Showing posts with label eurogamer. Show all posts
Showing posts with label eurogamer. Show all posts

Wednesday, August 15, 2012

The Last Guardian Still in Development for PS3

Work on The Last Guardian remains ongoing, with the title still scheduled to release on PS3.

That's according to Sony Worldwide Studios chief Shuhei Yoshida, who told Eurogamer today that the reason the game hasn't been seen recently is due to myriad technical issues.

It turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done.

"The team is still working on it very hard, there are certain technical issues they've been working on," he explained. "That's the period of time when the game, looking from the outside, doesn't seem to be making much progress. But internally there is a lot of work going into creating the title."

Despite being officially announced in 2009, information about the highly anticipated title has been thin on the ground after it missed TGS 2011 and then was absent from E3 2012. Yoshida made similar remarks last month regarding technical problems, though his words today suggest the scale of the problems are much larger than was originally imagined, with the team having to re-do past work.

He said, "We had the game playable. At one point we felt that it would be produced for a certain time period. That was the time we prematurely talked about the launch window. But it turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done."

There's still no word on when we'll get our hands on the game, or even see it in action, but Yoshida reiterated that "The game is developed on PS3", so hopefully we'll see it before the next wave of consoles hit.

Just last week the trademark for The Last Guardian was apparently "abandoned", leading many to fear that the game was destined to become vaporware. Thankfully, today's comments suggest this isn't the case and we will see the title on PS3...eventually.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Friday, August 3, 2012

Robert Bowling Talks Human Element and Ouya

Ex-Infinity Ward creative strategist Robert Bowling has spoken to Eurogamer about his next project, Human Element.

It will be the first project developed by his new studio Robotoki, and is slated for release on next-gen consoles sometime in 2015. But over the next few years, Bowling plans to release a series of episodic prequels exclusively on Ouya.

Human Element is a first-person game set in a zombie apocalypse. The Ouya prequels, however, will be set 35 years before the next-gen title and will tell the story of how the world came to an brain-eating end.

Bowling said the console's open platform "allows us the flexibility and the freedom creatively to use it as a testbed for all these rapidly prototyped mechanic and gameplay experiences that maybe are too costly and risky to dedicate a full priority list to on another platform."

The prequels will offer a range of different experiences and a variety of gameplay mechanics. "With each episode I really want to focus the scope around either a specific mechanic or an experience that we're trying to deliver," said Bowling.

"Say episode one could be focused on the fortification aspect of survival; finding your location, finding supplies, building fortifications to secure it, building alarm systems within it so you know when it's breached... nailing what makes that fun and exciting and thrilling in a survival scenario. And then once we do that in episode one, episode two could be completely different.

"Episode two could be focused on going out in this world, dealing with that human element much more. Dealing with other survivors, dealing with the moral choices you need to make when you come across scenarios, knowing that you could always fall back to that safe haven you built in the first episode."

Have you had enough of zombies? And what do you think of the decision to use Ouya as a platform to test new ideas? Let us know in the comments below.

Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


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