Showing posts with label heroes. Show all posts
Showing posts with label heroes. Show all posts

Wednesday, August 22, 2012

Ultimate Comics: The Ultimates #14 Review

One thing that can be said about the Ultimate Universe is that its heroes are forced to deal with an even heavier dose of misery than those of the regular Marvel Universe. Currently, Ultimate America is in shambles, with soul patch-wearing robots ruling the Southeast, various states seceding from the union, and Texas primed to drop a bomb on New York City.

That's the situation the Ultimates are struggling to deal with in this second chapter of the Divided We Stand arc. And it's that sense of scale and sheer desperation that helps the book stand apart from the umpteen other Avengers-themed titles on the stands. Sam Humphries is finally able to write the Big Three in action as they team with Hawkeye and Black Widow to prevent Texas unleashing nuclear armageddon. Thor isn't given the chance to do much, although this issue does hint at ties between current conflicts and the Asgardian material that Jonathan Hickman dealt with in his issues. But Cap and Iron Man have some solid material. In terms of both the team roster and their personalities, this is a series that should appeal very much to fans of the Avengers movie.

In addition to the main cast, there's also a healthy dose of political conspiracy and maneuvering by the current villains. This material helps spice up the conflict and lend an air of unpredictability to the conflict. Unfortunately, these scenes don't always integrate that well with the Ultimates-focused ones. In particular, the final sequence reaches an awkward and unfulfilling conclusion.

Also disappointing is the return of multiple pencillers. I had hoped the series could avoid that for a while given how prevalent fill-in art was on Humphries' early issues. Billy Tan's pages are generally sound, though his facial work is pretty bland. Timothy Green tackles the remainder. As much as I've enjoyed Green's recent cosmic Marvel work, his pencils are too flat and rushed in appearance here. This series really needs to find a greater level of consistency and regularity when it comes to the visuals.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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Monday, August 20, 2012

Hero Academy Review

After spending the better part of a week slaying orcs, humans, and other heroes, I finally understand why all my friends were raving earlier this year when Hero Academy launched for iOS. It’s fantastic. Underneath the deceptively cute art style lies a surprisingly deep strategy game that takes hours to really even begin to master. Far from being a casual game, Hero Academy plays more like chess, where great minds that think ahead and understand both their own capabilities and that of their enemies will come out ahead. Asynchronous and cross-platform multiplayer cinches the whole package, making Hero Academy far too easy to play for hours on end, whether at home or on the go.

Hero Academy lets two player-controlled teams battle it out on a game board in turn-based combat. After selecting which team you want to play (currently there are Orcs, Humans, Dark Elves, Dwarves and the Team Fortress 2 soldiers), you then deploy them onto a random level. You can only take five actions per turn for your entire team, so you have to put your smarts to use and figure out the best way to either destroy the enemy team or kill their crystals.

As you’d expect from any action-points driven strategy game, how you spend your points means everything. Other turn-based strategy games typically assign different actions varying point values, but in Hero Academy every move costs one point. Whether you’re using this point to drop a new soldier onto the battlefield, attack an enemy, give one of your own heroes a buff, or simply move to a different tile, you always use one point. It keeps things approachable for people less familiar with turn-based games, and also makes it easier to rapidly knock out turns. You can also start to predict what the enemy team will do a bit better, since you know exactly how many moves he can make.

Ease-of-use really is a mantra throughout the design of Hero Academy, and whether you’re new to turn-based games or seasoned you’ll appreciate its smart rewind feature. After taking all your actions you can simply click your action points wheel and rewind to the start of your turn (or even regress move-by-move if you wish). This means you can try out your strategy and see how well -- or poorly -- it’ll do, adjusting accordingly. It encourages a lot of experimentation because there’s no risk -- only reward. It’s an utterly brilliant feature, and does away with a lot of the pain many new players would otherwise feel as they simply learn by getting stomped on by skilled opponents.

