Showing posts with label september. Show all posts
Showing posts with label september. Show all posts

Monday, August 27, 2012

Battlefield 3's Armored Kill Releasing September 4

Armored Kill, the large-scale, vehicle-focused muliplayer add-on for Battlefield 3, releases on PlayStation 3 September 4 for Battlefield Premium members. Xbox 360 and PC Premium members will get the expansion the following week on September 11.

Four new maps, five new vehicles, and a new game mode -- Tank Superiority, a chaotic capture-fest with one control-point -- come included in the Armored Kill add-on. If you're not a member of the paid service, Armored Kill will be available for download on September 18 for PS3 and September 25 on 360 and PC.

Armored Kill's claim to fame is the inclusion of the "biggest map in Battlefield history." This is the third map pack released under the Battlefield Premium banner, with Aftermath coming soon. If you're not currently a member, EA is looking to attract even more Battlefield fans with Battlefield 3: Premium Edition, which also releases in September.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Friday, August 24, 2012

Play Guild Wars 2 Early, Get a Free Hat

ArenaNet has announced a limited edition hat for anyone who plays Guild Wars 2 early. From August 25th through September 12th, every player will receive a Celebration Hat, “a baseball cap with the iconic Guild Wars 2 dragon logo” that ArenaNet calls “a stylish addition to your town attire!”

The Celebration Hat will be available in the Black Lion Trading Company for zero gems. It can be found in the Style category by pressing O during the game and cannot be traded to other players. The Celebration Hat will be available to any character on your account.

Guild Wars 2 officially launches on August 28th but will be available starting tonight through ArenaNet’s headstart program, which allows anyone who pre-purchased and installed the game to play early. For more on the game’s skill combat, check out our interview with systems designer Jonathan Sharp.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Change The Law And Win Big With Dredd 3D

To celebrate the upcoming release of the awesome Dredd 3D on September 7, 2012 (read the glowing IGN Review of Dredd 3D here) we've put together the most awesome Judge Dredd prize bundle known to man for you to try and win!

Up for grabs over the coming weeks is:

  • Win your own private screening of Dredd 3D at your local Cineworld Cinema in RealD 3D
  • A replica Judge Dredd helmet prop from PlanetReplicas.com
  • Three replica Judge Dredd Lawmaker gun props from PlanetReplicas.com
  • Four replica Judge Dredd Metal Badge props from PlanetReplicas.com
  • Five copies of Judge Dredd Complete Case Files V1
  • Five copies of The Best of 2000AD
  • Fifty copies Dredd, a specially produced comic prequel

Real D 3D has teamed up with Cineworld to produce limited edition Dredd 3D glasses, which the screening winners will be able to claim at their free screening.

HOW TO ENTER

Entering this amazing prize draw couldn't be easier. All you need to do is follow @IGNUK on Twitter and tell us, if you were a Judge for a day, what law would you want to enforce?

It could be a ban on the music of Nickelback or the legal enforcing of high-fives as the standard greeting in the UK - whatever you like - you are the LAW!

Submit your suggestions to us via Twitter using the Hashtag #IAMTHELAW any time between now and 10am on the film's release date of September 7th 2012.

We'll be picking winners throughout the next three weeks at random times, so feel free to enter every day! This competition is open to UK residents only (sorry!) over the age of 18 with full terms and conditions on the next page.


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Thursday, August 23, 2012

I Am Alive Coming to PC in September

Ubisoft's post-apocalyptic survival game I Am Alive will release on PC on September 13.

The title, which launched on XBLA and PSN earlier this year, will feature improved graphics along with two new modes.

The "easy" mode allows an infinite number of retries and gives players a smoother introduction to the game, while the "Replay" mode allows gamers to revisit previous missions to try and discover more secrets and treasures.

The game takes place in an America that has been decimated by an unspecified "Event". You play as a male survivor searching for his wife and daughter in his hometown of Haventon, whilst trying to survive the toxic ash and attacks from fellow survivors.

