Showing posts with label launch. Show all posts
Showing posts with label launch. Show all posts

Thursday, August 23, 2012

What Do You Think of Microsoft's New Logo?

In preparation for its Windows 8 launch, which is being lauded as one of Microsoft's most important launches of all time, the Redmond-based company has been revamping many of its logos.

Just a few months ago they updated their Windows logo with a clean, crisp san-serif font called Segoe UI, and today they showed off their new Microsoft logo, which follows suit.

The logo contains a slightly bolder version of the same font, but forgoes the bold letters and italics of its predecessors.

There's been plenty of arguments already over the new logo - chiefly whether it's excessively square, beautifully simple, or just plain boring.

Microsoft has uploaded a video showcasing the launch of the new logo.

With Microsoft's new emphasis on rectangularity, like the tiles in the Xbox dashboard, is it certain that the next Xbox will ditch the 360's circular logo in favor of a square one?

You can read more about the logo transformation on Microsoft's blog, but more importantly - what do you think of it? Let us know in the comments.

Nic is the Editor of IGN Tech. He loves technology almost as much as Brand New, Boyz II Men, and TMNT Tournament Fighter. You can follow him on Twitter and IGN.


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Tuesday, August 21, 2012

Top 10 Nintendo 3DS Games

After a slow launch, a dismal first summer and a drastic, course-correcting price cut, Nintendo's newest handheld, the 3DS, began to recover and finally prove its potential. The drama of those events is now more than a year behind us, and since the system found its footing we've been treated to more and more quality pieces of software. Now, as the system steps into its next chapter with the release of the 3DS XL, we've decided it's time for our first list of the handheld's best titles. So read on, and see if you agree with our picks for the Top 10 Nintendo 3DS games.

Publisher: Nintendo | Developer: Nintendo Release Date: August 19, 2012 | Read the Review

The release of this latest New Super Mario Bros. sequel may have kicked off a wave of complaints about how Nintendo's not innovating enough with 2D Mario any more, but when you set all the talk aside and actually play the game you can't help but have fun. The mustached man's running and jumping adventures are still home to the best, most precisely designed levels in the platformer genre – and the search for deviously hidden secret levels and new emphasis on collecting thousands upon thousands of golden coins make New Super Mario Bros. 2 an essential play on 3DS.

~ Lucas M. Thomas

Publisher: Nintendo | Developer: Project Sora Release Date: March 23, 2012 | Read the Review               

Taking a break from his usual Super Smash Bros. development, Masahiro Sakurai resurrected one of Nintendo's oldest icons for a starring role on the 3DS. Part on-rails shooter, part third-person action game, Kid Icarus Uprising might very well pack some of the best replay value on Nintendo's young portable, from its fully-featured multi-player component to its insane weapons customization and unique, puzzle-based achievement system. The controls are tough to handle for any length of time, and its humor might not appeal to everyone, but the action is hard to beat. Definitely worth an investment if you're looking for something a little different.

~ Richard George

Publisher: Square Enix | Developer: Indies Zero Release Date: July 3, 2012 | Read the Review

Nintendo's original DS system hosted an incredible variety of great first-party music and rhythm games over its life span, from Elite Beat Agents to Rhythm Heaven to Electroplankton. On the 3DS, though, it's third-party Square Enix that has carried that momentum forward with the brilliant Theatrhythm: Final Fantasy, a game that pays homage to both those DS predecessors and the entire history of the Final Fantasy franchise while also presenting new, innovative ways to translate songs into engaging gameplay. We never thought we'd be slashing with swords and casting spells while paying attention to tempo, but now that we have, we can't get enough.

~ Lucas M. Thomas

Publisher: Square Enix | Developer: Square Enix Release Date: July 31, 2012 | Read the Review

Kingdom Hearts 3D is probably the best portable game in the franchise - and considering it’s a series that has largely only appeared on portable devices, that’s no small feat. KH3D used the system to its fullest, with gorgeous graphics that did a fine job of capturing the various Disney-themed worlds. Excellent cameos from The World Ends With You characters only further sweeten the experience. With fun combat, amazing music, and that certain, unmistakable Kingdom Hearts charm, this game is a fine addition to any 3DS library, and easily earns a place on our list.

~ Audrey Drake

Publisher: Capcom | Developer: Capcom Release Date: March 27, 2011 | Read the Review

The fact that Nintendo dropped the ball with the 3DS launch has been well documented. The company just didn't provide a killer app – Pilotwings Resort wasn't it, Steel Diver wasn't it, and the latest version of Nintendogs wasn't it either. Luckily, Day 1 adopters weren't left entirely without winning options thanks to Capcom and the unexpected best game to ship alongside the new system, Super Street Fighter IV: 3D Edition. This deep, focused and totally polished version of Capcom's legendary fighting series saved the 3DS launch for many, and has continued to prove its worth by even now still ranking as the best fighter available on the handheld.

