Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Sunday, August 26, 2012

Star Wars: Attack of the Clones and Revenge of the Sith 3D Opening Back-to-Back

As Star Wars Celebration VI came to an end Sunday, there was one last reveal: The release dates for not just Attack of the Clones 3D but Revenge of the Sith 3D as well., during the Celebration closing ceremonies.

When The Phantom Menace 3D opened in February this year, it was with the assumption that each Star Wars film would get a 3D re-release a year apart – likely around the same time of year.

Star Wars: The Clone Wars – New Republic Commando Scene from Season 5

The first surprise was that there’s a longer wait for Attack of the Clones than expected – the 3D version won’t be out until September 20th, 2013. But the bigger surprise was that Revenge of the Sith 3D will be opening just three weeks later, on October 11th, 2013.

The Clone Wars Introducing Mustafar, Black Sun and More

No reason was given for opening the films so close together this time around, though the dates were revealed in a very amusing manner: Via a video of The Emperor himself, Ian McDiarmid, saying the date, only for George Lucas – who it turned out was sitting beside him – to tell him to repeat what he said, “Faster and more intense.”

George Lucas’s Surprise Appearance at Star Wars Celebration

During the closing ceremonies, the sizzle reel for Attack of the Clones 3D was shown again, along with a new addition – the first moments of the space battle over Coruscant that begin Revenge of the Sith, converted into 3D. You can read my thoughts on the Attack of the Clones 3D footage by clicking here, but I will say that this tease of that scene from Sith – which was always visually stunning – was pretty spectacular, hinting that Sith, like Clones, has undergone a very impressive 3D conversion that is far superior to the one The Phantom Menace had.


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Friday, August 24, 2012

Change The Law And Win Big With Dredd 3D

To celebrate the upcoming release of the awesome Dredd 3D on September 7, 2012 (read the glowing IGN Review of Dredd 3D here) we've put together the most awesome Judge Dredd prize bundle known to man for you to try and win!

Up for grabs over the coming weeks is:

  • Win your own private screening of Dredd 3D at your local Cineworld Cinema in RealD 3D
  • A replica Judge Dredd helmet prop from PlanetReplicas.com
  • Three replica Judge Dredd Lawmaker gun props from PlanetReplicas.com
  • Four replica Judge Dredd Metal Badge props from PlanetReplicas.com
  • Five copies of Judge Dredd Complete Case Files V1
  • Five copies of The Best of 2000AD
  • Fifty copies Dredd, a specially produced comic prequel

Real D 3D has teamed up with Cineworld to produce limited edition Dredd 3D glasses, which the screening winners will be able to claim at their free screening.

HOW TO ENTER

Entering this amazing prize draw couldn't be easier. All you need to do is follow @IGNUK on Twitter and tell us, if you were a Judge for a day, what law would you want to enforce?

It could be a ban on the music of Nickelback or the legal enforcing of high-fives as the standard greeting in the UK - whatever you like - you are the LAW!

Submit your suggestions to us via Twitter using the Hashtag #IAMTHELAW any time between now and 10am on the film's release date of September 7th 2012.

We'll be picking winners throughout the next three weeks at random times, so feel free to enter every day! This competition is open to UK residents only (sorry!) over the age of 18 with full terms and conditions on the next page.


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Thursday, August 23, 2012

Revisiting Resident Evil 3: Nemesis

Resident Evil 6's October release date is now only a month and a half away, so we're ramping up our project to replay all of the company's older efforts in storyline order. We first looked back at Resident Evil Zero in April, and in May we replayed the original 1996 adventure via its 2002 GameCube remake. Last month, we returned to Raccoon City by revisiting Resident Evil 2. Now it's time for Resident Evil 3: Nemesis.

Meeting your Worst Nightmare

As the first and only numbered Resident Evil sequel to have a subtitle attached to its name, everyone knew going into this third PlayStation adventure that something about "Nemesis" was going to be critically important to the game. Capcom made it even more obvious by placing the hulking, nightmare-inducing beast front and center on the game's packaging – the Nemesis was your enemy. Your singular foe. The villain so overwhelming that the entire duration of this latest RE title would be spent trying to take him down – or, more likely, just running away in abject terror.

