Showing posts with label activision. Show all posts
Showing posts with label activision. Show all posts

Monday, August 27, 2012

Will Nuketown Be a Zombies Map in Black Ops 2?

It appears Nuketown is coming to Black Ops II's Zombies mode. Treyarch and Activision have been teasing Call of Duty: Black Ops II information for the past few days on Facebook, and fans are starting to see the payoff. A concept image of the "Welcome to Nuketown" sign features "ZOMBIES" painted in blood.

IGN recently spent some serious hands-on time with Black Ops II's impressive multiplayer, but details surrounding the Zombies mode have been scarce since its announcement.

Nuketown is currently only available a bonus for pre-purchasing Call of Duty: Black Ops II. We've reached out to Activision to clarify whether or not this is included in that bonus, or a separate map included in the box.

Black Ops II launches on November 13.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Monday, August 20, 2012

Is The Walking Dead FPS Convincing?

As a big fan of The Walking Dead in all its forms, I entered the Gamescom presentation of this survival-FPS with one hope: that the doubt I’ve felt since Activision announced the game last month will be put down for good by a crossbow bolt to the brain. By the close of the session, I’m heartened by some of what I’ve seen and heard, but the doubt still lingers. I wish I could say otherwise, I really do.

The presentation is hosted by developer Terminal Reality’s principal effects artist, Glenn Gamble, which seems an apt name for someone working on an attempt to marry a franchise associated with strong narrative with a genre that often eschews it. The biggest disappointment thrown up by the session is that it’s presented via a series of static screenshots, despite Gamble stating that a playable build exists (and is in fact where the screenshots have come from).

A gameplay video could have done much to reassure me that comments made earlier this year by franchise creator Robert Kirkman (during which he said a straight-up run and gun FPS of The Walking Dead “would be pointless”) need not apply to Terminal Reality’s efforts. However, as the presentation plays out, Gamble raises some interesting concepts that the team are working into The Walking Dead. It suggest the developer agrees that if it’s to make this project work, it needs more meat on its bones than a straight-up, gung-ho shooter can offer.

First, the choice of character: Daryl Dixon, who so far has existed only in The Walking Dead AMC TV series, was introduced to the fiction as something of a loose cannon. His evolution through series one and two has seen him become the show’s rough diamond; the bad boy with a heart who’s not afraid to do what it takes to get the job done and survive in a world that’s gone to hell

If you watch the show and play the game you’ll get a much deeper and broader sense of his character.

“He’s a survivalist, which is a huge part of the show as well as the game,” posits Gamble. “His evolution of character through season two has let us work with AMC to try, with our story, to plant those seeds of change earlier on. So now, if you watch the show and play the game you’ll get a much deeper and broader sense of his character."

If Daryl is a survivalist then his brother Merle is, frankly, an ass. A highly strung fellow of low moral fibre, Merle will be along for the ride as a companion to the player. This concept of companions, which will take in various other survivor NPCs met along the way, is a second positive factor.

Each survivor NPC has skills that can aid the player and while the NPCs do not appear to join in the zombie killing (all of the screens show only Daryl embarking on missions into towns to gather resources), they contribute to the group and introduce an element of resource management and survival considerations.

In addition to skills, the NPCs also have their own back-stories, as well as pros and cons that must be balanced when considering whether to take them with you: one guy might have a medical background which will be useful when you’re able to source medicinal items, but he’s also an extra mouth to feed, which will necessitate more food to be sourced when Daryl heads into a town.

I wish we had co-op, but the decision was that since it’s easier to tell a better story with single-player than with multiplayer.

Vehicles, too, have their own attributes to be considered as you try to make your way across state for a currently unknown reason. Some vehicles will offer bountiful passenger space (think along the lines of the RV that belonged to poor old Dale) but will guzzle more gas; a pick-up truck, meanwhile, has plenty of room in the back for equipment and resources, but only limited space for survivors.

Despite the seemingly blatant potential for co-op play presented by the two brother set-up, Gamble reveals, somewhat wistfully, that the team believe a single-player-only experience will serve them better from a narrative standpoint.

“I wish we had co-op, but the decision was that since it’s easier to tell a better story with single-player than with multiplayer, we decided to go with the single-player,” says Gamble. “That’s because story is bullet point number one; bullet point two is survival; bullet point three is the walkers”

Unlike the comics and TV show where it’s the living that can provide the greatest threat, it appears from Gamble’s presentation that it will be the walkers that the player will have to be most wary of. Gamble describes them as being “super environmentally aware”, able to see, hear and even smell the player. So, while sneaking past a lone walker may seem sensible, it leaves one more to add to a potential horde if you’re foolish enough to cause a commotion within earshot of the walking cadaver later on.

