Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, August 24, 2012

Command Prompt Ep. 9 -- Counter-Strike: Global Offensive, Diablo III, and Mutant Blobs Attack

In an attempt to make sense of the chaotic mass we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

Counter-Strike: Global Offensive

The follow up to the world's best competitive shooter is here. Join us as we get our brains blown out.

Diablo III

With the recent release of patch 1.0.4, we journey in to see what all has changed.

Mutant Blobs Attack!

This cute platformer was one of the best PlayStation Vita launch titles, and now it's finally out on Steam.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

Monday, August 20, 2012

When Every Second Counts

Gaming is all about time. We set aside time in our lives to play. We spend time beating bosses, clearing levels, leveling up, and scouring worlds for coins. But sometimes time turns against us in the form of a challenge. When the clock starts ticking down, some of our greatest gaming memories are born.

Let's take time to celebrate the most heart-pounding moments in the world of video games. Moments that showcase our skill. Moments that make us sweat. Moments that we remember for decades to come -- all thanks to a little stress and an optional clock in the corner of the screen.

Halo: Combat Evolved

  • Developed by Bungie
  • First Released in 2001

The Maw

What better way to end a brutal war against aliens than a high-octane Warthog ride through the Pillar of Autumn? The ending level of Halo, titled the Maw, marks one of the most thrilling moments in John-117's inaugural adventure. Many scholars say that this frantic race against time, littered with Flood bodies and fire, gave rise to the phrase "close call."

Actually, no scholars say that. But seriously, John, close call.

Battletoads

  • Developed by Rare
  • First released in 1991

Rat Race

There's only one thing that makes diffusing a bomb more stressful: getting chased by a giant rat down a mechanical shaft in the process. Battletoads had an abundance of "challenging sections" (i.e. the game's entirety) but the tenth level, Rat Race, gave us yet another breathless chase to sweat over and spit curses at.

The dizzying, high-pitched music that tumbles out of the Nintendo certainly helps enhance the sense of urgency faced by our favorite anthropomorphic toad warriors.

Braid

  • Developed by Number None, Inc.
  • First released in 2008

Time to Leave

Our perception of time changes often in Braid because manipulating its flow comes as often as a simple "run and jump." In Braid's ending moments, the hero Tim runs after the Princess as fire rushes over the path behind him.

Only after Tim finally reaches the Princess do we realize that things aren't as they seem in Tim's world, and those precious seconds spent escaping a wall of fire unravel before Tim's eyes.

Final Fantasy VI

  • Developed by Square
  • First Released in 1994

Escaping the Floating Continent

In most role-playing games we do our best to prevent the end of days. Unfortunately for the brave heroes of Final Fantasy VI, such a catastrophe can't be stopped. The mad mage Kefka disrupts the alignment of the Warring Triad atop the Floating Continent and ushers in the destruction of the world. That rascal!

Most old-school Final Fantasy fans remember the frantic rush to escape as the world falls to pieces. And then waiting those last few agonizing seconds for Shadow elevates this moment into the hallowed halls of Final Fantasy history.

Half-Minute Hero

  • Developed by Marvelous Entertainment
  • First released in 2009

30 Seconds Left

We all know about those role-playing games that demand dozens of hours to beat. We guide intrepid heroes on quests to grow stronger, uncover weapons of glorious power, and undo ancient evils and emerging threats. Then there's Half-Minute Hero, which compresses all of that down to 30 seconds.

Half-Minute Hero: for the RPG-lover on the go!

Life Force a.k.a. Salamander

  • Developed by Konami
  • First released in 1986

The End

First released as "Salamander" in Japan, Life Force reminds us to never drop a controller after the final boss. Seriously. Soon after blasting the one thing that stands between us and sweet, sweet end credits, our ship accelerates to harrowing speeds, forcing us to dodge moving barriers in a few final moments of terror.

In conclusion: it ain't over 'till it's over.