It’s really good that Hero Academy encourages you to experiment, because gameplay gets much deeper than you might first expect. Sure, it sounds simple: take five actions in a turn, kill the other side or their crystal. But each team of heroes plays differently from the next; they’re not symmetrical. Every team has some basic archetypes like healers, warriors and ranged damage dealers, but they each have special rules that set them apart. Units don’t all have the same movement values either, so, like chess, it’s important to understand not only your own forces but those you’re up against. Add to this the special abilities of each army and that every game board has special buff-giving tiles, and every action becomes a hard-to-make choice. You don’t even have access to the entirety of your army every turn, but are instead randomly dealt units and powers from a virtual deck of sorts, making you further adapt your strategy based on what’s available to you on a given turn. You could take what's there, or, if you're unhappy, swap some out at the cost of action points. Quite simply, it’d be overwhelming if you couldn’t try things out noncommittally because there are always so many choices available.

If that all sounds a bit too intense, don’t fret -- Hero Academy has a lot of resources available to teach new players. You can start with the in-game tutorial levels and then move onto the in-game guide. If that’s still not enough, or if you’re just looking for a change of pace, you can play Challenge levels for each team you own. The Challenge levels aren’t only great little tweaks on the gameplay that feel similar to a puzzle game but they also teach you the intricacies and capabilities of individual units by letting you see them in action.

Image is from the PC version.

If you’ve got access to both a PC and an iOS device, then there’s always a reason to have a game of Hero Academy going as it supports cross-platform functionality. The games are pretty much identical between the two platforms, with the one substantial difference being that iOS players get the human team for free, while the only way to access the game on PC is to buy it for $4.99. Still, that’s not a bad price, especially considering that this also nets you both the human and Team Fortress 2 teams, which you can then use on the go. It’d be nice if the PC version supported different resolutions, but the nice part about it being so minimalistic is that it can quietly run in the background without being a resource hog. It even gives you notifications when someone else takes their turns, enticing you to return. Devilish and effective.

Because Hero Academy is asynchronous you’re encouraged to have a large number of games going at any time. Quickly knock out all your turns, start up a few new games, and then return later when you’re friends or random opponents have taken their actions. If they still haven’t, you can quickly start up some new games. There’s basically never a reason to not be playing against someone, and you’re never pressured to take a turn. You do things at your own pace.


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Friday, August 17, 2012

Stallone vs Schwarzenegger: Battle of the Trailers

With cinema’s greatest action heroes going toe-to-toe in The Expendables 2 this week, the powers that be decided it would be a good time to launch the trailers of two action movies starring the two biggest stars of them all last night.

Bullet to the Head is an ‘80s action throwback that stars Sylvester Stallone, while The Last Stand is an '80s action throwback that stars Arnold Schwarzenegger.

So with these two long-time rivals going head-to-head, we thought we’d pit their trailers against each other in a winner-takes-all deathmatch. So read on to find out if Sly or Arnie comes out the other side victorious.

THE PLOT

Bullet to the Head

Sylvester Stallone stars as a New Orleans hit-man who teams up with a New York City cop to bring down the killers of their respective partners.

The Last Stand

Arnold Schwarzenegger plays a small-town sheriff who is forced to put his life on the line when a drug-lord enters his jurisdiction while making a break for the border.

THE ACTION

Bullet to the Head

The trailer kicks off with a near-naked Stallone – save for a pair of boxer shorts – kicking the proverbial out of someone poor unfortunate soul in what looks like a bath-house. There follows several montages of quick-fire punch-ups and bodies falling from tall buildings alongside shots of cars blowing up. Lots of shots of cars blowing up.

The Last Stand

Arnie’s film kicks off with a spectacular car stunt involving lots of guns and bullets and continues in this vein, with The Last Stand clearly featuring more than its fair share of car chases, including one involving a school bus. Schwarzenegger himself gets thrown through a door before putting the beat down on one of the baddies, and it concludes with the money shot – Arnie firing a shotgun with purpose, Terminator-style.

THE DIALOGUE

Bullet to the Head

Stallone does tough: “You know who I am? A problem solver. I take out the trash.”

Stallone does racist: “What are you going to do – bring out some kung fu from the homeland?”

Stallone makes a threat: “I swear to you when I get this guy, it’s going to be bad.”

Stallone does funny: “Are we gonna fight, or are you planning on boring me to death?”

The Last Stand

Schwarzenegger gets it wrong: “It’s my day off – should be a quiet weekend.”

Schwarzenegger does serious: “I’ve seen enough blood and death – I know what’s coming.”