It was a defining design decision that Capcom made, and it worked beautifully. Whereas the terror in the first two Resident Evil games was mostly centered on the hundreds of zombies lurking around every corner of the Mansion and the Raccoon City streets, Resident Evil 3 totally refocused its fright factor by building up this one, relentless, nearly omnipresent creature. The Nemesis was the most powerful zombie ever – he just couldn't be killed. And even worse than that immortality was the fact that he broke so many rules.

Survival horror games are meant to be scary, of course, and players know to prepare for shocks and surprises going in – but there's still a kind of comfort to be had in the knowledge of how most of these enemies are going to behave. The Nemesis, though, took even those small comforts away. He could run just as fast as your character, which broke the rule of zombies being slow and giving you time to react. He could assault you from afar with a rocket launcher, which broke the rule of zombies only being able to hurt you in close quarters. Worst of all, he could follow you through doors. That broken rule was the hardest of all to handle. We never knew how much we relied on the simple technical boundaries of loading screens protecting us from attacks until that first time we leapt through a nearby door, tried to catch our breath, and then saw the Nemesis come charging straight through to continue his hunt for "STAAAAAAARRRRRSSSSS!"

Frying Pan, or Fire?

Run-ins with the iconically scary Nemesis happened continuously throughout Resident Evil 3, as just when you thought you left him behind he'd pop up again at the most inconvenient time, in the most inconvenient place, to once again try to eat your brain. Capcom took the opportunity of these unique encounters to do something new with gameplay. You wouldn't just walk into a room and find the Nemesis sitting around waiting to battle you again – instead, you almost always got a choice of how to react to his appearances.

Called the "Live Selection" system, the game would briefly freeze and flash in black and white at these critical moments, then give you a quick on-screen choice between two alternative actions. Would you rather stand and fight, or turn and run? Would you like to go left, or go right? Memories of old Choose Your Own Adventure books and even the classic Dragon's Lair arcade game might have occurred to some players, except none of us really had the time to sit and think – because if you didn't pick an option within just a few seconds, the game would decide that your indecisiveness must be punished. Usually by Jill getting seriously hurt, or even instantly killed.

The RE series has never again used this specific type of reaction mechanic, but from a certain perspective, it could be seen as a precursor to the fast-button-input Quick Time Events that began to appear later on in Resident Evil 4.

The Mercenaries

Another way Resident Evil 3 paved the way for its subsequent sequels was with its introduction of a new minigame called "The Mercenaries - Operation: Mad Jackal." Fans of the franchise will recognize the name, as a shortened version – just "The Mercenaries" – was used for minigames in both Resident Evil 4 and 5. It even got spun-off into its own standalone retail release with last year's Resident Evil: The Mercenaries 3D for Nintendo's 3DS.

Those later versions and their focus on taking down tons of zombies to rack up high scores have little in common with RE3's original version, though, as Operation: Mad Jackal was more of a time attack game. You'd pick to play as one of three commando characters from the game's main storyline – Carlos, Mikhail or Nicholai – and try to make it from one starting point to an end goal in another part of Raccoon City in just two minutes. Running straight there was impossible, though – you'd always run out of time. So along the way you'd have to take down zombies and assist uninfected survivors to score time bonuses, extending the countdown and giving you enough extra seconds to make it to the finish line.

Gameplay Refinements

As the third and final Resident Evil title for the original PlayStation, RE3 represented the pinnacle of the series' design on its originating platform. Its foundations were firmly the same as RE1 and 2 – the same tank-like control scheme, pre-rendered backgrounds and all the rest of the series' hallmarks were found here once again. But lots of little tweaks and upgrades made the cut for this final PSone outing.

You could activate a new dodge maneuver to avoid zombie attacks, using proper timing to sidestep their hungry lunges and save yourself the trouble of having to use up quite so many Green Herbs. You could walk up and down staircases without needing to press an action button to do so – an improvement that greatly benefited the game's overall flow. And, crucially, you could now execute fast, 180-degree turns on the spot. Capcom had actually first introduced that little move in the RE-esque Dino Crisis, but it proved to be truly invaluable with the Nemesis hot on your heels through Raccoon City.

Oh, and then there was the gunpowder. For some reason, Resident Evil 3 went nuts for gunpowder. You didn't really upgrade your weapons much in this one – instead you'd find all sorts of gunpowder containers all over the city and you'd mix them together to create better and better ammunition. It was another unique addition to the series, but also another one that hasn't ever been used again.