I Am Alive will be available for £11.99/$19.99/€14.99 on Ubishop, Steam and other digital retailers worldwide on September 13.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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Saturday, August 18, 2012

On the Brink of a New World of Warcraft

To prepare World of Warcraft players for the new content in Mists of Pandaria, patch 5.0.4 will be deployed before the expansion’s September 25 launch date and change around many major systems. This includes a dramatic overhaul of each class’ talent tree, condensing the current branching system into what Blizzard hopes is a better alternative, where every 15 levels you pick one of three talents to customize your class.

“Say I’m a fire Mage online today,” said Ion Hazzikostas, lead encounter designer. “I probably spent thirty-three points in the fire tree and twenty-eight or twenty-nine of those points are being spent on things like ‘oh, your fireball hits harder,’ ‘oh, you have pyroblast now.’ Those weren’t very interesting choices. Those weren’t really choices at all. They were just the things you were expected to spend. If you somehow managed to not take those, you were just hurting yourself. So we got rid of those, but we actually just gave them to you for free. So the player who logs in as a fire Mage is still going to be a fire Mage, is still going to have pyroblast. It’s not going to be a foreign, unsettling experience.”

The new talents are meant to let players make decisions without really hurting their combat efficiency. “I think they’re going to find some interesting choices that really let them set themselves apart and differentiate themselves from other players of the same class and spec in the game. If they want to be more mobile, if they want to be more defensive, if they want to have more offensive crowd control. They can customize themselves in a way that layers on top of what’s already in place.”

Changes to many of the classes, some of which are significant, will be rolled in with the patch as well to let players get familiar with the altered mechanics before Pandaria is released. “Some have really just had balance adjustments, got a couple new abilities, had some streamlining,” said Hazzikostas. “Others, such as the Warlock, have been more heavily overhauled. In all cases we take efforts to preserve a lot of the core that players expect and are used to with the classes.”

“I wonder about the Hunters and the removal of the ranged slot,” said John Lagrave, lead producer. “The bow is now the main hand. Whether the Hunters go, ‘what the hell, I need my polearm too.’ We’ll see.”

With so much changing, Blizzard also looked back at existing systems and in some cases made cuts in order to keep everything from spiraling into chaos. “We removed resistances from the game. There’s no elemental resists any more,” said Hazzikostas. “Years ago, you crafted resistance gear and that was part of the progression. You needed to get a full set of shadow resist gear before you could fight Mother Shahraz in Black Temple, but we haven’t made that type of gear in a while and it was just a buff that players cast. So we just assumed that you have Blessing of Kings and Mark of the Wild that gives you resist all. So you’re taking less damage from all these attacks, but you also have these five numbers on your character sheet that are adding to noise and really potentially confusing. So we took that out. That also means, though, if nothing else changes, you’re going to take about fifteen percent more damage from every elemental attack in the game, which means we go through and adjust those elemental attacks so we’re not making the game harder for players.”

“Suddenly you’re not just dead,” said Lagrave.

“That’s one of the great challenges of a game as expansive as World of Warcraft,” continued Hazzikostas. “It’s very difficult to just touch one thing without their being ripple effects that you have to take into account across the entire game.”

Also in the patch will be a Scenario, a new type of story-focused dungeon that doesn’t require the standard healer / tank / DPS group composition to complete.  Lagrave explained the Scenario will link the events in the existing world to the events of the soon to be added continent of Pandaria. “There’s a version for both the Horde and the Alliance, that starts the story of what has happened since the Destroyer’s end. After Deathwing’s fall, what does the world turn back to? Of course, the world turns back to hating each other. The Horde and the Alliance start fighting again.”

Then moving into Pandaria and beyond launch, Blizzard sees Scenarios as a better way to deliver focused stories. “As a vehicle it allows us to further along whatever plotline we want to go with,” said Lagrave. “We know that everyone will have a chance to see it because any three of us can queue up for a scenario and boom, we’re in. Three tanks can do it, three healers can do it, it doesn’t matter what your group composition is.”

“In many cases they occupy and expand upon a niche that previously might have been filled by some of our more involved outdoor quest experiences, events that were kind of multi-stage things,” said Hazzikostas. “Those can be very tricky to do in the open world where you have player interactions. In an instanced version of that, we can really set up a multi-stage quest event where this village is going to be attacked and you’re setting up defenses. We’ve done things like that in the open world before, we can give players a better experience when it’s an instanced version. Once we move away from the DPS, healer trinity as it’s called, players suddenly use all kinds of abilities they would never find an occasion to use in instances. You’re suddenly using CC [crowd control] all the time, because as a Rogue there isn’t someone to tank for you and something’s actually hitting you. So you stun it, you gouge it or you fear it. That gives the combat a very unique feel. We’re looking forward to expanding on the system in the future.”

