Showing posts with label market. Show all posts
Showing posts with label market. Show all posts

Monday, August 20, 2012

Dance Central 3 is the Time (Machine) of Your Life

Challengers come and go and market environments change, but Boston-area developer Harmonix Music Systems endures – and even thrives. Whether it’s the rise and fall of the plastic-instrument craze (Rock Band remains standing – supported by weekly DLC and a new Xbox Live Arcade game called Rock Band Blitz – while Guitar Hero is ashes), or the battle to capitalize on motion controls that’s currently being fought by the sublime Dance Central, the studio has a knack for keeping the beat going no matter what. And perhaps no game better exemplifies that than Dance Central 3, which manages to spit and polish the Kinect’s best experience to a level we didn’t think possible. We got the full scoop on what’s new, and there’s a lot to share.

First is the story – yes, story – that threads Dance Central 3’s campaign. You’re a new recruit invited to a mysterious underground dance party that turns out to be the secret headquarters for DCI – Dance Central Intelligence – “the city’s first and last line against dance crimes.” The evil Dr. Tan returns from DC2, and he wants to end your dance party…permanently. It’s up to you to prove yourself worthy of the agency’s trust by dancing to LMFAO, then time-travel back to the 1970s using DCI’s convenient time machine. Once there, you’ll need to find all the power moves hidden in the ‘70s songs, then assemble those together to form a Dance Craze. In this decade, it’s The Hustle. In subsequent decades (‘80s, ‘90s, and ‘00s – all with era-appropriate music, of course), it’ll be a different craze, like the YMCA, da Butt, or the Dougie.

Along the way you’ll earn experience points that unlock different outfits, among other things, but the game’s Party modes are what have been given the most attention.

  • Party Time is meant for social gatherings. Accessibility is a big focus here in that all you have to do is high-five a second player in order to start the game. No need to worry about unique gestures that might confuse your non-Kinect-owning partygoers. Once you start playing, the game will automatically spit new songs and game modes at you in the spirit of keeping the party going. Furthermore, the new Beginner mode features a dynamic difficulty setting that will automatically scale the game up or down in order to keep you dancing instead of failing. Or, conversely, ramp things up if you’ve got the moves.

  • Crew Throwdown pits two teams of four against each other in one-on-one, two-on-two, or even asymmetric head-to-head battles. And yes, you’ll be able to take a photo of yourself with your crewmates.
  • Make Your Move is essentially the dance equivalent of H.O.R.S.E. Kinect actually records a move you create (you’ll need to repeat it three times so that the game can properly create a flash card for it), then challenges your opponent to dance it. Trade moves back and forth until they all get strung together randomly. Whoever dances ‘em best wins. “You get to decide how hard it is,” says Dance Central 3 lead designer Matt Boch.

  • Strike a Pose is where you’re most likely to pull a muscle and injure yourself, as the game will flash up random poses you’ll have to quickly match. (Dance Central 3 is “the most dangerous game on Xbox,” jokes Harmonix’s John Drake). Be fast and accurate and you’ll earn up to an 8x score combo and crush your competitor.
  • Fitness mode is about the only one Harmonix isn’t saying much about yet, though we did extract a few details out of them. Besides being able to create your own custom fitness playlists, you’ll have the power to set your own personal goals. The idea, Harmonix says, is to minimize downtime and make sure you’re always moving.

Just as before, all of your previous Dance Central songs – both disc-based and DLC – will import into DC3 and its 45 tracks, putting the total potential song list at well over 150. Better still, all of the old tunes will get upgraded automatically to work with DC3’s new game modes. Kinect voice control is back too, making it easier to navigate through the menus and songs. As if we needed any other incentives to get up and dance.

Ryan McCaffrey is the Executive Editor at IGN Xbox. He used to own a DeLorean, which is weird. Follow him on Twitter, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


Source : feeds[dot]ign[dot]com

Monday, August 13, 2012

The iPhone 5 Rumor Roundup Continues

While the media's patience wears thin and the Android platform continues to grow its market share, the 'net is bursting with iPhone 5 rumors ranging from the plausible to the laughable and everything in between.

Source: T3

The most believable (and corroborated) set of Apple hints now surrounds the unannounced device's release date. iMore reported today that, coinciding with an iPhone 5 event, pre-orders for the next-gen smartphone would begin on September 12, or nine days before the alleged release day.

All of this information comes to iMore by way of "sources who have proven accurate in the past," a character we've seen a few times before, and since.

Source: BGR

His distant cousin, BGR's "trusted source" and apparent AT&T insider, also outed a late September release window for the iPhone 5, citing a rescheduled employee training event and an "all hands on deck" policy as the reasons for suspecting that timing.

The Apple press conference on September 12 is almost certainly the platform for Apple's iPhone 5 announcement, but the question is whether or not release will follow so quickly. For comparison, the iPhone 4, which released over two years ago (a longer development timeline that most), was announced on June 7 at WWDC 2010, then introduced to store shelves June 24 internationally. Apple is no stranger to surprises, or to swift turn-around times, so the September and October rumors sound like reasonable guesses.

Over the past week, images and even video have "leaked" from Japanese manufacturers, French journalists, and American speculators. The footage swam over the Pacific from Japanese site Macotakara to deliver a purported first full look at the casing that will be holding the new iPhone. While this seems to be in line with other ideas about the wraparound middle-back cover, there's no way to know if the video is a good-looking farce or the real deal.

Source: iPhone 5 Guides

Other rumors about the casing and display have circled around a 4-inch screen and a thinner, higher-resolution LCD panel.

Blogs all across the tech-interest sphere have been claiming for months that the days of the 30-pin iPhone dock connector won't continue with the iPhone 5. Although a consensus on the smaller connector has yet to be reached, it's not unthinkable to imagine that Apple may be going to the micro-USB standard, if changing at all.

Leaked images of what may be the iPhone 5's motherboard have also given rise to some spurious speculation. While some contend that the SIM card slot from the pictures looks to support micro-SIM cards, those infamous sources are claiming some insider knowledge about nano-SIM cards for the iPhone 5.

IGN will be on-hand at the September 12 event and keeping tabs on all the rumors (and eventually facts) about the iPhone 5 and Apple's next generation of mobile devices.

Sources: 9to5 MacThe VergeMacotakaraBGRiMore

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


Source : feeds[dot]ign[dot]com