Showing posts with label player. Show all posts
Showing posts with label player. Show all posts

Friday, August 24, 2012

Guild Wars 2: The End Game

Right after creating a character and taking your first steps into Guild Wars 2 you’ll be able to participate in what’s essentially end game content. Player versus player arenas can be accessed at any time to hop into short-duration battles between two teams. Or you could drop into the World versus World system, a large, persistent battlefield where armies from three different servers compete for supremacy. You’ll fight for control of numerous types of structures, from lowly supply camps to heavily defended forts, build siege equipment and take part in battles with huge groups of players.

To solve the problem of power imbalance between low level and high level players all in the same combat space, ArenaNet bumps your character to 80 as soon as you enter into WvW. “If you come in at level two we basically adjust you up to what a level eighty would be like stat-wise,” said Mike Ferguson, systems designer at ArenaNet. “It’s not like most games that have PvP is across wide levels where it’s like ‘Oh, I’m five levels above you, I’m just going to smash you and kill you in one hit.’ We’ve tried to make it so that everyone can feel competitive at the same time but still have that kind of on-going progression. We don’t want is for people to feel like you have to be in level eighty for the real game to start.”

Making this experience comprehensible to a new player has also been a challenge for ArenaNet. “We’ve added some things like instructors right when you get into the World versus World maps,” said Ferguson. “As you load in there’s a guy there with a little chalkboard over his head that you can talk to and he explains how the game works. What we’ve seen is people will just hop in and someone will notice they have a commander mark over their head and everyone will go to it like a moth to a flame. Then they’ll start running around with a group there and people will start learning the tactics. And after a couple of hours, people just kind of understand how to play naturally.”

Though there’s a lot of complexity to the skill system, its intricacies might be drowned out by the chaos of huge groups swarming into each other and using superior numbers overwhelm all else. ArenaNet hopes to curb the effectiveness of this ‘zerging’ tactic through a variety of objectives and methods to alter the tide of battle.  “We have so many objectives on every map,” said Ferguson. “Starting out with the supply camps, they can get flipped with one or two people if they’re really good. Or two or three people if you need a little extra help at lower levels. So sure, you can take sixty people and just run across the map like a mindless horde, but you’re only going to be able to take one point at a time. A team that actually coordinates is going to be able to set up siege weapons at choke points and be like ‘Okay, they’re at that keep, let’s just go take everything around that keep’. So zerging is effective but what we’ve seen is zerging is generally the first step of acceptance into the game. It’s the easiest thing for people to understand. You’re just in a big group, you’re running around, don’t really know what’s going on but [you’re] doing stuff. And then you start picking it up.”

According to ArenaNet, setting up things like siege weapons can have a huge effect on battles, so paying attention to the details of WvW play can really pay off. “One of the things we saw coming out of the [beta weekend events] is we were watching all the videos pop up on YouTube and you would see these guys, they would set up two ballistas on top of a wall or on top of like a ledge looking over a big fight and nobody on the ground was actually paying any attention,” said Ferguson. “These guys were up there just cackling and destroying people. A ballista will two-shot somebody in most cases. So within four or five seconds you’re taking down people and if they don’t come after you, you’re just going to sit there and tear them apart. Siege weapons are our equalizer.”

These weapons can also be effective while trying to break into enemy-controlled structures. “You’ve got flame rams, which set up right on the doors. You can stack a couple of those to bring the doors down really quickly, and they also have a secondary skill of a flame burst. The flame burst applies burning to anyone that hits it and it also gives you fear. So if you set the flame ram up, you can hit that flame burst so the fear chases them away and gives you a better chance to kill them and keep them from reinforcing the location. Trebuchets are kind of the opposite. They’re way far away but they can do a lot of damage to walls and gates so you can set two or three up on a ledge and just keep pounding away at a keep. And eventually [the enemy team is] going to run out of supply to keep repairing stuff so you’re going to knock the wall down.”

On the WvW map you won’t fight only players, but also computer-controlled enemies, which ArenaNet feels could be a good way for newcomers terrified by the idea of purchasing and operating siege equipment to get accustomed to the map and flow of gameplay. “The PvE events act as a little bit of a bridge between the normal PvE game and PvP,” said Ferguson. “There are some ambient creatures running around that you can use to level up or gain loot. And there are also mercenary camps. There’s, say, a camp of ogres and you need to help protect them against the harpies, which involves killing the harpies, destroying their nests and things like that. Once you actually befriend them then they’ll send out NPCs, like ogres, to go to the nearby locations so that they can help attack like supply camps or towers and give you extra reinforcement. So if you’re a single player you can go in there and kind of take that camp over and all of a sudden you’ve got like four or five ogre buddies running with and you can go in and take that camp that’s right next to the ogre camp.”