Lagrave provided more detail. “The big challenge we had in outdoor events like that was, when those things go live you have fifty, a hundred people trying to do that event. So everybody’s trying to click on the NPC to get up the dialogue to get it started. It really is a cluster***. You don’t really have a sense of what’s going on because it’s more important for you to step through the process rather than enjoy the experience. Because if I don’t get going on this, all these people are going to stop me from progressing. [Scenarios] allow you, the player, to spend the time to go through the content at a reasonable pace and get what we’re trying to tell you.”

Blizzard has been making changes large and small over the course of the Mists of Pandaria closed beta testing period, which started up this past March. Blizzard found that the starting experience on the new continent of Pandaria, home to the Pandaren race and all the level 85 through 90 questing content, wasn’t quite up to the proper quality level. So during testing the beginning sections on Pandaria were closed off and Blizzard took one month to alter the experience to better reflect the growing animosity between Alliance and Horde. “Previously you just landed on the shore. Now you come in, depending on your faction, as part of a massive assault. Whether you’re in a gunship bombarding an Alliance encampment or you’re doing a strafing run in an Alliance gyrocopter on a Horde fleet, and you really get that feel of conflict between factions. You see one of the main themes of Pandaria is war, the consequences of war.”

Outside of the main questing content, Blizzard is adding plenty of extras into the game, such as a Pokemon-like pet battle system, which lets players create teams of pets and battle others. It’s a system build just for fun – battling with pets will not serve as a method of progression for your character – but even so, Blizzard has been balancing the gameplay to try and ensure it remains interesting for those excited to try it. “Our players are great about sitting there and hammering on a system and letting us know ‘this is broken’ or ‘this is way OP [overpowerd]. They love to tell us what’s OP,” said Lagrave.

“There was a cockroach that had an ability, I think it was called Apocalypse,” said Hazzikostas, “that basically killed everything after X turns. Everything that’s not a cockroach dies. And it’s like, ‘yeah ok, multi-target death touch is maybe not the most balanced ability,’ even if there’s a delay of a few turns. Sometimes, some our more creative ideas, that’s what play testing iteration is for.”

The cockroach Apocalypse ability has since been removed. “We have a ton of new pets in the game as well,” said Lagrave. “We want people to go out there and explore and  trap new pets and not just run after one thing.”

In case you’d rather take on something a little more grand in scale than a pet battle, Blizzard is also adding two outdoor world bosses to Pandaria. “They fill slightly different niches,” said Hazzikostas. “The Sha of Anger in Kun-Lai Summit is this massive, towering Sha. Whenever it’s up, you can see it from pretty much anywhere in the zone. It’s the size of a mountain.  That one actually respawns every two hours. It drops from a large random pool of raid loot and PvP loot, so it’s going to be attractive to all players regardless of play style, but it’s designed to be accessible because it respawns so frequently. You can only actually loot it once per week.”

“The other boss is Salyis’s Warband. It’s a band of saurok lizardmen that are riding on the back of a gigantic mushan. A mushan is a beast that’s unique to Pandaria, it’s kind of like a green lizard kodo. That is also pretty much the size of a small town. It has about a dozen lizardmen on its back and huge cannons that it uses to bombard villages in the Valley of the Four Winds. That respawns every three to five days. It has unique loot. We expect it to be very hotly contested. We look forward to seeing, particularly on PvP servers, how that’s going to play out.”

So what kind of group will you need to successfully take out the Warband? “It’s designed for a group somewhere around in the teens,” said Hazzikostas. But you’re going to want to bring more people because you want to kill it faster before someone else comes to gank you. You can have ten people fighting off the gankers while the rest of the people actually kill the boss. For the world bosses we’re also using our new loot system. That is personalized loot. Your chances of getting a reward for the target are independent of the number of people in the raid and class compositions. So if I’m a Paladin, it doesn’t matter if there are six other Paladins in this raid group with me. When I kill the boss, I get my own personal roll. If it’s a success, then I will get an item that’s usable by my spec. That means there isn’t an incentive to keep the boss to yourselves with the fewest number of people possible.”

