Showing posts with label writer. Show all posts
Showing posts with label writer. Show all posts

Monday, August 27, 2012

Andy Nyman Conjures Kick-Ass 2 Role

English actor/writer/magician Andy Nyman has joined the cast of Kick-Ass 2: Balls to the Wall.

It's been a busy month for Jeff Wadlow's comic book sequel, which has also cast newcomers Morris Chestnut, Donald Faison and John Leguizamo. Nyman will play The Tumor, one of the baddies to join the villains' team The Toxic Mega-C***s.  According to Bleeding Cool, the actor will begin filming his role in September.

In addition to the confirmed cast, Jim Carrey and Lindy Booth are also still in talks for parts, with the former still considered a long shot.

Wadlow is directing the film from a screenplay he's adapting from Mark Millar and John Romita Jr.'s Kick-Ass 2 and Hit-Girl comics.


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Friday, August 24, 2012

Gearbox: Why Borderlands 2's Story Won't Suck

Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

Consequently, the script for Borderlands 2 is five times larger than the first.

Burch is positive about the original Borderlands – a game he had no creative involvement in – but says “there were lots of cool stories that could have been told.” Players responded well to a lot of the side characters, like T.K. Baha, but without reading each piece of mission text they’d never get a full understanding for the substance or subtle humor surrounding them. “There was a lot of good stuff there, but maybe it wasn’t delivered to the player as obviously as it could have been,” says Burch. With a laugh, he continues. “Plus, the ending sucked, and we’ve admitted that a bunch.”

So what’s in that gigantic new script that makes Borderlands 2 so much better?

“Pretty much every new character we have,” he says, giving nods to Tiny Tina and Ellie. “We gave them three to five sidequests to say what their backstory is, what their personality is.” This is especially true of the returning characters – in particular, the Vault Hunters from the first game. “You spend a significant amount of the main plot getting to know who they are now,” says Burch. The Borderlands heroes were about their class, not their character, and most players remember their skill trees more than their personal qualities.

“We have this scary opportunity to give them personalities and have them play off one another,” he continues. Burch and Gearbox spent “a great deal of time” considering “what are their relationships like with each other? How do they treat each other? What have they been up to since the first game ended?”

Communicating with the player using these character interactions, audio logs, radio transmissions, and environmental storytelling is crucial to strengthening Borderlands 2. “It makes you feel like you’re part of a story rather than checking off a bunch of things on a shopping list that are free of context,” Burch explains.

Ultimately, though, Burch would be totally content if you ignored the story and just enjoyed the game. “There's sort of two types of audience member that I have in mind, that I want to satisfy in different ways,” he explains. One of course, is someone who has an emotional response to Borderlands 2. Ideally, that’s awe during an epic scene or laughter at the lighthearted and comedic bits. Burch mentions the recent run of Doctor Who as the touchstone for what he wants to accomplish.

The other audience member “doesn't give a s—t about the story, never gave a s—t about the story in the first game, still continues to not give a s—t about the story. I hope he can go through the entire game, ignore every single line of dialogue I've written, come out at the end of this thing and say, ‘Wow, that game was awesome.’

As long as they don’t “come out saying, ‘Wow, that story ruined the game and I was doing stupid things because the story was taking precedence over the game,’” Burch says, “Then I'm happy.”

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


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Thursday, August 9, 2012

Fantastic Four: Road Trippin' Through Time

Continuing the downpour of new Marvel NOW! info (including our own scoop about the new Deadpool series), USA Today talked with writer Matt Fraction about taking over Marvel's first family, the Fantastic Four, and their counterparts the Future Foundation (FF). It seems Fraction is bringing his biggest ideas to the plate for these books as he's joined by Mark Bagley on Fantastic Four and Mike Allred on FF.

First, Fraction described Fantastic Four as a road trip through time and space, referencing an RV trip that a senator took with his wife and kids across the country when he left office."It was this intensive road-trip home-school experience. I don't really know any parent who wouldn't want to do that with the time and money available," Fraction told the paper. But how that pertains to Reed Richards and family in particular, he said, "If they're studying ancient Rome, then by God let's go have lunch with Caesar on the Ides of March. If they're looking at the Big Bang, they're going to watch it from the front row."