In case the concept of wide open battles bristling with ballista fire and mobs of kill-crazy players is still too intimidating, Guild Wars 2 also offers dungeons throughout the leveling experience in the level 1 – 80 world. Dungeons are playable in either Story or Explorable modes, and picking one adjusts the degree of challenge and the path from beginning to end. When you first find a dungeon, Story is the best mode to play, because with a somewhat organized you should be able to knock out the end boss and reap the rewards. Explorable mode is meant for more advanced players in more coordinated group.

“The vast majority of our fan base can go through Story if they wish to,” said ArenaNet’s Kevin Millard. “It’s easier, not trivial, but it is easier than the Explorable mode. Explorable mode is designed to be extremely difficult. We expect that a small percentage of our fan base will jump into Explorable dungeons.”

Millard explained how that difference in challenge level was designed, in terms of boss encounters in particular. “In story mode, what we’re going for is making the players think and discover a neat strategy. So for example, it might be as simple as when [the boss is] holding his sword above his head, you need to be far away from him. When he’s not holding his sword above his head you need to be close to him. That’d be a very simple boss mechanic that we would use in an early dungeon, or possible for a lesser boss. Another example is there’s the Story dungeon boss that has little wolves all around that you can’t normally fight, and the boss occasionally turns one of the characters into a cat. And you’re stuck as a cat until you hunt down one of the wolves and kill it, and when you do you transform back. So there’s strategy there, being a cat means the boss isn’t hitting you, right? So maybe this is an opportunity to heal up. So we want you to think and have strategy but we don’t want it to be overwhelmingly difficult.”

“When we move onto Explorable, we want to keep that same strategy but we want it to sort of be razor thin. If you don’t do everything in exactly the right order at exactly the right time, you’re going to die. So you need to develop a much tighter group. We expect that if you’re in Explorable you’re communicating with voice communication, you’re probably in a guild together and that you know each other, and this isn’t the first time you’ve gone through this. It is theoretically possible to pick up group through an Explorable. In fact, I assume lots of people will. But you probably need to wait until other groups have pioneered through it, you know, written strategy guides and such.”

“Our goal is when you approach especially the major boss fights in the dungeon, we want you to stop and we want you to think.”


Source : feeds[dot]ign[dot]com

Play Guild Wars 2 Early, Get a Free Hat

ArenaNet has announced a limited edition hat for anyone who plays Guild Wars 2 early. From August 25th through September 12th, every player will receive a Celebration Hat, “a baseball cap with the iconic Guild Wars 2 dragon logo” that ArenaNet calls “a stylish addition to your town attire!”

The Celebration Hat will be available in the Black Lion Trading Company for zero gems. It can be found in the Style category by pressing O during the game and cannot be traded to other players. The Celebration Hat will be available to any character on your account.

Guild Wars 2 officially launches on August 28th but will be available starting tonight through ArenaNet’s headstart program, which allows anyone who pre-purchased and installed the game to play early. For more on the game’s skill combat, check out our interview with systems designer Jonathan Sharp.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

Tuesday, August 21, 2012

Ghost Recon: Future Soldier Raven Strike DLC Announced

Ubisoft has announced new single-player downloadable content for Ghost Recon: Future Soldier. Called Raven Strike, the pack will add three new missions and one new Guerilla Mode map, each playable by up to four players.

One new mission, Secure Dawn, will take place in “a foggy marsh in Kazakhstan” and will block use of advanced technology (meaning no optical camouflage, drones or sensor grenades). Other missions include Cold Walker, set in “a train depot on the Russian countryside” and Argent Thunder, “a night time urban setting in Moscow.” The new Guerilla Mode map, Sawmill, will have players facing off against 50 waves of enemies “on a foggy Russian countryside.”

Raven Strike will be available for $14.99 (1200 Microsoft Points) on September 11th for PlayStation 3 and Xbox 360. A PC version will be available “at a later date.” For a closer look, check out four new screenshots in our Ghost Recon: Future Soldier image gallery.

Ghost Recon: Future Soldier received multiplayer downloadable content called Arctic Strike last month. Ubisoft notes that “the Ghost Recon: Future Soldier development team is hard at work on further DLC content planned for release later this fall.”