~ Lucas M. Thomas


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Saturday, August 18, 2012

On the Brink of a New World of Warcraft

To prepare World of Warcraft players for the new content in Mists of Pandaria, patch 5.0.4 will be deployed before the expansion’s September 25 launch date and change around many major systems. This includes a dramatic overhaul of each class’ talent tree, condensing the current branching system into what Blizzard hopes is a better alternative, where every 15 levels you pick one of three talents to customize your class.

“Say I’m a fire Mage online today,” said Ion Hazzikostas, lead encounter designer. “I probably spent thirty-three points in the fire tree and twenty-eight or twenty-nine of those points are being spent on things like ‘oh, your fireball hits harder,’ ‘oh, you have pyroblast now.’ Those weren’t very interesting choices. Those weren’t really choices at all. They were just the things you were expected to spend. If you somehow managed to not take those, you were just hurting yourself. So we got rid of those, but we actually just gave them to you for free. So the player who logs in as a fire Mage is still going to be a fire Mage, is still going to have pyroblast. It’s not going to be a foreign, unsettling experience.”

The new talents are meant to let players make decisions without really hurting their combat efficiency. “I think they’re going to find some interesting choices that really let them set themselves apart and differentiate themselves from other players of the same class and spec in the game. If they want to be more mobile, if they want to be more defensive, if they want to have more offensive crowd control. They can customize themselves in a way that layers on top of what’s already in place.”

Changes to many of the classes, some of which are significant, will be rolled in with the patch as well to let players get familiar with the altered mechanics before Pandaria is released. “Some have really just had balance adjustments, got a couple new abilities, had some streamlining,” said Hazzikostas. “Others, such as the Warlock, have been more heavily overhauled. In all cases we take efforts to preserve a lot of the core that players expect and are used to with the classes.”

“I wonder about the Hunters and the removal of the ranged slot,” said John Lagrave, lead producer. “The bow is now the main hand. Whether the Hunters go, ‘what the hell, I need my polearm too.’ We’ll see.”

With so much changing, Blizzard also looked back at existing systems and in some cases made cuts in order to keep everything from spiraling into chaos. “We removed resistances from the game. There’s no elemental resists any more,” said Hazzikostas. “Years ago, you crafted resistance gear and that was part of the progression. You needed to get a full set of shadow resist gear before you could fight Mother Shahraz in Black Temple, but we haven’t made that type of gear in a while and it was just a buff that players cast. So we just assumed that you have Blessing of Kings and Mark of the Wild that gives you resist all. So you’re taking less damage from all these attacks, but you also have these five numbers on your character sheet that are adding to noise and really potentially confusing. So we took that out. That also means, though, if nothing else changes, you’re going to take about fifteen percent more damage from every elemental attack in the game, which means we go through and adjust those elemental attacks so we’re not making the game harder for players.”

“Suddenly you’re not just dead,” said Lagrave.

“That’s one of the great challenges of a game as expansive as World of Warcraft,” continued Hazzikostas. “It’s very difficult to just touch one thing without their being ripple effects that you have to take into account across the entire game.”

Also in the patch will be a Scenario, a new type of story-focused dungeon that doesn’t require the standard healer / tank / DPS group composition to complete.  Lagrave explained the Scenario will link the events in the existing world to the events of the soon to be added continent of Pandaria. “There’s a version for both the Horde and the Alliance, that starts the story of what has happened since the Destroyer’s end. After Deathwing’s fall, what does the world turn back to? Of course, the world turns back to hating each other. The Horde and the Alliance start fighting again.”

Then moving into Pandaria and beyond launch, Blizzard sees Scenarios as a better way to deliver focused stories. “As a vehicle it allows us to further along whatever plotline we want to go with,” said Lagrave. “We know that everyone will have a chance to see it because any three of us can queue up for a scenario and boom, we’re in. Three tanks can do it, three healers can do it, it doesn’t matter what your group composition is.”

“In many cases they occupy and expand upon a niche that previously might have been filled by some of our more involved outdoor quest experiences, events that were kind of multi-stage things,” said Hazzikostas. “Those can be very tricky to do in the open world where you have player interactions. In an instanced version of that, we can really set up a multi-stage quest event where this village is going to be attacked and you’re setting up defenses. We’ve done things like that in the open world before, we can give players a better experience when it’s an instanced version. Once we move away from the DPS, healer trinity as it’s called, players suddenly use all kinds of abilities they would never find an occasion to use in instances. You’re suddenly using CC [crowd control] all the time, because as a Rogue there isn’t someone to tank for you and something’s actually hitting you. So you stun it, you gouge it or you fear it. That gives the combat a very unique feel. We’re looking forward to expanding on the system in the future.”