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According to the article, the family trip will span about a year in their own timeline, but back on Earth only four minutes will have passed. And standing guard to make sure nothing outrageous happens within those four minutes is the new FF: She-Hulk, Ant-Man (Scott Lang), Medusa, and a new character named Miss Thing, who Fraction said is a "'Lohan-esque celebutante blonde' he's [Johnny Storm] with the night before he leaves and she's thrown into the middle of this situation. She’s the regular person, she’s the human, she’s the overwhelmed ‘Whaaa?’ of it all."

Of course, despite the good intentions of both teams, that four minute gap does far more damage than Reed anticipated, and three weeks after they return, an older, "half-insane" Johnny Storm stumbles into their lives through the very same time gateway. Presumably, madness will ensue. Unfortunately, the one negative spot of the article was the reveal that Fraction's Defenders series would be ending at issue #12.

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The approach to these books certainly seems fresh in a way that only the writer of the equally mind-bending Casanova could do it, and assisted by the likes of Bagley and particularly Allred, this duo of books will surely be the ones to keep an eye on.

"My hope is that it will be quirky in the same way that the Fantastic Four were quirky when they first appeared in the early 60s. We know who they are, we know what they're about, but when they first showed up, it was like a bomb going off in comics," said editor Tom Brevoort. "These were remarkable characters who were doing unexpected things and had a real element of danger to it and excitement and unpredictability. The hope is we'll be able to tap into something akin to that."

"It's very easy to say, 'I want to stay true to what Stan and Jack did.' Well, what Stan and Jack did was invent the entirety of the Marvel Universe in 104 issues," added Fraction. "This is the place to be wildly inventive, and I would like to put as many things down on the page as humanly possible and offer up another dose next issue."

For more with Fraction, Bagley, Allred, and Brevoort, head on over to USA Today.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He's pretty sure the new FF might become his new favorite Marvel book.


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Tuesday, August 7, 2012

Thor: God of Thunder to Explore Past, Present, and Future

Continuing the trend of revealing more information about the Marvel NOW! books teased last week, Newsarama posted the first interview with writer Jason Aaron about his new Thor series, officially dubbed Thor: God of Thunder. Along with artist Esad Ribic, it's clear that Aaron has some truly huge plans for the Mighty Avenger.

"This first story is an epic tale that plays out over the course of thousands of years. So we spend time with young Thor in the Viking age — the young, hotheaded god of the Vikings, who loves to come down to Midgard and get into trouble," explained Aaron. "In the present, we see Thor the Avenger on a journey that takes him to the far corners of space, interacting with all sorts of new space gods and wondrous new locations. And then we also see old King Thor, who's the last king of Asgard, thousands of years in the future, where something has gone horribly, horribly wrong."

Tying these different eras of Thor together is a brand new villain named Gorr the God Butcher. Aaron went on to describe Gorr as "a serial killer of gods. He's a guy with a serious axe to grind against all immortal beings in the cosmos, and he's going around doing his best to kill them all off, one at a time, as brutally as possible."

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The writer also confirmed that he's scaling Thor's often sizable cast down quite a bit. "One of the things I'm trying to do initially is kind of strip away Thor's existing supporting cast and really focus in on Thor himself. We don't initially see The Warriors Three or Sif, or even much of Asgard itself, not in the present day at least. But certainly the culture of Asgard and the mythology of Thor's life there will always be a strong presence in the book, no matter where in the universe Thor happens to be. Basically, I don't want this book to ever have one specific setting."

To that end, Aaron explained his influences. "I've been reading a whole bunch of old Thor stories since I got this gig, and I like how in the old Lee/Kirby issues, Thor would go on an adventure on Earth for four issues and then he'd go off and be on an adventure on Asgard for the next five. They mixed things up a lot like that. And I think for as long as I'm on the book, I'll be looking to do the same," he said. "I think Thor is too big a character to be confined to just one setting. His adventures should span every nook and cranny of the Marvel U, giving him as grand a stage as possible."

Epic certainly seems to be the name of the game in the case of Thor: God of Thunder, but Aaron is excited to continue his work on the well-received Wolverine and the X-Men as well. "What's nice is between Wolverine and the X-Men and Thor I get to write two very different kinds of stories. Both of them really seem to scratch some itches for me." However, the writer also confirmed that these are his only two Marvel titles at the moment, and that he's using the rest of his time to work on a new unannounced creator-owned project.

For more with Jason Aaron on Thor: God of Thunder, head over to Newsarama for the full interview.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


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