Mirror's Edge

  • Developed by DICE
  • First released in 2008

One Last Run

After hours of evading the authorities and dodging assassins, the agile Faith Connors ends her run through the world of Mirror's Edge with a final rooftop sprint. As the safety of her sister hangs in the balance and gun-toting agents close in from behind, Faith chases after a helicopter and kicks the antagonist within to the streets below.

A short-but-sweet end to Faith's breathless adventure.

Super Metroid

  • Developed by Nintendo R&D1
  • First released in 1994

The Destruction of Zebes

With one final blast from Samus' newly-acquired Hyper Beam, Mother Brain falls. So begins one of the most well-remembered escapes in video game history. With mere minutes to depart from the planet Zebes as it crumbles beneath her feet, Samus returns to her ship and -- if we choose -- also frees some adorable aliens in the process.

Few games to date have captured the same sense of panic and pressure that the Super Metroid ending boasted all those years ago. Ms. Aran knows how to keep calm in extreme situations.

Mortal Kombat

  • Developed by Midway Games
  • First released in 1992

Frantic Fatalities

No match in the Mortal Kombat series is truly complete without a properly executed Fatality. After all, after several rounds of extreme, highly-stylized ultra-violence, why not tie up loose ends with a decapitation? With just a few short seconds to input a button sequence, using Fatalities remains one of gaming's original races against the clock. And failing that sequence can lead to the most anticlimactic conclusions in digital competition.

Finish him!

Time's up. Now you take a shot at it. What moments do you remember most when the clock starts ticking? Tell us in the comments below. Did you race to the top of the tower in Catherine? Or catch Makarov before he got away? Let us know, right now.

Ryan Clements writes for IGN. Follow him on Twitter or here on IGN. Also, go play Orcs Must Die 2 right now. So fun.

Daemon Hatfield cut that rad video together (see above). Follow him on Twitter or IGN for your fill of sexy beats and silly cats.

Special thanks to Brian Altano for getting this joint off the ground.


Source : feeds[dot]ign[dot]com

Thursday, August 16, 2012

Mad Catz Unveils Extravagant Modular Gaming Keyboard

Today at GamesCom in Germany, Mad Catz revealed the S.T.R.I.K.E.7, its new "Professional Gaming Keyboard". While the S7 is presumably targeted at a larger audience than actual career gamers, its profuse feature-set and hefty price tag ($299.99 msrp) are probably excessive for anyone else.

The S7 is one sweet keyboard. On top of LAN party envy, its innovative design promises the kind of over-the-top custom functionality that could finally give you that decisive competitive edge (at least, that's what Mad Catz is banking you'll tell yourself).

Interchangeable rubberized cursor keys and highly adjustable palm rests facilitate maximum comfort and control, and the keyboard's modular components are all removable and reconfigurable. If your keyboard tray's short on space, you can detach the number pad. If you still want to use it, the S7's cable attachments will let you keep it on a different level of the desk (or the left side of the main keyboard).

The S.T.R.I.K.E.7 comes with a few pinky-stretching macro keys, but most of its macro functionality is built into the V.E.N.O.M. display attachment. The S7's touch-capacitive LCD - definitely the keyboard's biggest selling point - supports custom macros, quick-launch for games, apps, and websites, and media controls with program-specific volume options. Inbuilt apps include a clock/timer, a journal for game-specific notes, plus full support for Teamspeak http://www.teamspeak.com/.

As rad as the S7 is, it's hard to recommend any peripheral at this price. For the same chunk of change you could pick up a pretty decent graphics card or five or six brand new games - or, for that matter, a PS3 or Xbox 360. Still, there's no denying the S.T.R.I.K.E.7 would look pretty sweet beside the R.A.T. mouse (approx. $60), which Mad Catz is marketing as the "perfect companion piece" to the new keyboard. And we bet it could type up a mean term paper.