The Impact of Nemesis

That's the thing about Resident Evil 3: Nemesis – it's arguably the most unique and individual of all the numbered RE games. We've tried to pin down the potential impact of each installment on the new RE6 with each of these articles, but with Nemesis it's a question mark. So many of its elements seem destined to stay locked into just this one game – the focus on a singular foe, the "Live Selection" choices, the gunpowder mixing. If anything, the thing that will probably carry forward into 6 will be the ridiculously impractical costumes for our playable heroes – have you seen the tube top and mini-skirt they stuck Jill in for this game?

If you want to go back and experience Nemesis for yourself before RE6 arrives, you've got just about the same array of options as you did for RE2. There's the original PlayStation release from 1999. Then there's a series of ports to PC, to the Dreamcast and to the GameCube – though the Cube version didn't exactly find many fans thanks to its inflated pricetag back in 2003. PlayStation Network's also got it up for download, for all you PS3 and PSP owners out there. But we'll end by reitirating the same sentiment from last time – Capcom, we'd love a modern remake of this adventure at some point. Surely you're not too scared to bring back the Nemesis, right?

Lucas M. Thomas still plays Resident Evil games with the lights on. You're not going to change his mind about that. Join him on his IGN blog and Twitter.


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Tuesday, August 21, 2012

Nintendo Hosting Wii U Press Event in September

In less than a month, Nintendo will finally reveal more information about its forthcoming console, Wii U - hopefully including that long-awaited release date and price. Today the company sent out invitations to select media outlets, confirming that a Wii U preview event will take place in New York on Thursday, September 13 from 10:00am to 4:00pm EDT.

The presentation will be led by Nintendo of America President Reggie Fils-Aime, and will apparently shed light on "how the Wii U will change the future of gaming and entertainment." Since it's getting pretty late in the year for the console that was promised a global launch by the end of 2012, we can only assume official launch information will also be divulged at that time.

When can you get your hands on the GamePad? We'll know soon enough.

Although we can't say for sure, it's a good bet that Wii U will hit store shelves this November, considering Nintendo's past two console releases (the GameCube and Wii) arrived in North America on November 18 and November 19 respectively. Rumors and purported leaks seem to support this theory, though recent speculation of manufacturing problems has suggested the launch might actually miss Black Sunday and arrive in December instead.

Hopefully we'll know for sure following this September event - until then, keep it here on IGN for all the latest Wii U happenings.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


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Exclusive: Solomon Kane Alt Poster Debut

In anticipation of the video-on-demand release of Michael J. Bassett's long-awaited Solomon Kane movie, IGN has a groovy new alternative poster for the film from Radius-TWC. Check out the image below:

Based on the books by pulp-era writer and Conan the Barbarian creator Robert E. Howard, the story centers on Solomon Kane, "a brutally efficient 16th Century killing machine. Armed with his signature pistols, cutlass and rapier, he and his men unleash their bloodlust as they fight for England in war after war on all continents." The film stars James Purefoy in the title role.

Solomon Kane will be available on VOD this Friday, August 24, and hits theaters Sept. 28.


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Monday, August 20, 2012

Check Out a Deleted Scene From The Avengers

The Marvel Cinematic Universe: Phase One Blu-ray box set and The Avengers Blu-ray are just over one month away. In anticipation of this massive release, Marvel/Disney have been slowly unveiling little teases to keep fans enticed, including a sneak peak at the new Marvel short, Item  47:

Today, another tease popped up on EW in the form of an extended scene. You may recall that odd exchange between Bruce Banner (Mark Ruffalo) and the security guard (played by the legendary Harry Dean Stanton) following the action set piece on the hellicarrier in which Banner "Hulked" out. It should come as no surprise that this exchange originally lasted a little longer. Take a look:

What do you think? Good call that they deleted the scene, or bad call? Sound off in the forums below.

"Enough! You are, all of you, beneath me! I am a god, you dull creature, and I shall not be bullied..." Become a friend of R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!


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Who Should Voice Rocket Raccoon in Guardians of the Galaxy?

Ever since Marvel Studios confirmed that they were making a Guardians of the Galaxy movie for a summer 2014 release, fans have naturally been speculating who should play the characters on the big screen. But no member of the sci-fi team's been more talked about than Rocket Raccoon, the Guardians' walking, talking and ass-kicking alien animal.

