Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Sunday, August 26, 2012

The Expendables 2 vs Toy Story: Action Heroes vs Action Figures

Pixar's Toy Story series is beloved by children of all ages and contains some of the most human and heartwarming moments in the history of CGI animation. You already knew that. But did you also realise that the trilogy of big screen outings for Buzz and Woody contains enough balls-out action set pieces to recreate the trailer for The Expendables 2, shot for armour-piercing shot? Check the two trailers out below and find out what happens when action heroes are replaced by action figures. Spoiler alert: Jean-Claude Van Damme is just a cuddly teddy bear either way.

The Original Expendables 2 Trailer

Pixar's The Expendables 2 Parody Trailer


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Friday, August 24, 2012

The Apparition Review

You rarely expect “generic ghost story #4,301” to have a legitimately good plot or leave a lasting impression, but you’re in it for the quick and cheap thrill.  You’re supposed to feel your heart racing as tension builds up while the character walks into darkness, foolishly investigating a noise.  Then at some point… BAM!  You do your best to pretend you aren’t startled when you’re struck with a predictable jump scare (we’re all internet tough guys on the outside), but it’s still a thrill.

However, that’s not the case with The Apparition.  Simply put, it’s not scary at all.   Every now and then, a horror movie can still succeed without being scary, though.  John Carpenter’s The Thing isn’t especially frightening, but it’s still a superb film because it draws on other elements to freak you out.  Unfortunately, The Apparition brings nothing to the table to compensate for a complete lack of scares.  Unless you’re a Twilight fan that just wants to see Ashley Greene in her undies… then I guess you’ll get your money’s worth.

Despite the technical complexities behind it, the premise is actually very simple.  If enough people truly believe in something supernatural, it’ll come to fruition.  It’s kind of like how a Green Lantern Ring works… but, instead of making bright and awesome constructs with your mind, you’re opening the door for a ghoul that wants to destroy your life.  To prove apparitions exist, Ben (Sebastian Stan), Patrick (Tom Felton) and a few others conduct a college experiment.

The event works and they bring a rather pissed off creature into our dimension.  Ben abandons the whole situation and begins a cozy life with Kelly (Ashley Greene).  Elsewhere, his peers come to realize they’d make terrible Ghostbusters.  Said phantom proceeds to annoy all of the individuals involved, but we have the misfortune of observing Ben and Kelly’s mundane lives during the whole ordeal.

The characters, mainly Ben and Kelly, are frustratingly stupid and act like true horror victim stereotypes.  When it becomes abundantly clear the house is haunted, Kelly finally says something smart: she’s getting the hell out.   But, apparently her definition of a safe distance is just camping out in the backyard.  Needless to say, her brilliant plan isn’t a success.  Meanwhile, Ben knows it’s an intangible being, yet he walks around with a baseball bat.  You can’t hit what you can’t see or touch, slugger. the-apparition-20101123075123236

I lost track of how many times I groaned and face-palmed during the film and apparently, I wasn’t alone in this feeling.  The audience (and I) laughed at most of the scares, and a few of the lines were absolutely cringe-worthy.  If you do see it, I hope you appreciate the dog line as much as I did.

Director-writer Todd Lincoln treats us to an overabundant amount of establishing shots.  The first aerial shot or two were amusing, but seeing multiple views of the exterior of the home and neighborhood every other scene was excessive and tiring.  It really made the mere 82 minute run time feel much longer.  The basic premise holds the potential for some interesting possibilities, but Lincoln’s script tosses aside any and all cerebral points and goes straight for simplistic horror tropes.

To be brutally blunt, this isn’t a good movie.  It’s a horror movie that does nothing original and doesn’t even manage to scare you in the process.  If you enjoy laughing at bad movies with friends, then sure, have a good time watching it this weekend.  Otherwise, stay away.