Schwarzenegger makes a threat: I’m not going to let that guy come through our town without a fight.”

Schwarzenegger does funny: “How are you sheriff?” “Old!”

THE CO-STARS

Bullet to the Head

Christian Slater, looking like he’s about to get a bullet to the head.

The Last Stand

Johnny Knoxville, looking like he’s channelling his character from The Ringer.

THE STARS

Bullet to the Head

Stallone is looking as tough as he’s ever been in Bullet to the Head, cracking bones and gags with the effortlessness of an experienced pro. Judging from the top-less brawl he’s still in good shape, while the tag-line reads ‘Revenge never gets old,' and from this trailer it appears that neither does Sly.

The Last Stand

Schwarzenegger is looking a little creaky in this one, although that might be because the trailer plays upon his aging sheriff enjoying the quiet life in a small town. That said, once he gets that murderous look in his eye and starts shooting the place up to protect his patch, it’s a bullet-ridden joy to behold.

THE WINNER

Got to be Bullet to the Head, with Sly’s vengeful hit-man narrowly defeating Arnie’s aging law-man on the anticipation front. But that’s just our opinion - let us know in the poll below which trailer you like best, and look out for The Last Stand in cinemas next January and Bullet in Feb.

Chris Tilly is the Entertainment Editor for IGN and hopes Arnie doesn't read. His idle chit-chat can be found on both Twitter and MyIGN.


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Sunday, August 5, 2012

The Avengers: Earth's Mightiest Heroes - "Assault on 42" Review

Warning: full episode spoilers follow.

We've been seeing Earth's Mightiest Heroes transition towards a slightly more standalone format lately, rather than the episodic approach of the first half of Season 2. But if "Assault on 42" proved anything, it's that this done-in-one storytelling can yield impressive results. "Assault on 42" saw Cap lead a truncated band of Avengers into the Negative Zone to visit Prison 42. S.H.IE.L.D. is convinced that the Negative Zone is an empty realm devoid of any life, but naturally, that isn't the case at all. The showdown between the prison's residents and the savage, almost mindless bugs of the Negative Zone was inevitable.

Last week I noted how "Behold... the Vision!" seemed to be paying homage to Predator during the jungle hunt sequence. The EMH writers must have '80s sci-fi classics on the brains, because this episode gave off a clear Aliens vibe throughout. Early on, our heroes were hounded in dark corridors by an unseen enemy. Later, as the battle intensified, the creeping sense of horror exploded into all-out war between man and bug. For what is largely an all-ages show, this episode did a nice job of maintaining a grim, foreboding tone. The fact that the Avengers and their temporary allies were battling mindless bugs also allowed the episode to be more straightforward in its depiction of violence.

Speaking of temporary allies, the decision to include a number of past Avengers rogues in the battle lent a but of fun to the otherwise dark series of events. Some of these villains, like Leader and Abomination, haven't really been seen since the early episodes. Cap's decision to exclude Baron Zemo from the festivities was a nice touch. We saw Skurge the Executioner take a major step from simple villain to heroic warrior as he silently acknowledged Thor as a comrade and embraced his new mission. I was beginning to think the writers were going to borrow from the classic comic The Mighty Thor #362 and depict Skurge's iconic moment of sacrifice in slightly different surroundings. However, Thor's reference to Enchantress' current plight may suggest that big moment is coming down the pipeline.

On the other side of the battle, Annihilus had a memorable debut as this episode's central villain. The series is 2 for 2 so far when it comes to borrowing major Fantastic Four foes. The writers offered a cool take on Annihilus by rendering him entirely mute and only conveying his rage and motivations through the Leader's psychic probing. It helped emphasize Annihilus' inhuman, otherworldly qualities. I do wish there had been a bit more variety in Annihilus' drones. If anything, the bugs looked more like the Brood aliens from the X-Men franchise than the usual Negative Zone creatures on display in the comics. But given how much the Brood resemble the Xenomorphs from the Alien movies in form and function, that may have been an intentional design choice.

"Assault on 42" was necessarily that important in terms of advancing the currently open conflicts of the series. It was, however, a very well executed chapter that managed to go a little darker and more violent than the series usually strives for. Hopefully this level of quality is a sign of what we can expect as the series moves through the second half of Season 2.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


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