The character's been brought to life recently in both an episode of The Avengers: Earth's Mightiest Heroes! animated series as well as in the video game Ultimate Marvel vs. Capcom 3 (voiced in both versions of British actor Greg Ellis). While it's certainly possible that Ellis could also be hired to voice Rocket Raccoon for the live-action feature film, it's probably more likely that Marvel will hire a more recognizable actor to voice the role.

Will the movie retain the recent Cockney-accented version of Rocket Raccoon or will he talk like an American tough guy instead? We've assembled a list of candidates we think would be good for the role. Have a listen to their voice samples below and then cast your vote in our poll!

Ray Winstone

This stocky, razor-voiced character actor is known to you for his roles in The Departed, Sexy Beast, Beowulf, Indiana Jones and the Kingdom of the Crystal Skull, The Proposition, and Hugo.

Jason Statham

Just imagine Rocket Raccoon kicking ass as he speaks with the voice of the star of The Transporter and The Expendables.

Bob Hoskins

This is certainly a long shot seeing as how Hoskins recently retired from acting due to ill health, but if Marvel could lure him back for just a voice-over role that would be great. Hoskins was one of the screen's first and foremost Cockney blokes to breakthrough in leading roles.

Tom Hardy

Before you go off on a Bane-sized rant about this idea, may we remind you that Hardy's raspy British accent is one of his most distinguishing characteristics? We imagine his Rocket Raccoon sounding less like Bane and more like Bronson:

Ian McShane

Imagine ... just imagine ... Rocket Raccoon voiced by Al Swearengen. Check out this more work-safe sample of McShane's pipes

Robert De Niro

De Niro's been lampooning his tough guy image for awhile now, and is no stranger to genre fare (Rocky & Bullwinkle, Stardust) or voiceover work (Shark Tale), so why not let him go from Raging Bull to Rocket Raccoon?

James Gandolfini

Tony Soprano ... in space. You're welcome.

Ron Perlman

Who the hell doesn't love Ron Perlman? This baritone-voiced badass from Hellboy and Sons of Anarchy would be a great pick to voice Rocket.

Willem Dafoe

This Spider-Man and John Carter actor's gravelly voice is one of his trademarks, and he could bring a real personality to Rocket Raccoon.

Vin Diesel

He's the voice of The Iron Giant. He's Riddick. He's fast and furious, just like Rocket Raccoon. So why not?


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Wednesday, August 15, 2012

Jurassic Park 3D Gets Bumped Up to Spring

Universal Pictures has recently changed up several of its release dates for 2013, including Steven Spielberg's 3D release of Jurassic Park. The 1993 adventure film will now be hitting theaters in the spring, moving from July 18 to April 5.

Additionally, The Hollywood Reporter confirms that Ryan Reynolds' zombie flick R.I.P.D. will take over the July 19 slot, leaving behind its original June 28 frame.

The studio has also set release dates for About Time (May 10), Kick-Ass 2: Balls to the Wall (June 28) and 2 Guns (August 16).

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


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Monday, August 13, 2012

Avatar Coming Soon to Blu-ray 3D

While Avatar has been available on Blu-ray 3D as an exclusive release with Panasonic 3DTVs for some time, the $2.7 billion dollar hit has yet to have been made widely available on the format -- an odd choice given the film is easily one of the best showcases of 3D out there.

At current, the disc sells on marketplaces like eBay and Amazon for about $60-150! With Avatar's Panasonic deal ending this year, however, it was only a matter of time before an official release would be announced.

As it turns out, James Cameron himself made the announcement today, via Avatar's Facebook page. Check out the video below:

There's no word yet on full specs or bonus features, or whether this retail version of the Blu-ray 3D will include the various extended/alternate cuts of the film. James Cameron didn't mention an exact release date, either.

Hopefully it won't be September 18th or 25th. Those days are crowded enough as it is, with titles like Alfred Hitchock: The Masterpiece Collection, Indiana Jones: The Complete Adventures, Cabin in the Woods, Bond 50 and, of course, the Marvel Cinematic Universe: Phase One box set, as well as The Avengers and many, many others.

Naturally, we'll keep you posted on any news regarding this release. Expect a more detailed announcement soon.

Holy Social Networks, readers! Now you can follow R.L. Shaffer on TwitterFacebook orMyIGN for quotes, rants, reviews, news and more!