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Tuesday, August 21, 2012

Blood Knights: A New Vampire Action-RPG

DTP Entertainment has announced Blood Knights, a new vampire action-RPG headed to consoles and PC. Blood Knights follows the story of Jeremy, a vampire hunter who is bound by blood to a sexy, mysterious vampiress named Alysa. “The former arch-enemies have to work together to rid themselves of the binding,” DTP Entertainment says.

Blood Knights is developed by German studio Deck 13, who previously worked on Venetica and Ankh. DTP says the game features “intense combat, tons of weapons, items as well as vampiric abilities that put players in total control over their enemies and let them feel the powers that vampires wield in the Blood Knights universe.”

Blood Knights will hit Xbox Live Arcade, PlayStation Network and PC on October 31st for $14.99 (1200 Microsoft Points). Check back to IGN for our hands-on impressions later this week. Until then, you can find more info on Blood Knights’ official site.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Sunday, August 19, 2012

American Horror Story: Season 2 Teasers

Two quick teasers have been released, via the official American Horror Story Facebook page page, for the second season - a brand new story (set in the 1960s), called American Horror Story: Asylum. Both are mum on plot details, but offer plenty of creepy atmosphere. Check them out below.


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Wednesday, August 15, 2012

Mad Men Star Joins Arrested Development

Mad Men's John Slattery will soon be joining the upcoming fourth season of Arrested Development.

While TVLine, who broke the story, notes that Slattery's character has yet to be revealed, they also add that the actor will be appearing in multiple episodes. Slattery will play one of several new characters to appear alongside the original cast.

Said executive producer Ron Howard of the show's return, "[Series creator] Mitch [Hurwitz] isn't trying to recreate something. It's been away for a while, and part of the fun that Mitch has been mining and exploiting is, what's new to discover about these people? What’s delightfully unchanged? He and the writing staff and the actors have a fantastic sense of that. They're pretty brazen, pretty bold and fearless. That's what made the show into something that fans really kept alive."

As announced back in November, Arrested Development will be returning with 10 new episodes to premiere all at once on Netflix sometime next year.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


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Captain Marvel #2 Review

The second issue of Captain Marvel is a pretty dramatic shift from the previous issue. This is a straight up time travel story that throws Carol into a World War II setting. That might seem a bit strange, but Kelly Sue DeConnick and Dexter Soy make it work. This issue doesn't quite have the same heart and heft that the series started out with, but it's still a great comic book with a tight script and some gorgeous artwork. Captain Marvel is quickly becoming the Marvel title to watch. Or read, I guess. You know what I mean.

The use of time travel is an interesting choice, and once you get about half way through the issue you realize why it works for this story. Carol says it herself, when she notes why time travel is taking her out of her comfort zone, "You can't blast it, punch it, outrun it or throw it into space." This is not business as usual for Carol Danvers. This is a story that looks to grow the character and make her a different kind of hero. The dialogue is great, but the inner monologue is even better. The time we get to spend in Carol's head is worth the cover price alone.

The change in setting really suits Dexter Soy's art. Every page in this issue looks good, but it looks even better once we shift back in time. Once a group of female commandos burst on to the scene, you'll be sold. It looks absolutely awesome and it's the kind of thing that is really enhanced by Soy's dark, washy art style. If you didn't think he was a good fit for Captain America fighting Absorbing Man, then you might want to give his work a second chance here. It looks stunning.

This is a dark book, not in tone, but rather in style. Soy's art is heavy on shadows here. Blackness seeps into every page, covering the world and characters. It's a credit to the artist that after only two issues, it's hard to imagine anyone else drawing this series. I'll admit, I had originally been expecting a light and bright comic with Captain Marvel, but what we get is better. It looks better with Soy at the helm and all you naysayers need to suck it up and give this comic a look. I'm calling it; Dexter Soy is going to be a superstar.

If Captain Marvel continues on this path, DeConnick and Soy will have created one awesome new title for Marvel. It's engaging, fun, beautiful and different. This is not your typical superhero book, and that's exactly what makes it so great. It's nice to see a different kind of monthly title from Marvel. I have never been a Carol Danvers fan, but as long as Kelly Sue DeConnick and Dexter Soy are handling her adventures, I'll be picking up every issue. Marvel needs to take more chances like this, because -- in the case of Captain Marvel, at least -- it has totally paid off.

