Showing posts with label categories. Show all posts
Showing posts with label categories. Show all posts

Friday, August 17, 2012

Hero Worship: Indie Superheroes Could Be the Future

It’s a well-known fact that a large percentage of pop culture’s superheroes fall into one of two categories: Marvel or DC. While the die-hard fans of one or the other will forever argue which universe is better, there is a third party in this equation that is often overlooked by the mainstream: independent comics. “Independent” meaning a stand-alone, small publisher. In the case of comics, that pretty much means everyone except for the Big Two and their creator-owned imprints.

And though the spirit of independent comics has mostly been to drive alternative stories (non-capes) and promote creator-owned work, they do indeed have their own superheroes, some that are more beloved by fans than even corporately owned characters. Spawn, the TMNT, Invincible, the Tick, the Rocketeer and more are all derived from independent works. Some have had successful multimedia projects in the past, and some have not. Yet despite the massive upswing in cinematic superhero adaptations in the last decade, most of the independent superheroes have failed to make a jump onto the big screen in recent years.

New movie, plz.

That’s not to say alternative comics themselves haven’t made it – movies like 30 Days of Night, Wanted, American Splendor and Surrogates all spring to mind – but for superheroes, only Hellboy has made a go of it (we're using the term "superhero" loosely here). And, before you point it out, Kick-Ass is indeed creator-owned, but it’s not independent – Icon is a branch of Marvel Comics. We’ve got Dredd coming soon, but it remains to be seen if 2000AD’s figurehead will make a splash. And with the new TMNT movie and The Crow reboot (though I would argue that they’ve transcended their own comics anyway) still in flux, who knows when they’ll actually make it back on the big screen.

Things might look somewhat bleak for most of these properties at the moment, but I would say that the future of creativity in cinematic superheroes lies in these left-of-center characters. Give us a Rocketeer, SCUD the Disposable Assassin, Tank Girl, Witchblade, Bloodshot, Luther Strode and Invincible movie and I think we’ll reach an exciting new high for not just superhero flicks, but comics in general. Sure, some might tank… but some might be the next big thing, if done correctly.

I’m not disavowing the Marvel movies – not in the least – or Man of Steel or anything else DC might have planned. I’m simply saying that, just as their comic book counterparts have to maintain a certain status quo, so too do the films. The Marvel movie universe is massive, and it’s only going to get bigger. That said, if one link in the chain falters, it could do serious damage to the rest of the line. And as for DC, well, they’re still playing catch up, but all signs point to them trying to replicate Marvel’s success (why that’s a bad idea altogether is another column entirely).

The fact is, it feels as though there’s a certain formula. While Guardians of the Galaxy will certainly expand on what the Marvel movie-verse has been to this point, it’s still tied to the larger whole and will have to reflect that. To a certain degree, Marvel movies can rely on a certain amount of fan service. I mean, come on, seeing Rocket Raccoon on screen is going to be fantastic even if the movie bombs. But there’s a necessary conformity to keep the franchise afloat. In the case of an independent superhero, that conformity can be broken. That’s not to say they won’t be turned into franchises in and of themselves, but they’re not beholden to the mainstream perception.

The average movie-goer walks into a Spider-Man movie expecting certain things. Even if they don’t read comics, the character is an icon across all media. You know to expect web slingin’, one-liners, punches thrown, and some spectacular action. But toss them into unfamiliar territory, and we can not only introduce them to something new, but maybe – just maybe – we can show them that comics are a whole lot more than just Batman and Spidey, while also reinvigorating the creativity in a genre that, as David Cronenberg so eloquently put, is “adolescent to its core.” (He’s wrong)

In all seriousness, just as independent comics open the floodgates to absolute freedom and creativity, hopefully the movie counterparts would not only adapt the stories of those books, but the spirit in which they were created as well.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


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Monday, August 13, 2012

Last Week's Best iPhone Games

Almost all great iPhone games can be sorted into three major categories: bathroom, train or airplane. Bathroom games offer up a few minutes of snap fun but don’t hold up under the scrutiny of lengthy play sessions. Train games are too meaty or complex for short bathroom visits but offer up the perfect morning commute distraction. Finally, airplane games give gamers a full console-quality experience. They might cost more, but they can provide hours of unbroken entertainment.

Mobile gaming moves so fast it can be hard to keep up, even if you subscribe to IGN’s daily App Store Update. If you’re a busy gamer looking for the scoop on which time-killer, commute-easer or 20-hour epic to pick up, we’ve got you covered.

Top Time-Killer

Of the three categories, these quick-hit bathroom games are the most often misunderstood by gamers. They’re simple time killers. By design they are ultra-casual and ultra-simple. Short rounds of Fruit Ninja or Angry Birds aren’t meant to replace the time you spend with Skyrim or Call of Duty. They are meant to replace the time you spent reading the back of the shampoo bottle.

Gasketball (More Info)  (Buy)

“OK, I’m going to go off the ceiling, through the teleporter, onto the conveyor belt and then nothing but net.”

Gasketball is an asynchronous multiplayer game with a set of H.O.R.S.E.-style rules. You compete with your friends (or strangers) to see who can create the most elaborate shots possible using an ever-escalating set collection of gadgets and obstacles. The catch is that before sending a challenge to your friends, you have to successfully make the shot yourself. It’s a lesson in physics, motor skills and puzzle design all rolled into one.

Get a few games going, then kill any free minutes catching up on your turns.

Honorable Mention: Pitfall 

Top Commuter Game

Gamers that drive to work can’t truly appreciate the commuting doldrums of those that travel via bus or train. Sure people-watching is entertaining for a while, but eventually more gamers will strive for a meaty mobile game to fill the time. It needs to be lightweight enough that it doesn’t require your full attention but deep enough to remain fun for plenty of 20-30+ minute rides.

Cafeteria Nipponica (More Info)  (Buy)

Famed sim-maker Kairosoft’s latest gives gamers the opportunity to build and run their own collection of restaurants. Hire staff, set the décor, find ingredients, discover recipes and more. Cafeteria Nipponica is not in Kairosoft’s top tier. The player doesn’t make enough major decisions to break the feeling that the game is on rails, and too much time is spent simply waiting for money to accumulate. But it’s still a perfect train game because it's tailor-made for medium-length gameplay sessions. By the time you get to work you’ll have managed at least one major restaurant upgrade or recipe breakthrough. You’re always one step away from the next big reward.

Top Multi-Hour Epic

Airplane Games are best for gamers that have serious time to kill. At their best, a good airplane game will provide a console-quality experience free from compromise. At the very least it should offer up enough hours of unbroken fun to help you forget the screaming baby in the seat behind you.

Organ Trail: Director’s Cut (More Info)  (Buy)

Organ Trail’s premise is simple: imagine the classic PC & Apple II sim Oregon Trail… but with zombies. It is every bit as bleak and awesome as you’re probably imagining. For bonus dark humor, name your party after your friends. In my first game Colin Moriarity was instantly abducted by bandits and killed in the rescue attempt. Daemon Hatfield lost an arm and eventually succumbed to his wounds when I ran out of medkits. Andrew Goldfarb was bitten and I was forced to put him down before he turned on the group.

Your station wagon losing its muffler becomes a major concern due to its noise-attracting undead. Bison-hunting has been replaced with frantic zombie defense scenarios. Every new city you visit has a ravaged, post-apocalyptic skyline lovingly rendered with a small handful of blocky colors.

Honorable Mention: World Conqueror II

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


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