Are you looking forward to pet battles and world bosses, or have you moved on from World of Warcraft?


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Friday, August 17, 2012

Homeland: Season 2 Trailer

One of our favorite new series of 2011, Homeland returns for a second season on September 30th.

Showtime has just released a new trailer for the series -- an intriguing, completely dialogue-free preview, set to a cover of The Police's "Every Breath You Take" --  showing a lot of imagery from the new season, but leaving a lot of room to guess what exactly is going on and how it will play out. (That being said, beware of spoilers, since a lot is shown - though very out of context).


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Monday, August 13, 2012

Dust 514 Beta Headed to PlayStation Plus

CCP has announced a new beta period for Dust 514 exclusive to PlayStation Plus subscribers. Access will run two weeks, beginning on August 24th and ending on September 4th. While no new beta codes will be sent out during that period, people with All-Access Passes will still have access to the beta.

PlayStation Plus members will also receive a 50% discount on Dust’s Mercenary Pack, which is normally $19.99. The pack offers 4,000 Aurum, a 30-day active skill booster, and exclusive in-game items including a Dragonfly Scout dropsuit and Toxin ICD-9 submachine gun.

August 21st will also mark the launch of Dust’s Precursor update, which CCP detailed last week. In addition to live Dust 514 and EVE Online integration Precursor will also add Orbital Strikes, instant battle matchmaking, new environments, keyboard and mouse support and more.

Dust 514 will enter open beta later this year. For more about the game, read why it’s the deepest first-person shooter we’ve ever played.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Thursday, August 9, 2012

Dexter: Season 7 Poster

On September 30th, Dexter is back. And boy does he have some trouble to deal with.

Dexter Cast and Producers Talk Season 7

We're all waiting to see what happens next, after the big Season 6 finale had Dexter actually get caught in the act of murder by his sister, Debra. And as you can see, the tagline for this year is based off that fact...


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Thursday, August 2, 2012

LittleBigPlanet Vita Release Date Announced

Sony has announced that LittleBigPlanet Vita will hit stores on September 19th in Europe and September 25th in North America. The game is set on “the mysterious traveling planet of Carnivalia” and allows players to share levels on the go over 3G or Wi-Fi.

LittleBigPlanet Vita also features new touchscreen support allowing players to manipulate multiple objects at once using the lasso tool. The rear touch screen can be used to move the camera, and the Vita’s microphone can be used to record sound effects or voiceover for levels. The front or back camera can also be used to take pictures to create custom stickers.

Players who pre-order the game can receive a free BioShock costume. For a look at LittleBigPlanet Vita’s new Memorizer feature, check out our LittleBigPlanet Vita impression from E3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Wednesday, August 1, 2012

New Final Fantasy XIII Game "Just Entered Production"

Work on the new title in the Final Fantasy XIII series that will be announced in September has apparently only recently started.

In this week's Famitsu (via Andriasang), producer Yoshinori Kitase said that the new project only recently entered production and that we'd find out the game's title on September 1.

While it's not much, the news that the game hasn't been worked on for long lends credence to the idea that we could be about to see Final Fantasy XIII-3. When it was first revealed that new series details were incoming, many fans were hoping they may in some way relate to the long-absent Final Fantasy Versus XIII, but unless you count 2006 as "recent", it appears we can now rule this out.

The Final Fantasy 25th anniversary event in Shibuya kicks off later this month, with the new game scheduled to be revealed at 11.30 on September 1 through the "Final Fantasy XIII Lightning Saga: New Developments Presentation".

Luke Karmali is IGN's UK Editorial Assistant, and would personally prefer Final Fantasy X-3. Let him know your thoughts and feelings on IGN and on Twitter.


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Tuesday, July 31, 2012

Mounted Combat in Lord of the Rings Online

On September 5 the next big chunk of Turbine’s ever-expanding virtual recreation of the path of the One Ring across Middle-earth will be opened up, allowing access to a significant portion of Rohan. The total amount of explorable terrain will dwarf previous expansions to this free-to-play MMO; it’ll be over twice as large as what was offered in Mines of Moria.