Benjamin is a writer and storyteller. He owns many leather-bound books and his office smells of rich mahogany. Follow Benjamin on Twitter, or find him on IGN.


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X-Men #34 Review

Brian Wood’s first X-Men story arc was a fantastic surprise that exceeded expectations. I’m pleased to report that his next arc, Subterraneans, looks to be a worthy follow up. Events pick up right where they left off: the team is on the trail of the missing genetic material, Storm leads the team with firm authority, and Colossus is as insubordinate as ever.

Yes, I’m still nitpicking Colossus’s uncharacteristic behavior. It just doesn’t fit. I may have spent far too many years hearing him talk like a big lug with a Russian accent and so now hearing him articulate with such a nice vocabulary has me thrown off, but ultimately it’s what he’s saying that doesn’t fit, not just how he’s saying it. As far as the story goes, Psylocke and Domino’s induction into the cult has an excellent amount of mystery, tension, and humor. Only, wouldn’t the other cultists notice a the sudden appearance of a woman with chalk-white skin and a giant black spot around her eye? I get that she’s lucky, but come on.

Roland Boschi makes a fine replacement for David Lopez on art duties. His linework is not as clean as Lopez’s, causing some of his character’s faces to vary from panel to panel, but overall his style still fits the serious tone of Wood’s story. He has some great layouts where the art does not necessarily stop at the borders of each panel, allowing him to make the art flow right along with the pace of the narrative. If you’re tired of Avengers vs. X-Men disrupting your X-stories with crossovers, then Wood’s X-Men is the book for you.

Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.


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Monday, August 13, 2012

BioShock Infinite Developer Moves to The Last of Us

Update: A Sony spokesperson has confirmed to IGN that Wells will serve as lead artist on The Last of Us.

Original story follows:

Former BioShock Infinite art director Nate Wells has moved to Naughty Dog. As announced on his Twitter profile, Wells will now be working on The Last of Us and “can’t wait.”

Wells departed Irrational last week, where he previously served as art director on BioShock Infinite. He was with the studio for 13 years.

Wells’ exact role hasn’t been revealed, but we’ve reached out to Sony for clarification and will update with any info we receive. For more on The Last of us, check out our interview with audio lead Phil Kovats and our impressions of the game from E3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Thursday, August 9, 2012

First Look: New Toy Story Short

The larger Toy Story tale might be over, but there's no end in sight for the ancillary short films based on the beloved franchise. "Partysaurus Rex" is up next, scheduled to play before Finding Nemo 3-D beginning September 14, and a first look at the film has popped up online today.

EW has the images from the short, which stars Wallace Shawn's Rex in a bath-time adventure which turns into a "sort of bubble-filled rave, complete with glow-in-the-dark toys making disco lights under an overturned colander and dance music by Grammy-nominated electronica musician BT." Rex the party animal, eh?

Check out the images here:

Check out the full shots at EW.com.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


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Tuesday, August 7, 2012

PlayStation All-Stars Blowout on IGN

True story: IGN has been in the PlayStation All-Stars Battle Royale beta for quite some time. We've been fighting, learning Level 3 super-moves, and getting our asses handed to us by really skilled fighters. However, we haven't been able to tell you about the beta due to its non-disclosure agreement.

Wednesday, the gloves come off. Yes, tomorrow, we'll be able to show you moves, intros and everything else. We'll be able to actually write about how the characters feel and what developer SuperBot Entertainment is getting right and what it's getting wrong.

You just have to wait until Wednesday, August 8th at 9 a.m. Pacific (noon Eastern). Until then, enjoy the IGN PlayStation All-Stars Wiki and this pitch for why Heavy Rain's Ethan Mars should be in the game.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


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Wednesday, August 1, 2012

Animal Man #12 Review

With any episodic story there inevitably comes the “recap” installment where the characters spend a majority of the issue reflecting on the past and little else. Luckily, Jeff Lemire and Scott Snyder sidestep the painful parts of this necessary evil and add in just enough new content to set up for the long-brewing Rotworld storyline.