Lagrave provided more detail. “The big challenge we had in outdoor events like that was, when those things go live you have fifty, a hundred people trying to do that event. So everybody’s trying to click on the NPC to get up the dialogue to get it started. It really is a cluster***. You don’t really have a sense of what’s going on because it’s more important for you to step through the process rather than enjoy the experience. Because if I don’t get going on this, all these people are going to stop me from progressing. [Scenarios] allow you, the player, to spend the time to go through the content at a reasonable pace and get what we’re trying to tell you.”

Blizzard has been making changes large and small over the course of the Mists of Pandaria closed beta testing period, which started up this past March. Blizzard found that the starting experience on the new continent of Pandaria, home to the Pandaren race and all the level 85 through 90 questing content, wasn’t quite up to the proper quality level. So during testing the beginning sections on Pandaria were closed off and Blizzard took one month to alter the experience to better reflect the growing animosity between Alliance and Horde. “Previously you just landed on the shore. Now you come in, depending on your faction, as part of a massive assault. Whether you’re in a gunship bombarding an Alliance encampment or you’re doing a strafing run in an Alliance gyrocopter on a Horde fleet, and you really get that feel of conflict between factions. You see one of the main themes of Pandaria is war, the consequences of war.”

Outside of the main questing content, Blizzard is adding plenty of extras into the game, such as a Pokemon-like pet battle system, which lets players create teams of pets and battle others. It’s a system build just for fun – battling with pets will not serve as a method of progression for your character – but even so, Blizzard has been balancing the gameplay to try and ensure it remains interesting for those excited to try it. “Our players are great about sitting there and hammering on a system and letting us know ‘this is broken’ or ‘this is way OP [overpowerd]. They love to tell us what’s OP,” said Lagrave.

“There was a cockroach that had an ability, I think it was called Apocalypse,” said Hazzikostas, “that basically killed everything after X turns. Everything that’s not a cockroach dies. And it’s like, ‘yeah ok, multi-target death touch is maybe not the most balanced ability,’ even if there’s a delay of a few turns. Sometimes, some our more creative ideas, that’s what play testing iteration is for.”

The cockroach Apocalypse ability has since been removed. “We have a ton of new pets in the game as well,” said Lagrave. “We want people to go out there and explore and  trap new pets and not just run after one thing.”

In case you’d rather take on something a little more grand in scale than a pet battle, Blizzard is also adding two outdoor world bosses to Pandaria. “They fill slightly different niches,” said Hazzikostas. “The Sha of Anger in Kun-Lai Summit is this massive, towering Sha. Whenever it’s up, you can see it from pretty much anywhere in the zone. It’s the size of a mountain.  That one actually respawns every two hours. It drops from a large random pool of raid loot and PvP loot, so it’s going to be attractive to all players regardless of play style, but it’s designed to be accessible because it respawns so frequently. You can only actually loot it once per week.”

“The other boss is Salyis’s Warband. It’s a band of saurok lizardmen that are riding on the back of a gigantic mushan. A mushan is a beast that’s unique to Pandaria, it’s kind of like a green lizard kodo. That is also pretty much the size of a small town. It has about a dozen lizardmen on its back and huge cannons that it uses to bombard villages in the Valley of the Four Winds. That respawns every three to five days. It has unique loot. We expect it to be very hotly contested. We look forward to seeing, particularly on PvP servers, how that’s going to play out.”

So what kind of group will you need to successfully take out the Warband? “It’s designed for a group somewhere around in the teens,” said Hazzikostas. But you’re going to want to bring more people because you want to kill it faster before someone else comes to gank you. You can have ten people fighting off the gankers while the rest of the people actually kill the boss. For the world bosses we’re also using our new loot system. That is personalized loot. Your chances of getting a reward for the target are independent of the number of people in the raid and class compositions. So if I’m a Paladin, it doesn’t matter if there are six other Paladins in this raid group with me. When I kill the boss, I get my own personal roll. If it’s a success, then I will get an item that’s usable by my spec. That means there isn’t an incentive to keep the boss to yourselves with the fewest number of people possible.”

Are you looking forward to pet battles and world bosses, or have you moved on from World of Warcraft?


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Wednesday, August 1, 2012

Pokémon Black 2 and White 2: Something Old, Something New

We're about two months away from the October 7 launch of Pokémon Black 2 and White 2, the first numbered sequels in Pokémon history. While I’ve been messing around with the Japanese version of Black 2 since late June, I recently had the opportunity to see the North American version in action. From what I’ve seen, PokéFans should be excited.