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Paper Mario: Sticker Star, Professor Layton Miracle Mask Release Dates

Nintendo has announced release dates for the 3DS and DS fall line-up. First up is Art Academy: Lessons for Everyone on October 1st, followed by Professor Layton and the Miracle Mask on October 28th and Paper Mario: Sticker Star on November 11th.

Release dates were also revealed for Crosswords Plus, Freakyforms Deluxe and more, as seen on the release calendar below:

  • Art Academy: Lessons for Everyone - October 1st
  • Crosswords Plus - October 1st
  • Sparkle Snapshots 3D - October 18th
  • Skylanders Giants - October 21st
  • Style Savvy: Trendsetters - October 22nd
  • Professor Layton and the Miracle Mask - October 28th
  • Freakyforms Deluxe: Your Creations, Alive - November 5th
  • Paper Mario: Sticker Star - November 11th
  • Epic Mickey: Power of Illusion - November 18th
  • Sonic and All-Stars Racing Transformed - November 20th

Titles without concrete release dates include FIFA 13 in September, Angry Birds Trilogy in October, Scribblenauts Unlimited this holiday and Rayman Origins in the third quarter of 2012. A complete list of planned titles for 3DS and DS - including Imagine Babyz and more - can be found on Nintendo’s full release calendar.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Tuesday, August 7, 2012

White House Down Pushed Forward

Sony Pictures has apparently decided to move the release date of White House Down from November 2013 to June.

According to Deadline, the Roland Emmerich-directed film will now release on June 28, 2013. It was originally slated to hit cinemas from November 1, 2013.

Exactly why the studio decided to move the date hasn't been stated, but speculation is rife that it's in order to compete with Millennium Films upcoming thriller, Olympus Has Fallen. The Antoine Fuqua-directed film doesn't have a release date yet, but as both movies have been described as "Die Hard in the White House", the assumption seems to be whichever film releases first will do better.

Channing Tatum and Jamie Foxx are set to star in Emmerich's film, while Fuqua has enlisted Gerard Butler and Aaron Eckhart to try and ensure that his movie comes out on top.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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LittleBigPlanet Karting Release Date

LittleBigPlanet Karting finally has a release date. You'll be able to play, create and race when the game arrives on November 6th in North America and November 7th through the 9th in the EU.

LittleBigPlanet Karting is, of course, PlayStation's new kart racer. Building off of ModNation Racers and the LittleBigPlanet franchise, LBP Karting has you speeding around Craftworld and creating your own racing-based games.

Get the full 411 with our IGN LittleBigPlanet Karting Wiki.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


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Tuesday, July 31, 2012

The Pros and Cons of a Hobbit Trilogy

Lord of the Rings fans have plenty of reason for excitement these days as this December will see the release of the first part of director Peter Jackson's film adaptation of The Hobbit. However, in recent weeks rumors have been building that Jackson's duology had quietly expanded into a trilogy. Those rumors were confirmed yesterday when Jackson announced that he'll be adding one more Hobbit movie onto his already busy slate.

The big question now is whether this announcement is cause for further excitement or concern. Does one novel really need three movies to be properly adapted? Will audiences tolerate having to wait an extra year for the saga of Bilbo Baggins to wrap up? In this feature, we explore some of the pros and cons to lending the trilogy treatment to The Hobbit, as well as the storytelling choices Jackson will have to contend with as he prepares to commence shooting additional footage next year.

How to Break Up the Trilogy

One of the first questions to arise after yesterday's announcement was “How are they going to divide the three movies?” The adaptation process was much more straightforward with the Lord of the Rings trilogy. Each book became the source for one movie. With The Hobbit, however, one single book is being split into three discrete chunks. And given that The Hobbit is significantly shorter than any of the three LotR novels, many are worried that this story will be stretched too thin.

Obviously, plenty of material will need to be added, which will be discussed at greater length in the other sections. But simply in terms of dividing the book as neatly and elegantly as possible into three parts, Jackson may be in a better position than he was with a duology. Much like Harry Potter and the Deathly Hallows, there isn't an ideal halfway mark in the book. A duology is stuck either ending the first half on a weak note without a major conflict to usher the movie to its climax, or cramming a disproportionate amount of material into one film or the other. In the case of Deathly Hallows, the writers took the latter approach. The majority of the book was adapted in Part 1, while the final battle between Harry and Voldemort was greatly expanded to fill out Part 2.