With so much build up to Buddy Baker finding Swamp Thing, their first meeting proves to be underwhelming. Both are some of the best written characters in DC’s current stable, but they wind up having a bland interaction that merely serves as a giant information dump. Where’s the friction and personality to these two heroes that have made their books so enthralling to read? The one highlight of their interaction comes when Swamp Thing lifts up a startled Buddy and leaps into the Rot-pond. The look on Buddy’s face is priceless.

Steve Pugh ups his game for this crossover issue and provides more minute details to the setting than ever before. Vines creep up a railing, haunting figures are showcased in front of an apocalyptic backdrop, and the first journey into the Rot has a sickening amount of bones, teeth, and flies. A montage detailing the interactions between the Green, the Red, and the Rot looks stunning with its veiny structure not unlike Yanick Paquette’s plant-paneling in Swamp Thing. With the marrying of both art style and story concepts, the Animal Man and Swamp Thing creative teams have set up a crossover that I can’t wait to read. Given general hate for crossovers, that is a strange feat indeed.

Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.


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Win a Signed Copy of The Last Story

After a long, long time of waiting, The Last Story is finally on its way to North America in just a couple of weeks. The game will be available to purchase on August 14 - and to celebrate, we’re giving away five standard edition copies of the game. But that’s not all - all five copies are signed by Hironobu Sakaguchi, the game’s director and the creator of the Final Fantasy series.

So how do you win? Just send us the answers to the five questions below to nintendo@ign.com. DO NOT POST YOUR ANSWERS IN THE COMMENTS - unless you want to seriously destroy your chances of winning. The first five people to correctly respond to all five questions will earn themselves one of the signed copies of the game. Winners will receive their copy on launch day, so if you win you can still dive into the adventure right away.

Once we have selected the winners, we’ll update this article to announce who the lucky gamers are. Please note that this contest is only open to readers living in North America. And again - this is just for a standard boxed copy of the game. If you're waiting the special edition that includes the art book, or you want the pre-order incentive soundtrack, you'll have to head to the store on August 14. But those won't be signed by Sakaguchi... Decisions, decisions.

Now for those questions…

1. What is the name of the main hero in The Last Story?

2. What was The Last Story’s Japanese release date? Be specific - month, day and year!

3. What was developer Mistwalker’s first game?

4. Which movie marked Hironobu Sakaguchi’s debut as a film director?

5. Name the legendary composer of both The Last Story and the Final Fantasy series.

Good luck, Koopalings! The contest starts... NOW! Go! E-mail!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


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Tuesday, July 31, 2012

Kairosoft: Much More than Just Game Dev Story

Japanese mobile game developer Kairosoft burst onto the U.S. scene in late 2010 with the smash-hit sim Game Dev Story. The title allows gamers to grow their own game development studio from a tiny indie making puzzle and trivia games for PCs into a massive operation capable of releasing its own game console.

The game’s not-so-subtle jabs at the real-world game industry made it an instant cult-classic with core gamers. To succeed players have to choose the right company to make consoles for – “Senga” and “Intendro” are two early-game choices. Players also must smartly match their game’s theme with the proper genre. I personally had a string of smash-hit motion-controlled romance games called “Love Touch” towards the end of my Game Dev Story career.

Game Dev Story was the company’s first U.S. title and remains its biggest success. Kairosoft’s story extends back far further, however.

Nearly 20 Years of Sims

The truth is that Kairosoft is a much older company than most people think it is. The studio was formed in 1996 and its small team of nine has been making simple simulation games, first for PC and later for mobile phones, ever since.

Kairosoft has released a steady string of sim titles onto the iOS App Store and Google Play Store since Game Dev Story became such a smash hit – 14 titles in just 22 months.  But the truth is that many of these titles, while new to English-speaking audiences, aren’t new at all.

