculpt Touch Mouse and Mobile Keyboard, two peripherals designed with Metro in mind.

For those who have already sprung for the Windows 7 Touch Mouse, Microsoft will be updating the driver to include new Windows 8-specific gesture controls. Those looking to pick up all new hardware will have to choose between the pragmatist's Wedge model and the artist's Sculpt model.

The Wedge Touch Mouse ($69.95) is small, running on only a single double-A battery and, according to Microsoft, compact enough to fit in your pocket. The minimalist aesthetic is designed to highlight the four-way touch controls, which in addition to scrolling or snapping items to the left or right of the screen, will be able to open up the Windows 8 charm menu and zoom. The thumb swipe will still move forward and backward through open apps.

The Wedge Mobile Keyboard ($79.95), like its mouse counterpart, will connect via Bluetooth and feature battery-saving sleep modes when not in use. The pitch here is that this keyboard will have some Windows 8 shortcut hotkeys for navigating Metro and settings menus. It also comes with a case that puts the keyboard to sleep and doubles as a stand for a tablet.

The Sculpt Touch Mouse ($49.95) has a more traditional mouse design but it still supports four-way gesture controls. It's larger than the Wedge Touch Mouse, aimed more towards the desktop user crowd.

The Sculpt Mobile Keyboard ($49.95) is curved in at the back, giving the face of the keys an ergonomic feel without committing fully to that framework. According to Microsoft, the battery life for this model is ten months in active use.

All of these devices will be available on or around the Windows 8 release date of October 26.

Source: PCWorld

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


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DayZ Surpasses 900,000 Unique Users

According to the official DayZ website, the insanely popular ArmA II zombie survival mod has continued to be insanely popular. At the time of this post the total number of unique users now numbers 936,156, a rise of over 500,000 since we last covered the game's user base earlier this month.

No doubt part of this comes from the recent Steam Summer Sale, which ArmA II: Combined Operations was predictably a part of. It's no surprise that Combined Operations still sits in the top of the Steam sales charts, currently occupying the number two slot right behind the recently released Orcs Must Die! 2.

At this point it seems inevitable that DayZ will pass 1,000,000 users, but until that happens, why not tide yourself over with our latest preview?

Anthony Gallegos is a part of IGN's PC team. When he's not screaming and running away from the undead he's busily strumming a guitar or losing himself in yet another game of Company of Heroes. You can reach him on Twitter and follow him on IGN.


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3DS XL Starts Strong in Japan

Japanese sales data from Enterbrain (via Famitsu) has revealed that nearly 200,000 3DS XLs were sold during the system’s first week on sale. According to Famitsu, 193,441 systems have been sold since the system launched in Japan on July 28th.

Separately, New Super Mario Bros. 2 (which launched alongside the system) saw equally impressive sales, with 430,185 sold in the same period. That figure is only for copies of the game sold at retail and does not include customers who downloaded New Super Mario Bros. 2 via the eShop.

The full Japanese hardware and software sales chart won’t be revealed until tomorrow, but things are certainly looking promising for Nintendo’s supersized handheld. The original New Super Mario Bros. on DS went on to sell more than 10 million units, while lifetime sales of the original 3DS have crossed 19 million units worldwide.

3DS XL was also released in Europe, but sales haven’t been revealed for that territory. The system will launch in North America on August 19th alongside New Super Mario Bros. 2 (which hits Europe on August 17th). For a look at the changes in Mario’s latest outing, check out our tour of New Super Mario Bros. 2.

Source: Andriasang

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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