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

No Single-Player for Command & Conquer: Generals 2 at Release

Command & Conquer: Generals 2 will apparently launch without a single-player campaign, according to developer Bioware Victory.

In an interview with PC Gamer, the company's general manager John Van Caneghem explained that “co-operative and competitive” skirmishes would be the main focus of the title initially, with other modes being added later based on community feedback.

We decided to choose Generals as the first set of games we build under the universe, but we’ll be expanding after that, like Tiberium and Red Alert as well as some others as well.

Speaking about the potential of a story campaign being one such mode, Van Caneghem said, "It is something we haven’t announced yet how we’re going to do it." He explained that one of the main benefits of the game being online was that it facilitated the easy testing of new play styles, claiming, "As a live service I think the exciting part is you can try things. You can see what the community wants, you can give it a shot, you can put it up for a weekend and see how it goes, develop towards what the fans like."

While he didn't comment on EA's decision to make the game free-to-play, he did reveal that Command & Conquer: Generals 2 will be the first in a new series of online C&C games that explore the series' history.

"We decided to choose Generals as the first set of games we build under the universe, but we’ll be expanding after that, like Tiberium and Red Alert as well as some others as well," he said. "Generals 2 was the first one, and it was one of the biggest sellers, as well as the fanbase has been asking for it for some time."

He rounded up the interview by explaining that Bioware Victory is keen for the upcoming RTS game to break onto the e-sports scene. To this end, alongside multiplayer deathmatch and co-operative modes, Van Caneghem claimed that, "We’re really going to run the gambit of what people enjoy in a multiplayer environment.

"I don’t think we’re making a list of the features yet, but I think you can basically make a list of the assumed ones that you’d need to be an e-sports game, and it’s definitely part of the plan," he added.

Command & Conquer: Generals 2 will release as a free-to-play title on PC sometime in 2013, but you can register your interest for the beta now.

Luke Karmali is IGN's UK Editorial Assistant and once almost died trying to build a home-made Tesla Coil. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Monday, August 20, 2012

Skyrim Easter Egg: Metal Guitarist Honored

Apparently, a few of the folks at Bethesda Softworks are big fans of Swedish metal bands. For the uninitiated, there's a quest in Skyrim called "Darkness Returns" in which the player is sent out to retrieve Nystrom's journal -- a reference to Katatonia's guitarist Anders Nystrom. Within the text, it reads, "He also mumbled some nonsensical phrases like 'night is the new day' and how he was the 'ghost of the sun.'" Night is the New Day is actually the title of the band's most recent album, while "Ghost of the Sun" is a featured track on another one of their albums, Viva Emptiness. A new album, Dead End Kings, is set to hit US stores on August 28th.

Since this connection was first discovered, many fans have wondered just how this in-game nod came to be. Recently, IGN spoke with Nystrom to discuss how he initially found out about the reference.

"Yeah, it's so bizarre. I have no idea, actually," Nystrom said. "One day I just logged on to the computer, checked the emails and everything -- and I think it was one of our fans on Facebook that had posted something on our wall, directing us to the Wikipedia describing the whole mission [for 'Darkness Returns']. I just started reading it, not really knowing what I was reading, until I actually discovered it was from Skyrim. I didn't put two and two together because it was so bizarre with the whole character/riddle thing and how they intertwined the titles. Then when it dawned on me that it was actually an objective inside the game, it was just like, 'Wow, how cool is this?'"

As a post script, Nystrom said that he eventually got in touch with the Bethesda developer who had written the journal. "The writer who put me in there, he contacted me," Nystrom continued. "He turned out to be a big fan of Katatonia. He said our music had helped him through a lot of working hours late at night, and this was just his way of paying respect and giving something back, which was totally cool."

It just goes to show you that if you ever want to get the attention of your favorite band, just throw 'em into your video game. Luckily, Nystrom was -- and still is -- a huge gamer himself. "I try to keep track of the video game industry -- I've had [IGN] bookmarked for ages," he said. "My favorite game ever -- it has to be a tie between Castlevania: Symphony of the Night and the first couple of Silent Hills. I was also really, really into the Syphon Filter series. I loved that one, with Gabe Logan... So many great games."

But the real question still remains: is Nystrom a fan of Skyrim? "I haven't had the time yet actually, but [Bethesda] sent me the game... As soon as we go back on tour, there's a lot of time for that kind of stuff. I think I'll just buy another copy and bring it with me and dive into that. I can't wait to play the section with me in it!"


Source : feeds[dot]ign[dot]com