Showing posts with label access. Show all posts
Showing posts with label access. Show all posts

Saturday, August 25, 2012

Guild Wars 2: Review in Progress

No more stress tests or beta weekends, head start access is available for those who pre-ordered ArenaNet’s Guild Wars 2, so some can finally play without the looming disappointment of a character wipe. Throughout the coming weeks, expect regular updates to appear below as I check out the launch version for review. I’ll post daily video updates during the work week, showing off how my Norn Guardian is progressing as I level through the 1 – 80 content, take part in World versus World battles and jump into PvP arenas.

There has been a lot of coverage of Guild Wars 2 over the past few years at IGN, so before the review in progress updates begin around the official launch date of August 28, check out everything below for an overview of the game. And if you pre-ordered and are in the early access period now, maybe I’ll see you online. You can also check out my Twitter, where I'll be posting more updates as I play.

Guild Wars 2: The End Game

World versus world combat, dungeons and high level loot in ArenaNet’s MMO.

Skill Combat in Guild Wars 2

ArenaNet's Jonathan Sharp talks skill design in an MMO without a dedicated healing class.

Blending Social and Solo Story

ArenaNet’s take on how to tell stories in an MMO.

IGN's Guild Wars 2 Wiki

A comprehensive database of Guild Wars 2, including interactive maps for WvW and the 1 - 80 world. A great resource if you're new to the game.

All Previous Coverage

IGN's history of covering Guild Wars 2's development from start to launch.

Charles Onyett is an Executive Editor at IGN and can often be found hunched over a keyboard while writing and playing games. He's on Twitter and MyIGN.


Source : feeds[dot]ign[dot]com

Friday, August 24, 2012

Chuck Norris: No Expendables 3 for Me

Action icon Chuck Norris says he has no intention on returning for The Expendables 3.

Norris made the declaration during a red carpet interview with Access Hollywood at the premiere of The Expendables 2. Scrub forward to about 1:15 in the video below for Chuck's full response (thanks to Latino-Review for the head's-up):

Now check out the video below for our Expendables 3 dream cast!


Source : feeds[dot]ign[dot]com

Monday, August 13, 2012

Dust 514 Beta Headed to PlayStation Plus

CCP has announced a new beta period for Dust 514 exclusive to PlayStation Plus subscribers. Access will run two weeks, beginning on August 24th and ending on September 4th. While no new beta codes will be sent out during that period, people with All-Access Passes will still have access to the beta.

PlayStation Plus members will also receive a 50% discount on Dust’s Mercenary Pack, which is normally $19.99. The pack offers 4,000 Aurum, a 30-day active skill booster, and exclusive in-game items including a Dragonfly Scout dropsuit and Toxin ICD-9 submachine gun.

August 21st will also mark the launch of Dust’s Precursor update, which CCP detailed last week. In addition to live Dust 514 and EVE Online integration Precursor will also add Orbital Strikes, instant battle matchmaking, new environments, keyboard and mouse support and more.

Dust 514 will enter open beta later this year. For more about the game, read why it’s the deepest first-person shooter we’ve ever played.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

Tuesday, July 31, 2012

Mounted Combat in Lord of the Rings Online

On September 5 the next big chunk of Turbine’s ever-expanding virtual recreation of the path of the One Ring across Middle-earth will be opened up, allowing access to a significant portion of Rohan. The total amount of explorable terrain will dwarf previous expansions to this free-to-play MMO; it’ll be over twice as large as what was offered in Mines of Moria.

The storyline for the expansion will follow the Fellowship as it proceeds down the Anduin river and splits up beyond the Argonath. The Anduin forms the eastern border of the expansion’s territory which extends north to Lothlorien and encompasses Fangorn forest and Treebeard’s Hill but does not extend all the way west and south to Helm’s Deep. Expect that to come in a future update.

To get around faster this large new space you’ll get a War Steed shortly after arriving and can take part in a mounted combat system, where you can swing at wargs and enemy riders while galloping across the countryside. The mounted combat mechanics aren’t simply a few tacked-on options to swing swords while riding. Turbine has implemented a deep leveling and upgrade system to make the gameplay of mounted combat really stand out compared to combat on the ground.

When your character is astride a War Steed you’ll immediately feel a difference, because the new horses move two to three times faster than standard mounts. To be successful in combat, you’ll also need to keep moving. Charging across terrain builds a Rage meter, and the degree to which the meter is filled bestows bonuses to your attacks. This means it’s in your interest to charge an enemy, land an attack, then continue riding past to build more Fury before charging in again. Considering the alternative – charging into a fight then standing still next to an enemy while trading sword strikes – this seems like a smart design decision.

While riding across terrain you can queue an attack for your intended target, which will then trigger once you’re within attack range. Before you gallop away, it’s also possible to land a few more hits while nearby, lending a welcome sense of urgent excitement to each attack charge to deal as much damage as possible within a small window of time. Combined with the Fury system, it seems like an excellent way to keep battles exciting and reward more skilled play.

Factor in how these mechanics play out in groups and the system gets even deeper. While there aren’t any formalized combo attacks possible, all classes get entirely new, class-specific skill sets while mounted on a War Steed. Many will provide short-range buffs for attack and defense, so for tackling some of the more challenging beasts and enemy packs, called War Bands, roaming the stony fields of the expansion’s terrain, it’s advantageous to stick together instead of scurry all over as soon as an enemy nears. Coordinated sweeps across the terrain, where party members strike and regroup in tightly-bunched packs to stay in range of area of effect buffs will result in more frequent victories.

Depending on how you want to fight while mounted, you’ll be able to switch between three different stances that add custom effects to enhance damage output or survivability, letting you adapt to a role needed within the group. Not only that, but your War Steed will level up as you play, and can be specialized through a detailed trait system separated into three main categories. The Light trait tree represents the glass cannon approach, where you sacrifice defense for higher acceleration, which in turn helps you more quickly build Fury to launch high damage attacks more often. The Heavy path is more for bulking up defenses and staying alive longer, and the Medium build is a blend of the two, with some additional utility skills like the ability to scare away targets and a bonus to remount speed, useful when you get knocked from the saddle.

It’s possible to build and save multiple trait allocations for each horse, letting you switch roles depending on the group, though only one build can be active at a time. The steeds also have completely customizable appearances, letting you drop new pieces of armor onto sections of their bodies, swap around saddles and even dye them to change the color of their coats. All this, together with the smart gameplay decisions, makes the mounted combat system seem not like the flimsy advertising gimmick it could have been, but an excellent way to provide alternative gameplay while keeping it consistent with the Lord of the Rings universe.

Other elements of gameplay contribute to this impression as well. After accelerating your horse will automatically run across terrain, relieving you of the responsibility of telling it to move forward, letting you focus on proper turning, target tracking and ability use. This helps give combat a certain sense of rhythm not before present, where an opponent’s slowing attack has a whole different effect than simply hindering your movement speed, because it also wipes out your fury bar, meaning you need to loop around again if you want to rebuilt it and make an efficient strike.

About half of the content in the Riders of Rohan expansion involves mounted combat, the rest will be the types of more familiar on-foot encounters within some nicely detailed environments. Fangorn is particularly impressive, with some parts wreathed in ominous fog and shadow as sickly shafts of light stream down through the canopy, where towering hostile trees lurk and spiders wait to attack. The views from some of Rohan’s higher ledges are equally striking, offering broad views of wide river plains while you fight orcs atop towering stony ridges.

Hopefully Riders of Rohan lives up to its promise when Turbine launches it on September 5.


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