Showing posts with label studio. Show all posts
Showing posts with label studio. Show all posts

Monday, August 27, 2012

LeBron James for Space Jam 2?

Before you get all worked up -- no, Warner Bros. is most definitely not working on a sequel to its 1996 Space Jam. However, should the studio ever open it up for discussion, NBA all-star LeBron James has expressed an interest in starring.

The Film Stage spotted this tweet from the Miami Heat small forward, who said he loves the first film and wishes to be in Space Jam 2. The Looney Tunes basketball sequel has been joked about for over a decade, but so far nothing has come to fruition.

As it stands, diehard fans of the original film starring Michael Jordan have nothing to worry about -- although, Warners did at some point green light Kevin Durant's Thunderstruck (presumably on purpose), so who knows?

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


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Tuesday, August 21, 2012

The Rocketeer Gets a Reboot

Disney is gearing up to reboot The Rocketeer, their 1991 comic-book adaptation about a man, a jetpack and… Jennifer Connelly.

Vulture reports that the studio will be meeting with writers soon to hear pitches on the property, which interestingly would be a Disney superhero movie that doesn't take place within the Marvel universe, even though Marvel is owned by Disney. (Or would it?)

The original film was based on the Dave Stevens character and starred Billy Campbell as a 1930s stunt pilot who acquires a Howard Hughes-designed (!) rocket pack and soon finds himself mixing it up with gangsters and Nazis. The film didn't fare very well at the box office, alas, but it is a favorite for many of us comics fans.

While we wait for more news on the reboot, why not check out the great animated homage below to the character and his late creator?

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


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Why James Gunn Should Direct Great Guardians of the Galaxy

With every insider source, industry bigwig and nerdy blog suggesting that James Gunn is in the lasergun-blasting sights to direct Marvel Studio's next mega-movie franchise 'Guardians of the Galaxy', it's a fair presumption that many of you are questioning who he even is.

Ignore the erroneous and credibility-evaporating double whammy on his cinematic CV though (Scooby-Doo and - zoinks! - Scooby-Doo 2: Monsters Unleashed), and there are more than enough reasons to start getting excited.

Remember - Kenneth Branagh, Jon Favreau and even Joss Whedon were controversial choices when they were picked. And look how nerdgasmically well they turned out.

For a film that could well prove the edgiest, weirdest and most fun Marvel movie adventure yet, we can't think of anyone better…..

Fanboys Understand Fanboys

The Guardians of the Galaxy have faced Blackbolt, the Phalanx, Blastaar and even Thanos (the purple scrotum-chinned one from The Avengers post-credits cameo), but their biggest challenge will be winning over the popcorn-munching masses.

So rather than spend time focusing on broadening their appeal, choosing a fanboy who's edged into the mainstream to lead the charge could cover all the bases.

Slither and Dawn of the Dead (which he directed and wrote respectively) tick both 'black comedy' and 'fantastical horror' boxes, Tromeo and Juliet and Lollipop Chainsaw show he knows a thing or two about subject matter that's weirdly, wonderfully nuts, and The Specials and Super prove his affection for (and ability to subtly mock) the superhero/comic genre.

Add to that the fact that he's long-time friends with Marvel uber-mascot Joss Whedon (one of Gunn's first ever jobs was co-writing a TV pilot for Whedon), and a long running, personal love affair with comic books, and it's fair to say that he's one of the few directors working today who can truly 'get' a tale involving psychic pooches, monosyllabic talking trees, killer anthropomorphic raccoons, and space-spanning tales of life, death and everything in between.

He'll Assemble the Right Cast

With The Avengers now sitting proudly above every Harry Potter, Lord of the Rings, Transformers and Pirates of the Caribbean as the third biggest movie ever made, Marvel's in the position to choose a cast of their dreams.

But the Guardians of the Galaxy have never been a team comprised of flashy A-Listers - their inherent appeal comes from the fact that while they may have universe-imploding powers, even a fraction of the die-hardiest comics fans could name them all without a quick flick through their Marvel Encyclopedia.

Seeing a Jolie/Pitt/Depp amidst the line-up would not only be distracting, it'd miss the whole point of the team (though we wouldn't mind seeing any of these picks in the Rocket Raccoon role).

Thankfully, Gunn has experience assembling indie stars with just the level of star power to entertain the fanboys and dazzle the newbies. From Ellen Page, Kevin Bacon, and Rainn Wilson in Super, to Elizabeth Banks and Nathan Fillion in Slither, Gunn's proven he knows how to straddle that line.

