Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

Tuesday, August 28, 2012

Gears of War: Judment Free-for-All Mode Unveiled

Microsoft has unveiled a new multiplayer game mode for Gears of War: Judgment: it's called Free-for-All mode.

As the name suggests, the mode promises to throw team tactics out of the window and, in a first for the Gears of War series, it will ask players to take on every other player. It's every COG solider for himself.

Epic games will debut the new mode this week at PAX Prime where a playable version will also be present. Alongside this, two new maps will be on show: Gondola and Library.

The Gondola map promises to take place in a quiet, gated community located only a short gondola ride from the renowned shops and businesses in the prestigious Agora foothills. The Library level, meanwhile, will take place in an archive of important documents surrounding the life, career, and personal interests of Alexiy Desipich.

Gondola

Free for all is the second new multiplayer mode introduced in Gears of War: Judgement. The first is OverRun, the class-based competitive mode that pits Locust and Cog soldiers in a head-to-head battle.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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Thursday, August 23, 2012

Follow the Presidential Election on Xbox Live

Microsoft has announced Election 2012 on Xbox Live, a hub that will allow players to watch debates and interact with polls, news, analysis and more. NBCNews.com will provide daily coverage that will be accessible from the hub beginning on August 27th with news related to the upcoming Democratic and Republican National Conventions.

Xbox Live will also offer live feeds of both conventions, as well as offering fans the chance to interact with three presidential debates “by responding to poll questions throughout live programming of the debates and other unique election events hosted on Xbox Live throughout the campaign season.”

"We want to provide our passionate Xbox Live community with a great way to experience the election process with TV that makes them participants - and not just viewers," said Microsoft Interactive Entertainment Business corporate vice president Marc Whitten. "This is a great example of how our Xbox capabilities are making the promise of interactive television a reality."

Future content on the hub will include youth town hall conversations in Tampa and Charlotte on August 29th and September 5th called “Conversations with the Next Generation.” Microsoft has teamed with nonpartisan, independently funded organization Face The Facts USA for informational videos and Rock the Vote to facilitate voter registration information. More details about Xbox Live’s 2012 election hub is available on Microsoft’s official site.

While you’re checking out Xbox Live’s content, be sure to download IGN’s Xbox Live App for access to videos, live streams and all of the IGN shows you know and love.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

What Do You Think of Microsoft's New Logo?

In preparation for its Windows 8 launch, which is being lauded as one of Microsoft's most important launches of all time, the Redmond-based company has been revamping many of its logos.

Just a few months ago they updated their Windows logo with a clean, crisp san-serif font called Segoe UI, and today they showed off their new Microsoft logo, which follows suit.

The logo contains a slightly bolder version of the same font, but forgoes the bold letters and italics of its predecessors.

There's been plenty of arguments already over the new logo - chiefly whether it's excessively square, beautifully simple, or just plain boring.

Microsoft has uploaded a video showcasing the launch of the new logo.

With Microsoft's new emphasis on rectangularity, like the tiles in the Xbox dashboard, is it certain that the next Xbox will ditch the 360's circular logo in favor of a square one?

You can read more about the logo transformation on Microsoft's blog, but more importantly - what do you think of it? Let us know in the comments.

Nic is the Editor of IGN Tech. He loves technology almost as much as Brand New, Boyz II Men, and TMNT Tournament Fighter. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Wednesday, August 15, 2012

How Sony Won Gamescom Before It Even Started

Microsoft should be afraid of Sony. Before the PlayStation publisher’s pre-Gamescom press conference this week, Sony’s foreseeable software future seemed weak. The PlayStation Vita seemed only to have a handful of promising titles for the remainder of 2012 – LittleBigPlanet PS Vita, PlayStation All-Stars Battle Royale, a Call of Duty game we knew next to nothing about, a Persona 4 remake, and a poorly timed Assassin’s Creed tie-in were the PlayStation brand’s best and brightest. But after displaying a strong lineup of exclusive games on both PlayStation platforms, a brilliant new business strategy, and confidence in risky game ideas, Sony’s future couldn’t look better than it does now.

Gamescom will be Sony’s show. This is bad news for Microsoft, who didn’t even bother to show up.

Sony’s Cross Buy announcement undoubtedly earned it a great deal of gamer goodwill. Buying Battle Royale, the new Ratchet & Clank, and Sly Cooper: Thieves in Time on PS3 scores you a free Vita copy. This is an incredible move for Sony. These are three of its most popular and promising titles, and you can play them anywhere, any time, for one price. Cross Buy puts PlayStation fans ahead of the curve, and rewards them for purchasing PS3 games they were likely to buy anyway. It looks amazing on the back of the box, it’s something people will tell their friends about, and it makes a Vita worth owning for every single PlayStation fan. That’s just smart marketing.