In the late 90s and early 2000s Japanese mobile phones were significantly more powerful than the brick-like Nokia handsets that were popular in the United States and Europe. Apple’s iPhone and high-end Android handsets have since closed the gap, but Japanese consumers enjoyed full-color, game-capable phones far earlier than the Western world.

Can your team make the next big hit?

Most Kairosoft’s sims that hit the App Store are ports of these original mobile games. Anyone that owns Game Dev Story can dive into the options menu to turn “pad on.” This will activate a round virtual game pad that hints at how Kairosoft’s games are played on lower-end phones that don’t feature a touch screen.

New games or old, many English-speaking gamers can’t get enough of Kairosoft’s breezy blend of simple strategy & simulation. The company is often criticized for its titles being too similar to one another. It’s not an unfair complaint – many Kairosoft games feel very homogeneous. Still, after spending enough time away many gamers find themselves developing the well-known “Kairosoft itch” and want to come back for more.

When the mood strikes, which items in the studio's ever-growing library of titles are worth your dough? IGN has your back. We’ve broken down and ranked all of Kairosoft’s English-language iOS releases below. Now you can buy the best and skip the rest.

Kairosoft iPhone Power-Rankings

Mega Mall Story (IGN Review)  (Buy

Game Dev Story may be Kairosoft’s most-popular game, but it isn’t the company’s best. That honor goes to Mega Mall Story. The game features a huge volume of stores to unlock, keeping your mall varied and fresh all the way to the game’s conclusion. The endgame, traditionally the weak spot in Kairosoft games, is strengthened thanks to a few very expensive late-game investments and hard-to-achieve secret goals.

Game Dev Story (IGN Review)  (Buy

Kairosoft’s original hit remains one of the company’s best titles. There is less pure gameplay and decision-making in Game Dev than most Kairosoft titles – you won’t be hunting for combos or worrying about building placement. But the game makes up for these deficiencies with a much faster pace (there is always something to do) and a great sense of video game humor. It’s too much fun attending Game Dev’s version of E3 and hiring a celebrity to hang out in your booth attracting fans, or creating a hit franchise of Pirate Adventure games.

Dungeon Village (IGN Review)  (Buy)  

Like Game Dev Story, Dungeon Village is more fun than it probably should be thanks to its great theme. The game gives players the opportunity to build up their own RPG town. The more inns and shops you construct, the better equipped traveling adventurers will be. This allows them to defeat more monsters and bring back more loot to spend in town. It’s a great cycle. Plenty of RPG-style loot to collect is just the icing on the cake.

Pocket Academy (IGN Info)  (Buy

Pocket Academy is often overlooked due to its theme. How much fun could it be building and running a private school? Crazy-fun, it turns out. Most Kairosoft games seem complex at first glance but are actually fairly simple beneath the surface. Pocket Academy is one of the few Kairosoft games with true depth. Hiring the right teachers, giving students the right career advice and building just the right mix of facilities gives gamers more decisions to make than most of Kairosoft’s sims.

Epic Astro Story (IGN Info)  (Buy

Epic Astro Story is a great concept for the Kairosoft “simple sim” treatment: pioneer an untamed planet in the distant future, clean out its hostile citizens and build up thriving trade with neighboring aliens to bring in the dough. For the most part the concept works brilliantly. There’s even light RPG combat mechanics. A few balance issues are the only issue holding Epic Astro back from brilliance and top-tier placement. It’s simply too easy to achieve every goal once a gamer figures out the title's ins and outs.

Pocket League Story (IGN Review)  (Buy

Pocket League Story is similar to Game Dev, in that players manage the progress of a small group of people (this time a soccer team), instead of developing an empty space with stores and decorations like most Kairosoft titles. These stat-management titles are usually simpler and more passive, with less choices for gamers to make. Game Dev succeeds thanks to its clever nods to video game history – something that Pocket League lacks. Passively watching dozens of soccer matches unfold also grows tiresome. Still, it’s very compelling to nurture a team of scrubs into World Cup champs, and Pocket League is very well-balanced, ensuring only very careful players will reach the Gold on their first loop through.