And while we know Nathan Fillion gets his name thrown into the fanboy hat at every new movie announcement (*internal monologue override* - BECAUSE HE'S AWESOME), we genuinely can't think of anyone better for Star-Lord - the sarcastic, witty and eternally out-of-his-depth everyman who's the heart of the team.

Throw in prior form with Gunn in Slither and Super, and the aforementioned relationship with Fillion-manwife Joss Whedon, and this is one time where we're actively hoping for a bit of nerdy nepotism.

He Has Prior With Genre Smorgasbords

Not since the Rom-Zom-Com has a movie so potentially screwed with Netflix's admin department. Part sci-fi, part space-opera, part-drama, part-horror and part-comedy, the latest Guardians of the Galaxy comic incarnation is a masterclass in deftly balanced storytelling - and the film looks to be following suit.

The concept art shows a version of the modern intergalactic gang ready to rock, and one guaranteed to hit some kaleidoscopic story beats. There's Drax the Destroyer (a very serious and ruthlessly vicious warrior), Groot (an  inadvertently comedic tree giant), Gamora ('as deadly as she is sexy' alien killer), Rocket Raccoon (Han Solo meets an Ewok by way of an enormous spacegun), and Star-Lord (a heroic albeit flawed, superpower-imbued human).

Not only will the right director have to juggle all those wildly differing personality types and group dynamics, but they'll have to introduce Marvel's entire galactic universe, along with a whole cast of practically unknown characters - and keep it relatable to audiences throughout.

Gunn seems perfect, having played with hyper-violence, black comedy and satirical superheroing in Super, and out-of-this-world ridiculousness and surprisingly affecting character drama in Slither and Dawn of the Dead.

He'll Take (Batsh*t-crazy) Risks

Whether you're a fan of his work or not, it's hard to deny Gunn is one to put his balls on the line in the name of a creative punt.

While many loved Super for its mad-as-a-bag-of-cats protagonist, and po-faced poke at Hollywood's genre darling, there were just as many who weren't too keen on a superhero flick boasting a mentally ill hero who brains perps into comas with a pipe wrench, or a sexually deranged sidekick who rapes her costumed mentor.

It's also a brave (some would say insane) man who steps up to remake one of the most beloved, iconic horror movies of all time, and while 2004's Dawn of the Dead wasn't perfect, it was far, far better than any could have expected.

And Lollipop Chainsaw? We can't see Shigeru Miyamoto following up his 252nd Mario with a game about a zombie-murdering, chainsaw-wielding, erotically suggestive cheerleader anytime soon.

While the quality and success of his work has been variable, there's been one constant - an unfailing drive to embrace nutso, creative risks in their gloriously deranged entirety.

And when you're talking about one of Marvel's most surreal teams ever, you need someone who's as uncompromising as they are a little crazy.


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There's Still Hope for The Dark Tower

The future is not bright for the highly ambitious movie and TV adaptation of Stephen King's The Dark Tower as Warner Bros. is now the second studio to pass on the epic.

Variety reports that Warners has opted not to move forward with The Dark Tower, making it the second studio after Universal to pass on the film/TV saga. Oscar winner Ron Howard was set to direct and produce via his Imagine Entertainment banner with Akiva Goldsman scripting. Russell Crowe had been circling the role of gunslinger Roland Deschain after Javier Bardem bowed out.

As the trade points out, "Imagine is still able to take the project back out to other studios, but this latest news is a blow to the film’s future — when Universal first let go of the film, most insiders around town believed WB was its best chance of getting made."

UPDATE: Good news! Deadline reports that Media Rights Capital, the company behind Seth MacFarlane's Ted and Neill Blomkamp's Elysium, is now in serious talks with Imagine Entertainment to finance The Dark Tower. "MRC has a distribution arrangement with Universal, but it’s unclear whether that studio would release the film," the site points out.


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Monday, August 20, 2012

Warner Bros. Passes on The Dark Tower

The future is not bright for the highly ambitious movie and TV adaptation of Stephen King's The Dark Tower as Warner Bros. is now the second studio to pass on the epic.

Variety reports that Warners has opted not to move forward with The Dark Tower, making it the second studio after Universal to pass on the film/TV saga. Oscar winner Ron Howard was set to direct and produce via his Imagine Entertainment banner with Akiva Goldsman scripting. Russell Crowe had been circling the role of gunslinger Roland Deschain after Javier Bardem bowed out.

As the trade points out, "Imagine is still able to take the project back out to other studios, but this latest news is a blow to the film’s future — when Universal first let go of the film, most insiders around town believed WB was its best chance of getting made."