Cross Buy puts PlayStation fans ahead of the curve

Until Dawn, Rain, and Puppeteer all represent something astounding about Sony’s initiative toward supporting innovative ideas. Following Papo & Yo, Journey, and many other clever concepts, this trio of games look unlike almost anything you’ve played. Each of them certainly has a niche appeal, but Sony’s willing to risk a limited audience if it means putting exclusive, original games on its platforms. Add in the casual mentions of Beyond: Two Souls and The Last of Us during the conference, and you’re looking at a large stack of Sony-only goods. Oh, and let’s not forget Media Molecule’s cute and creative Tear Away, either.

For the first time since I bought it, I want to play my Vita. A quirky indie game like Sound Shapes reassures me that more great stuff is on the way, and Sony really came out of the corner throwing haymakers. I want Black Ops Declassified because it looks like a true Call of Duty game. Killzone Mercenary is the Sony sequel I want most on the platform I’m aching to play.

Before I came to Gamescom, I played my Xbox more than any other platform. That changes the moment I get back to my living room. All of a sudden, the future of gaming in my life is dominated by a platform I traditionally ignored for my Xbox 360. The level of imagination and accessibility in these original, exclusive games is so much more interesting to me than another Halo game. Make no mistake: I’m thrilled about Halo 4, but it’s the one and only Xbox exclusive I plan to play this fall; the only other two exclusives I can think of in the next few months are Gears of War: Judgment and Fable: The Journey – of those, I only have faith and interest in the former.

Microsoft missed a great opportunity at Gamescom to tell the world about why it should care about Xbox 360, Xbox Live, the fall update, and how it all connects to Windows 8. More importantly, maybe, just maybe, it could have given us a game worth thinking about, investing in emotionally, or getting excited to play with on Surface, Windows Phone, Windows Live, or any other gaming platform it may have on the way. I love my Xbox 360 -- I just want as much a reason to play it as I now have for my PlayStation devices.

Gamescom belongs to Sony, as does my heart. This is a brilliant sign of things to come, and it was all done before the show had even begun.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Tuesday, August 7, 2012

Microsoft Job Listing Outs "Next Generation Surface"

In more than a dozen job listings on the Microsoft Career site spotted today by TechRadar, the Redmond, Washington technology giant let slip a hint that its Surface tablet releasing on October 26 this year won't be the last of its kind. A post on the Official Microsoft Blog echoes the sentiment, calling Surface "our new family of PCs".

While this could be a case of some bad or antiquated terminology (possibly referring to the already-announced Surface as the next generation of PixelSense, for example), the listings were posted after the reveal of the tablet on June 19.

The listings themselves also imply that these new positions will involve working on a different set of devices, as one listing mentions "understanding of touch display architecture and experience in mechanical integration of large touch displays into electronics products". "Large" is a relative term in the world of displays, but it could refer to a desktop monitor or integration with TV monitors.

If these listings do represent a new breed of Surface devices, then they may well feature some unique components mentioned in to the job requirements. "Alternative power sources" seems to imply that the next generation will be even greener than the first, though another listing does include AC/DC power expertise, which means battery-powered machines.

As much as Microsoft has lauded the already-announced Surface tablets for their unique cooling architecture, new developments in "passive and active cooling thermal designs" could further innovate on those models and allow for more powerful processors.

Whatever the next Surface looks like, it's no surprise that Microsoft is getting an early start on preparing it for consumers. Given past software cycles, its likely that these newer Surface devices would still run Windows 8, and that third-party hardware manufacturers will still get shafted as Microsoft dives headlong into the hardware space.

Source: TechRadar 

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Tuesday, July 31, 2012

Opinion: How Punk Rock's Past Inspires the Future of Indie Games

As the controversy between Fez creator Phil Fish and Microsoft began to unfold, I couldn’t help myself but think of a certain moment in rock music history. In 1976 England, the early punk rock band Sex Pistols signed with EMI records after a rise to stardom by way of audaciousness and controversy. In just a four short months, for reasons including a profanity-laden interview on national television and protests from the conservative right, the band was dropped from the label. And yet, they continued inspiring and intimidating an entire generation of music fans.

Why the quick music history lesson? Well, the similarities between where rock music was in 1976 and where games are today cannot be denied, and by studying those links, we can get a good idea of the future of indie games.

In the mid-70s, the biggest acts in the world tended towards the theatrical and over-produced. This was the era of KISS, Queen, and The Eagles. Today, their gaming equivalents are Call of Duty, Gears of War, and Halo. All are great in their own rights, but they’re undeniably big-budget and corporate.

The Sex Pistols’ rejection of their major label masters was a defining moment in music, proving that the artist could thrive without corporate help. Even if done unintentionally, their actions not only made the world aware of punk rock, they also became anti-corporate figures.