Source : feeds[dot]ign[dot]com

Monday, August 13, 2012

Coco Game Controller Hits Kickstarter

Apple's iOS devices have sparked a mobile gaming revolution, but let's face it: Real games need real, tactile buttons, and a new Kickstarter campaign aims to add them to four sizes of devices.

The brainchild of Milkshake Labs, the Coco Controller is a planned smartphone case to convert your mobile device into a real handheld game controller, complete with the hardware buttons gamers crave.

Unlike other gaming cases already on the market, the Coco isn't limited strictly to Apple's iOS devices - in fact, there are four sizes planned for the Coco, with support for the Samsung Galaxy S III, the iPhone 4/4S, the fourth-generation iPod touch and the forthcoming sixth-generation iPhone.

Yes, you read that right - Milkshake is allowing Kickstarter pledges to choose which case they want in November, by which time Apple will have certainly released their latest iPhone and the Coco will be ready for it!

Coco includes one multi-axis directional pad, one analog stick, four action buttons and two triggers, and best of all it requires no battery and no Bluetooth connection. An audio out jack at the bottom of the case allows users to plug in headphones or speakers, which is also the same method the case uses to draw power and device communication from. Kickstarter backers can also vote on which colors the Coco will be available before launch.

The creators of the Coco are aiming to raise $175,000 by September 12, and currently have the support of 31 mobile games, but are in "serious talks with several of the largest game studios" and plan to expand support for other titles by the time the case ships.

J.R. is a recovering independent feature film producer/director who turned a love of shiny gadgets into a steady stream of gigs writing about them for fun and profit. He can be frequently be found talking nonsense on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Friday, August 3, 2012

Command Prompt 6: Tribes, Awesomenauts and Thirty Flights of Loving

In an attempt to make sense of the chaotic mass we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

For the sixth episode we're joined by Xbox Associate Editor Mitch Dyer as we take a look at Hi-Rez Studio's awesomely fast shooter Tribes: Ascend, learn what it's like to be beat down in a 2D MOBA in Awesomenauts and then explore the bizarre world of Thirty Flights of Loving.

Tribes: Ascend

Hi-Rez Studios manages to make a unique feeling first-person shooter with Tribes: Ascend's ridiculously fast and skill-demanding combat.

Awesomenauts

Who knew it was possible? Ronimo Games manages to take the MOBA or DoTA-style gameplay of League of Legends and Dota 2 and implement it in a 2D environment.

Thirty Flights of Loving

Blendo Games, creators of Gravity Bone and Atom Zombie Smasher follow up with a haunting and bizarre story that takes only minutes to play.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.

Mitch Dyer is an Associate Editor with IGN. You can also follow Mitch on Twitter and IGN so he's not so scared and alone.


Source : feeds[dot]ign[dot]com

Thursday, August 2, 2012

Is Reality Racers Coming to PlayStation Vita?

Gaming site Siliconera has extracted some interesting information from Japanese trademark filings indicating that Sony may be working on a game called Reality Racer. Depending on if you liked the Vita launch game Reality Fighters -- we certainly didn’t -- this may or may not be good news… at least if the two games are connected.

All Siliconera dug up was that Sony indeed filed the trademark, and for the time being, the trademark only appears in Japan. Whether or not it’s related to Reality Fighters still remains to be seen. We’ve reached out to Sony for comment and will update if and when we hear more.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

Tuesday, July 31, 2012

GTA3 Not Coming to PSN Today, After All

Grand Theft Auto III – one of the most important and influential games ever released in the gaming industry’s history – was originally slated to come to the North American PlayStation Network today after receiving ESRB certification earlier this year. However, the plug has been pulled on the release of the game, at least temporarily.

At the top of the PlayStation Blog’s post regarding the PlayStation Store’s weekly update, it says this:

“Note: Due to an unforeseen complication, the Grand Theft Auto III PS2 Classic is not publishing with today’s Store post. We will update you when a new release date has been identified. We apologize for the inconvenience.”

Why the game has been pulled at the last minute remains to be seen. We’ll update when we learn more.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com