Hot Springs Story (IGN Review)  (Buy

Hot Springs Story is the first Kairosoft game on this chart that’s hard to recommend wholeheartedly. Taking a tiny spa and growing it into a massive, award-winning business (complete with restaurants, message chairs and of course male and female hot springs) is fun, but it doesn’t feel as epic or clever as most Kairosoft titles. It’s also more repetitive than Kairosoft’s greats. To succeed you’ll have to place the same few decorations and stores over and over – there is less variety than a title like Mega Mall.

Venture Towns (IGN Review)  (Buy

Venture Towns was supposed to be a match made in heaven: take Kairosoft’s tried and true breezy sim/strategy and marry it with the most classic of sim genres: the city builder! The results aren’t bad – just disappointing. Venture Towns has some good ideas but never quite recovers from its slow pace. Players spend more time waiting around for money to accumulate than actually playing. The generic theme also works against Venture Towns in some ways. Running a hot springs or private school might feel strange, but they’re also more memorable than developing a generic town.

Grand Prix Story (IGN Review)  (Buy

In Grand Prix Story players must create the best racing team possible by managing staff, carefully upgrading cars and spending research points to unlock new parts. Like Pocket League Story, Grand Prix is a bit on the basic side. There are no buildings to construct or stores to arrange. But Pocket League has the advantage of a universally-loved and understood goal: reach the World Cup. Only major gear-heads will be as excited about competing in an ever-escalating set of races.

Oh! Edo Towns (IGN Review)  (Buy

Oh! Edo Towns tasks players with building up a town in Japan’s Edo Period (1603 – 1868). It suffers from the same pacing problems found in Venture Towns, with the added disadvantage of a significant cultural gap to overcome. Like other Kairosoft titles, the basic strategy is to construct complimentary shops next to one another. But what is the logical thing to build next to a Straw Hat Shop, or a Public Bath?

Even with these problems and its placement at the bottom of the list, Oh! Edo Towns is still a lot of fun. It’s easy to get caught up in that all-too-familiar “Just one more month”  cycle that all Kairosoft games feature so strongly. Your next building or expansion is always just around the corner, making the game very hard to put down. Oh! Edo Towns isn’t bad. It’s just the most skippable title among a library of very strong releases.

Bonus #1: Android Hits

Kairosoft often alternates iOS and Android releases, showing each platform an equal amount of love. All Kairosoft titles eventually hit both platforms but some games can remain exclusive to either Google or Apple’s platforms for many months. So iOS gamers looking for a sneak peek of what’s to come should look at what’s already available on Android:

Pocket Clothier - (Buy)

Run your own clothing shop! Coordinate fashions, position mannequins and do everything else in your power to grow from a tiny corner shop into a world-class boutique.

The Sushi Spinnery - (Buy)

Manage and grow a revolving sushi restaurant! Set the menu, pick your amenities and pick the perfect décor.

World Cruise Story - (Buy)

Captain a luxury cruise liner! Develop entertainment options including casinos and restaurants, deck-out your ship, create lavish suites and travel to all the right ports to succeed.

Cafeteria Nipponica - (Buy)

Run your own restaurant! Find ingredients, discover recipes, hire your crew and set the correct ambiance.

Bonus #2: Untranslated Games

Kairosoft’s Japanese website gives us a hint of what we can expect from the company in the coming months. Titles that have not yet been translated into English include games that allow players to run an arcade, run a video game retail store, become a manga artist, and plenty more.

Only Kairosoft knows for certain what is in store for U.S. audiences - the company is notoriously hard for the English-speaking games press to get in touch with. But it's a sure bet that the small studio has plenty more pixel-filled simulation goodness on the way.

Which Kairosoft games are your favorites? What idea would you like to see Kairosoft tackle next? Leave a note in the comments below and let us know.

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


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