Here’s what I found out… but beware, minor spoilers follow. If you want to go into the game knowing absolutely nothing about what’s new or what to expect, your ride ends here - and you’d do well to avoid the Internet for the next two months.

Picking Up Where Black/White Left Off

As we already knew, Black 2 and White 2 takes place two years after the events in Black and White. You begin your journey in Aspertia City, on the opposite side of the Unova region - and quite a bit has changed. The part I went hands-on with at the demo was from the beginning of the game, right after running into a couple of familiar faces from Black and White - Bianca and Cheren. Bianca, who gives you your starting monster, is now Professor Juniper’s assistant, and Cheren is the first gym leader you must conquer.

Leave that low level Purrloin alone, you big jerks!

Without giving away anything past the game’s outset, it looks like Team Plasma is back to its old tricks, but this time without N’s leadership to guide them. Reassembled as a band of pirates rather than knights, their ultimate goal is to fulfill a Unova prophecy by finding Kyurem and joining it with Reshiram and Zekrom. As you’d expect from direct sequels, Black 2 and White 2 feel very much like a continuation of the same thought process as Black and White, but with a brand new adventure to battle your way through and some well-done adjustments and additions (which I’ll get to in a bit).

A Link to the Past

Like all Pokémon games, Black 2 and White 2 are designed with accessibility in mind, so even people who’ve never thrown a Poké Ball in their life can jump right in. Even so, BW2 include some incredible nods to the past, most notably the Pokémon World Tournament. Here, trainers will have the chance to go up against every single gym leader, Elite 4 member and Pokémon Champion from all the core games. From Brock and Misty to Cynthia and beyond, they’re all here and ready to put your monsters to the test once more. While I didn’t get the chance to try the tournament for myself, as someone who’s played all of the games since the beginning, I’m terribly excited to finally have a quick, easy way to battle all my favorite gym leaders and so on from games past.

What happened to N?! Only one way to find out...

It was also revealed during my demo that those who played through the  original Black and White will be amply rewarded via Memory Link. This new system allows you to transfer over your save data from the original games for the purpose of unlocking special vignettes that tell the story of what happened between these two sets of games. Want to know what befell N and other juicy character details? If you played Black or White, the answers await you in this new adventure. The further you made it in the game (for instance, whether you just completed a few gyms, beat the Elite 4, or went the whole nine yards and tracked down all Seven Sages), the more vignettes you’ll unlock - a great incentive to finish Black or White before the October release date.

If You Can’t Beat ‘Em, Join ‘Em

A few other new additions that were on display include an area called Join Avenue. The person who runs the place is apparently in over his head, and has asked you to take over as manager and help bring the building to life by populating it with merchants and customers. You do this by inviting people you’ve battled against, traded with or met via Tag Mode to join in on your little social experiment. The more people you meet the livelier the place will become, and the more you’ll be able to upgrade the variety of shops that pop up, which sell all manner of cool items you can’t get anywhere else in the game.

That better be one tasty dinner for that price.

The game has also added a new feature to the Pokédex called Habitat mode. This addition allows you to see which Pokémon you can catch in each section of the map, designating which ones you’ve caught and giving you a stamp for nabbing all the monsters in a given area. This should prove a useful tool for those on the prowl to catch all 649 monsters - as well as those who are just to eager to finally catch an Eevee in the wild for the first time. In-game achievements in the form of medals will also be rewarded to Poké Masters who reach certain goals, from catching a certain number of monsters to saving often to beating the Elite Four.

While I only went hands-on with a very early segment of this new adventure, which I'd actually already played through on the Japanese version, what I was shown from later in the game has me pretty jazzed to get my hands on the English version. If it is indeed an improvement over the exceptionally well-made Black and White, it's safe to say we can expect great things from this Poké sequel.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


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Tuesday, July 31, 2012

Final Fantasy III Launching on Ouya

Square Enix has announced it will release Final Fantasy III as a launch title for the Ouyaconsole in March 2013.

In a statement translated by Square Portal, the company promised that they will also be providing more content in the future.

Final Fantasy III originally released on the NES back in 1990 and became the first Final Fantasy title to sell over a million copies, but has since had a 2006 remake for the DS. It seems this is the version Ouya owners will be getting as this was ported for Android devices last month, which is the operating system that the upcoming console will use.

We recently reported how Ouya signed a deal with cloud gaming service OnLive, meaning hundreds of games from over 80 publishers will be available when the console is eventually released next March. Square Enix is the first major third-party publisher to back the console, and it'll be interesting to see if others now follow suit.

Ouya's Kickstarter campaign hasn't ended yet either; with 8 days still to go, the project has currently amassed $5.8 million, completely shattering its original $950,000 target.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


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