But again, a three movie format puts The Hobbit in a better position. We picture the first movie hitting its climax with the battle in the Misty Mountains and Bilbo's fateful meeting with Gollum. As far as we can tell, none of the material seen in the first trailer is set beyond this point anyway. The second movie can explore the company's continued journey through the wilderness, their meeting with Beorn, and their hard trek through Mirkwood Forest. The climax of Part 2 would simultaneously center around Bilbo and the dwarves' escape from the Wood Elves and Gandalf's battle with the Necromancer in Dol Goldur. From there, the third and final chapter could focus on the arrival at the Lonely Mountain, the Battle of the Five Armies, and Bilbo's journey home.

Another option would be to retain the duology format and tackle a completely separate slate of material in the third movie. Part 3 could take place in between the Hobbit movies and the Lord of the Rings trilogy, bridging the gap between the two and exploring the events of that 50-year period. However, this option doesn't seem likely. Jackson has noted that an additional two months of filming will be required next year to complete the trilogy. While that's no small amount of extra footage, it doesn't seem adequate to craft an entirely new movie.

More Gandalf

Though set many decades before the Lord of the Rings trilogy, The Hobbit includes a number of familiar faces for fans to latch onto. Aside from Martin Freeman's younger, less worldly Bilbo Baggins, the most significant returning character is Gandalf. Once again, this elderly wizard arrives at Bag End to usher its owner on a long, strange, and life-altering journey.

Gandalf serves as a guide and protector for Bilbo and the dwarves in the early leg of their journey. However, he practically drops out of the story after a certain point, not returning until the climax of the book to lend his trademark timely assistance in battle.

One possible benefit to expanding the adaptation into a trilogy is that it allows Jackson to focus much more attention on Gandalf's exploits. The book is fairly cryptic about what those exploits involve, only revealing that Gandalf had concerns of his own and that he was locked in a battle with the Necromancer of Dol Goldur even as Bilbo and friends were escaping captivity in another part of Mirkwood Forest. With the movie, we'd like to see a more parallel storytelling approach taken. Rather than frame the entire story from Bilbo's point of view, Gandalf's adventures can serve as a counterpoint.

Luckily, we're not too worried about a lack of source material to inspire Gandalf's scenes. While The Hobbit itself might not have spent much time on Gandalf's side adventures, Tolkien's appendices and unfinished stories shed much more light on this material. In particular, the story “The Quest of Erebor” from Tolkien's Unfinished Tales casts the events of The Hobbit in a new light. There, Gandalf recounts his desire to eliminate Smaug the dragon as a potential ally to Sauron and his true reasons for wanting to include Bilbo in Thorin's traveling party. This tale acts as a more serious counterpoint to Bilbo's own recollections.

What does concern us is that the movie might take too many liberties with Gandalf in order to make him a more identifiable character. For instance, some of the footage in the first trailer seems to suggest that Gandalf and Galadriel have some sort of deeper bond, which is certainly not corroborated by anything Tolkien ever wrote. Bilbo should be the everyman hero of the movies, while Gandalf is Middle-earth's larger-than-life defender.

Revealing the Necromancer

As mentioned, Gandalf's conflict with the Necromancer of Dol Goldur forms a significant part of the conflict in The Hobbit, even though readers never experience the battle firsthand. But who is the Necromancer, and why is Gandalf so concerned with him?

As it turns out, the Necromancer is none other than Sauron, the shadowy villain who threatened Middle Earth throughout the Lord of the Rings trilogy. At this stage in Tolkien's timeline, Sauron is still physically weak and working to consolidate the power he lost in his war with the Last Alliance. Centuries before the events of The Hobbit, Sauron arrived in Mirkwood as “a shadow of fear” and established his fortress at Dol Goldur. It took many years for Gandalf to discover with certainty that the Necromancer and Sauron were one and the same, and more still for him to marshal allies such as Saruman, Elrond, and Galadriel to help him drive Sauron out of the region. As the Lord of the Rings movies showed us, those efforts proved to be too little, too late.