Fez creator Phil Fish is cut from much of the same cloth. He willingly signed a contract with a corporate entity to put out his work (Microsoft, for those not following), and railed against that company when he believed them to be treating him unfairly. If the history of music has anything to say about the maturation of the medium, he’ll be remembered as a jerk who somehow managed to become an anti-corporate symbol.

Sure, there have been important indie developers before Fish. Just as the Sex Pistols were predated by Patti Smith, Television, and Iggy Pop, Fish was beaten to the intellectual indie punch by folks like Jonathan Blow (Braid), Edmund McMillen (Super Meat Boy), and Markus “Notch” Persson (Minecraft). But, just as the proto-punk bands never reached national attention, none of these indie devs clashed so publically with a huge company like Microsoft.

So where do we go from here? If the second wave of punk rock during the early ‘80s is any indication, it’ll be in a more do-it-yourself direction. When the Clash, the Ramones, and their contemporaries began to fade into history, bands like Minor Threat, Black Flag, and the Dead Kennedys took the underground, independent mindset that those bands laid out and took them to the extreme. They pressed their own records, created their own labels, and booked their own tours. They weren’t dependent on major labels to get their music out there, and as such weren’t beholden to appease any corporate ideologies.

And now, independent games are poised to do the same thing. Hell, they’re in an even better position. With the advent of the Internet, it’s much easier to get your work to the general public, and because gaming is a digital art form, the costs of putting something out there aren’t too crazy. Taking things underground allows for more creativity, more edge, and more advancement.

But there’s a problem. Punk rock during the early 80s thrived because of communities in various cities. When a band like the relatively obscure 7 Seconds went on tour, they would be supported by folks who knew what the music was about, and were willing to help. There was a community there.

Gaming doesn’t really have an equivalent. Game jams almost serve this purpose, but they’re more for creators than fans. For a real community to form, we’re going to have to figure out a way to break down the barriers between the audience and the creators. In punk rock, that took the form of the hardcore singer handing the mic to the audience, essentially saying that they’re just as important as the people on stage.

With the advent of tools that allow the common folk to create games with little to no prior knowledge, gaming is again following the DIY music model. Our three-chord punk rock song is the game made with GameMaker, RPG Maker, or Unity. The tools to make games are becoming more and more readily available, and with them come the future of indie games.

Expect gaming’s Dischord Records to appear. Expect our Fugazi. Expect ideologues to come along, making art that would never succeed under the umbrella of traditional game distribution. Really, in people like Jason Rohrer or Anna Anthropy, they’re already here. Just expect them in greater numbers. The barriers between the artist and the audience are beginning to break down, and we’re lucky enough to see it happen.

Taylor Cocke is a Bay Area-based freelance games writer who talks way too much about music, coffee, and Kids in the Hall.Follow him on Twitter.


Source : feeds[dot]ign[dot]com

Microsoft Reveals Wedge and Sculpt Touch Peripherals

Not to be outdone by Apple's gesture-command Magic Mouse, Microsoft launched the Touch Mouse for Windows 7 last year, allowing for four-way finger swiping for simple commands like switching applications and minimizing open tasks.

With the upcoming release of Windows 8 and the Microsoft Surface tablet, the Redmond-based software developer (recently turned computer manufacturer) will be updating its touch suite with the Wedge Touch Mouse and Mobile Keyboard and the Sculpt Touch Mouse and Mobile Keyboard, two peripherals designed with Metro in mind.

For those who have already sprung for the Windows 7 Touch Mouse, Microsoft will be updating the driver to include new Windows 8-specific gesture controls. Those looking to pick up all new hardware will have to choose between the pragmatist's Wedge model and the artist's Sculpt model.

The Wedge Touch Mouse ($69.95) is small, running on only a single double-A battery and, according to Microsoft, compact enough to fit in your pocket. The minimalist aesthetic is designed to highlight the four-way touch controls, which in addition to scrolling or snapping items to the left or right of the screen, will be able to open up the Windows 8 charm menu and zoom. The thumb swipe will still move forward and backward through open apps.

The Wedge Mobile Keyboard ($79.95), like its mouse counterpart, will connect via Bluetooth and feature battery-saving sleep modes when not in use. The pitch here is that this keyboard will have some Windows 8 shortcut hotkeys for navigating Metro and settings menus. It also comes with a case that puts the keyboard to sleep and doubles as a stand for a tablet.

The Sculpt Touch Mouse ($49.95) has a more traditional mouse design but it still supports four-way gesture controls. It's larger than the Wedge Touch Mouse, aimed more towards the desktop user crowd.

The Sculpt Mobile Keyboard ($49.95) is curved in at the back, giving the face of the keys an ergonomic feel without committing fully to that framework. According to Microsoft, the battery life for this model is ten months in active use.

All of these devices will be available on or around the Windows 8 release date of October 26.

Source: PCWorld

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


Source : feeds[dot]ign[dot]com