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Thursday, August 9, 2012

Epic Gives Ex-Kingdom of Amalur Devs a New Home

Epic has formed a new studio comprising many of the developers who worked on Kingdoms of Amalur: Reckoning at Big Huge Games, before its parent company 38 Studios filed for bankruptcy.

The new venture is called Impossible Studios, and will be based in Maryland. Sean Dunn will head the studio, overseeing its very first project: Infinity Blade: Dungeons, an action RPG for iOS made in collaboration with Epic and Chair Entertainment (the team behind the previous Infinity Blade titles).

Studio Logo

Dunn said, "Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games. They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy." Meanwhile,  the president of Epic Games Mike Capps said, "We were so glad we could help keep this great team together, and we're lucky to have them."

"At the time, I said that finding a full team of superstars was 'impossible' and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic's technology, IP and resources makes for a business greater than the sum of its parts."

Are you excited to see what the Amalur dev team does next? Let us know in the comments below.

Daniel is IGN's UK Games Writer. He hopes to live long and prosper. You can follow him on IGN and Twitter.


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Wednesday, August 8, 2012

Pele Movie in the Works

With the World Cup hitting Brazil in 2014, Imagine Entertainment has plans to shoot a film about the most famous footballer of them all: Pele.

According to Variety, the studio has asked brothers Jeff and Michael Zimbalist to write the script, with a view to directing. The pair have previously worked on the documentary likes of Favela Rising and The Two Escobars.

The story will concentrate on Pele’s remarkable early years, with Imagine President of Production Kim Roth describing it as “A coming-of-age story that will trace Pele’s childhood until he won his first World Cup in Sweden at the age of 17.”

Language will be English with some Portuguese; the film shooting next year with a view to releasing before the summer 2014 tournament.

Chris Tilly is the Entertainment Editor for IGN and thinks that Pele is the second greatest footballer of all-time, coming just behind Crystal Palace's midfield dynamo of the mid-1990s, David Hopkin. His football Tweets can be found on both Twitter and MyIGN.


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Friday, August 3, 2012

ngmoco Reveals Transformers Card Battler

Mobile game studio ngmoco has lifted the lid on Transformers Mobile, a new card battler due out for iOS and Android later this fall. The new title follows the success of ngmoco parent company DeNA’s original smash-hit card battler Rage of Bahamut, which at one point occupied both the iOS and Android top game slots.

For now Transformers Mobile gameplay details are scarce, but it seems likely that the title will build on Rage of Bahamut’s core gameplay mechanics, including a strong quest system, card upgrading and frequent live events. The game will be powered by DeNA’s Mobage mobile social game platform.

Players will be able to play through unique Autobot and Decepticon campaigns to explore a new Transformers storyline. Like the studio’s other socially-infused games, Transformers Mobile will largely revolve around battling friends and checking in on a daily basis to take advantage of the steady stream of planned episodes and promotions.

IGN will have more on Transformers mobile as it nears release. Until then, gamers can ogle the game’s early artwork, inspired by the classic Transformers look from the 1980s.

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


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Robert Bowling Talks Human Element and Ouya

Ex-Infinity Ward creative strategist Robert Bowling has spoken to Eurogamer about his next project, Human Element.

It will be the first project developed by his new studio Robotoki, and is slated for release on next-gen consoles sometime in 2015. But over the next few years, Bowling plans to release a series of episodic prequels exclusively on Ouya.

Human Element is a first-person game set in a zombie apocalypse. The Ouya prequels, however, will be set 35 years before the next-gen title and will tell the story of how the world came to an brain-eating end.

Bowling said the console's open platform "allows us the flexibility and the freedom creatively to use it as a testbed for all these rapidly prototyped mechanic and gameplay experiences that maybe are too costly and risky to dedicate a full priority list to on another platform."

The prequels will offer a range of different experiences and a variety of gameplay mechanics. "With each episode I really want to focus the scope around either a specific mechanic or an experience that we're trying to deliver," said Bowling.

"Say episode one could be focused on the fortification aspect of survival; finding your location, finding supplies, building fortifications to secure it, building alarm systems within it so you know when it's breached... nailing what makes that fun and exciting and thrilling in a survival scenario. And then once we do that in episode one, episode two could be completely different.

"Episode two could be focused on going out in this world, dealing with that human element much more. Dealing with other survivors, dealing with the moral choices you need to make when you come across scenarios, knowing that you could always fall back to that safe haven you built in the first episode."

Have you had enough of zombies? And what do you think of the decision to use Ouya as a platform to test new ideas? Let us know in the comments below.

Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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