Overall, the survival elements, resource management and strong narrative aspects suggested by the presentation cast The Walking Dead in a positive light and do much to encourage hope that maybe wanton zombie slaying will come a distant second to the focus on survival. In-game footage and, ultimately, hands-on time with this survival-FPS will be necessary to ascertain whether Terminal Reality can deliver on the concepts introduced here. Until then, despite wishing it were otherwise, the doubt will continue to gnaw at me.

Stace Harman is a freelance contributor to IGN and is convinced that zombies will one day inherent the Earth. You can follow him on Twitter.


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Thursday, August 2, 2012

Diablo III, Skylanders Push Activision Earnings Past Expectations

In its second quarter 2012 earnings call today, Activision Blizzard reported that sales of Diablo III and Skylanders: Spyro’s Adventure put revenue even higher than the company was expecting. Diablo III in particular has been purchased more than 10 million times, while Skylanders sales continue to soar. CEO Bobby Kotick noted that, including toys, Skylanders was the best-selling game of the first half of 2012 and its toys have also outsold the best-selling action figure line in the United States and Europe. “Our performance was driven by strong audience demand for our great games,” Kotick said.

Activision Blizzard earned $1.05 billion overall, with $343 million (32%) coming from digital channels. Despite the successful quarter overall, World of Warcraft continued to lose subscribers, shedding more than one million (but remaining the number one subscription MMO). Meanwhile, Activision reported that a la carte Call of Duty downloadable content sales are down, though Call of Duty Elite continues to thrive with 12 million users overall, 2.3 million of which have purchased a Premium account. Earlier today, Activision also announced the final pieces of Modern Warfare 3 downloadable content.

Kotick also commented on parent company Vivendi’s potential sale of Activision Blizzard for the first time, saying “While we're unable to comment on Vivendi's behalf, we continue to remain focused on strong execution, the delivery of great games and the provision of superior shareholder returns as we have for over 20 years. Our strategy has served us very well in the past and will position us very well for the future.”

Looking forward, Activision Blizzard will launch World of Warcraft expansion Mists of Pandaria on September 25th, Skylanders Giants in October and Call of Duty: Black Ops II on November 13th. Beyond that, Blizzard continues to develop Starcraft II: Heart of the Swarm, Blizzard All-Stars (formerly Blizzard DOTA), and “an all-new MMORPG in the future,” which we last heard referred to as Titan.

Activision Blizzard expects to make $4.3 billion for this fiscal year, up $1 million from initial projections, but Kotick noted that “the next few years are going to be challenging.” He added that “when you look at the things that have an influence on the consumption of entertainment, unemployment data is very concerning, and when you look at what’s happening in Europe there are a lot of challenges that are going to continue to affect the microeconomic outlook. I think we are at the late end of the cycle, and the late end of a console cycle is always going to have its share of difficulties.”

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Diablo III Has More than 10 Million Players

In its second quarter earnings report today, Activision Blizzard confirmed that as of July, more than 10 million people have played Diablo III. This is up four million from the figures announced after the game’s launch and supports the game’s continued success at retail.

According to an Activision Blizzard earnings call that followed, the company said that Diablo III is the best-selling PC game of the first half of 2012 and once again reiterated that changes are coming to the game in the future. Elsewhere in the earnings report, Activision Blizzard also revealed that World of Warcraft subscriptions are down by more than one million.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Final Modern Warfare 3 DLC Plans Revealed

Activision has announced the final pieces of Call of Duty: Modern Warfare 3’s season of content.

On August 9th, the Chaos Pack will launch on Xbox 360, offering a brand new Special Ops Chaos Mode, three new Face Off maps and four new Special Ops missions. The Face Off maps include Vortex, U-Turn and Intersection (previously released for Elite subscribers on Xbox 360 in June and PlayStation 3 in July). The Special Ops missions include Vertigo, Arctic Recon, Light ‘Em Up and Special Delivery.

On September 6th, the Final Assault Pack will launch, adding five new multiplayer maps. The maps include Boardwalk, Gulch and Parish (which leaked out earlier this week) as well as Decommission and Offshore, which hit Xbox 360 in July.

As always, the packs are arriving first on Xbox 360. Each pack will be available for $14.99 (1,200 Microsoft Points), but the content will arrive first to Premium Elite members for free. This will mark the end of Modern Warfare 3’s content season, which includes 29 separate pieces of content overall.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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