The storyline for the expansion will follow the Fellowship as it proceeds down the Anduin river and splits up beyond the Argonath. The Anduin forms the eastern border of the expansion’s territory which extends north to Lothlorien and encompasses Fangorn forest and Treebeard’s Hill but does not extend all the way west and south to Helm’s Deep. Expect that to come in a future update.

To get around faster this large new space you’ll get a War Steed shortly after arriving and can take part in a mounted combat system, where you can swing at wargs and enemy riders while galloping across the countryside. The mounted combat mechanics aren’t simply a few tacked-on options to swing swords while riding. Turbine has implemented a deep leveling and upgrade system to make the gameplay of mounted combat really stand out compared to combat on the ground.

When your character is astride a War Steed you’ll immediately feel a difference, because the new horses move two to three times faster than standard mounts. To be successful in combat, you’ll also need to keep moving. Charging across terrain builds a Rage meter, and the degree to which the meter is filled bestows bonuses to your attacks. This means it’s in your interest to charge an enemy, land an attack, then continue riding past to build more Fury before charging in again. Considering the alternative – charging into a fight then standing still next to an enemy while trading sword strikes – this seems like a smart design decision.

While riding across terrain you can queue an attack for your intended target, which will then trigger once you’re within attack range. Before you gallop away, it’s also possible to land a few more hits while nearby, lending a welcome sense of urgent excitement to each attack charge to deal as much damage as possible within a small window of time. Combined with the Fury system, it seems like an excellent way to keep battles exciting and reward more skilled play.

Factor in how these mechanics play out in groups and the system gets even deeper. While there aren’t any formalized combo attacks possible, all classes get entirely new, class-specific skill sets while mounted on a War Steed. Many will provide short-range buffs for attack and defense, so for tackling some of the more challenging beasts and enemy packs, called War Bands, roaming the stony fields of the expansion’s terrain, it’s advantageous to stick together instead of scurry all over as soon as an enemy nears. Coordinated sweeps across the terrain, where party members strike and regroup in tightly-bunched packs to stay in range of area of effect buffs will result in more frequent victories.

Depending on how you want to fight while mounted, you’ll be able to switch between three different stances that add custom effects to enhance damage output or survivability, letting you adapt to a role needed within the group. Not only that, but your War Steed will level up as you play, and can be specialized through a detailed trait system separated into three main categories. The Light trait tree represents the glass cannon approach, where you sacrifice defense for higher acceleration, which in turn helps you more quickly build Fury to launch high damage attacks more often. The Heavy path is more for bulking up defenses and staying alive longer, and the Medium build is a blend of the two, with some additional utility skills like the ability to scare away targets and a bonus to remount speed, useful when you get knocked from the saddle.

It’s possible to build and save multiple trait allocations for each horse, letting you switch roles depending on the group, though only one build can be active at a time. The steeds also have completely customizable appearances, letting you drop new pieces of armor onto sections of their bodies, swap around saddles and even dye them to change the color of their coats. All this, together with the smart gameplay decisions, makes the mounted combat system seem not like the flimsy advertising gimmick it could have been, but an excellent way to provide alternative gameplay while keeping it consistent with the Lord of the Rings universe.

Other elements of gameplay contribute to this impression as well. After accelerating your horse will automatically run across terrain, relieving you of the responsibility of telling it to move forward, letting you focus on proper turning, target tracking and ability use. This helps give combat a certain sense of rhythm not before present, where an opponent’s slowing attack has a whole different effect than simply hindering your movement speed, because it also wipes out your fury bar, meaning you need to loop around again if you want to rebuilt it and make an efficient strike.

About half of the content in the Riders of Rohan expansion involves mounted combat, the rest will be the types of more familiar on-foot encounters within some nicely detailed environments. Fangorn is particularly impressive, with some parts wreathed in ominous fog and shadow as sickly shafts of light stream down through the canopy, where towering hostile trees lurk and spiders wait to attack. The views from some of Rohan’s higher ledges are equally striking, offering broad views of wide river plains while you fight orcs atop towering stony ridges.

Hopefully Riders of Rohan lives up to its promise when Turbine launches it on September 5.


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