If the movies are to show an increased focus on Gandalf relative to the book, then it stands to reason we'll see more of the Necromancer as well. This creates an interesting challenge for Jackson. Sauron is a very vaguely defined villain throughout Tolkien's writing. In his finished works, Sauron is never more than a looming, faceless threat. Even the LotR movies broke with tradition by actually showing viewers what Sauron looked like. How much further should Jackson break with tradition? Will we see what the Necromancer looks like before his full power has returned? Will he actually speak to Gandalf and the members of the White Council? Will he have a distinct personality?

The possibilities are intriguing, but there's plenty of room for error in shining too much of a spotlight on the villain. Sauron is a villain who is defined by his mystique. The fact that he's such a vague, unseen presence in Tolkien's stories is part of his charm. By molding Sauron into more of a distinct character, Jackson runs the risk of destroying that charm. Like the Joker's origin in The Dark Knight, some things are better left unknown.

Tying the Franchise Together

The residents of Middle-earth tend to live longer than your average, contemporary human. The benefit there is that, even though these movies take place decades before the Lord of the Rings trilogy, many of our old favorites are perfectly capable of stopping by to make cameo appearances. Besides Gandalf, we know that characters like Galadriel, Elrond, and Legolas will be appearing in The Hobbit. Meanwhile, Elijah Wood and Ian Holm will be reprising their roles as Frodo Baggins and an elderly Bilbo, respectvely, in a series of framing sequences set in the period of the LotR movies.

More Hobbit movies means more room for these sorts of cameos and nods to the previous films. And naturally, this can be a good or bad thing depending on how Jackson chooses to handle the material. Our inner continuity nerd loves the idea of additional nods to these ancillary characters. And with the need to expand the plot of the Hobbit to legitimately fill three movies, this sort of material may be the best option. Rather than invent new obstacles for Bilbo and the dwarves to overcome, new scenes exploring the role of characters such as Galadriel may make for more elegant additions.

But again, we worry about the direction some of these scenes might take. There's always room for missteps when you veer too far from the source material. On the other hand, we'd rather see Jackson err on the side of experimentation than deliver three movies of painstaking, rigid adherence to the source material. The same people who made fun of the LotR movies for featuring nothing but people walking would have an absolute field day.

Jackson has specifically noted a desire to explore some of the material laid out in the appendices to The Return of the King. This material explores various tidbits of Middle-earth history in the years leading up to and following the LotR novels, including Aragorn's hunt for Gollum. Jackson actually mentioned said hunt as one piece of material he'd like to explore in the movies. However, that hunt occurs during the early chapters of The Fellowship of the Ring. Aragorn himself is a mere boy during the events of The Hobbit. Does this mean that the Bilbo/Frodo framing segments are just the tip of the iceberg as far as Jackson's approach to shifting chronology?

We hope not. At the end of the day, there needs to be a distinction between The Hobbit trilogy and the LotR trilogy. These three new movies have to be able to stand on their own in addition to serving as worthy prequels. Too much emphasis on bridging the gap is only going to drag down the story. The worst case scenario is that the third Hobbit film wraps up the conflict with Smaug midway through and devotes the remainder to building the groundwork for Fellowship. We don't want a Return of the King-style, rapid-fire series of endings. We want a rousing climax followed by a brief, purposeful wrap-up.

The Future of the Franchise

Reactions to the news about The Hobbit becoming a trilogy have been mixed. Many fans have taken heart that Jackson seems motivated by his love for the franchise and his desire to tell the best story possible, rather than studio pressure. Other cynics remain convinced that Warner Bros. arranged the move in order to fill the void left by now completed, lucrative franchises like Harry Potter and Christopher Nolan's Batman trilogy.

In the end, the motivations behind the decision matter less than the execution. For better or worse, Jackson's handling of the Hobbit trilogy will determine the ongoing future of Middle-earth in Hollywood. Will casual audiences maintain an interest in this story all the way through Christmas 2014? Is a year too long to wait in between each installment?

Jackson's relative success in handling the ancillary characters and adding story material not found within The Hobbit itself will determine how well suited Tolkien's stories are for further exploration. Can the movies still succeed when they explore less well-defined characters and conflicts? Jackson' success with adding to and filling out the story of The Hobbit could pave the way for even more movies devoted to further expanding Middle-earth. We'd love to see movies devoted to the first war against Sauron, key events from The Silmarillion, or even an actual sequel to Lord of the Rings. But first fans need proof that it's possible for a movie to do justice to the franchise by venturing into more unfamiliar territory.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


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